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The advice to musicians and marketers is to focus on what they love: a truism for practitioners is to find 1000 ‘true fans’ and make $100 from each of them (Kelly, 2008. 1000 True fans. The Technium). If this advice is correct, we should see musicians with loyal user bases engaging more with their favourite artists and less with other music, suggesting a narrow targeting strategy would suffice. On the other hand, the established marketing laws indicate that the listeners of very different genres should overlap more than conventional wisdom would suggest, supporting the need for a much broader approach to targeting potential audiences. Given these conflicting views, musicians need to know if they should market to their existing listeners, the listeners of music similar to theirs (i.e., the same genre), or if they should try to reach a much wider audience. We turn to established choice patterns from the marketing literature to address these questions in the music context. This study examines 84,000,000 observations of music listening from 27,000 unique global users between 2013 and 2014 and survey data from 2019 containing music listening from over 1000 representative respondents in the United States. The results show that listening follows the Duplication of Purchase law for genres, artists, albums, and songs, at an annual, 6-months, 3-months, 1-month, and 1-week period, with no indication of partitioned music listening. The implication is that musicians should try to reach all potential listeners, regardless of what they already listen to. These findings contribute to the theoretical knowledge about duplication analyses of various durations, extend the contexts of choice behaviour that exhibit this pattern, and managerially, to knowledge about the extent of potential audiences and ‘share of ear’ competition.  相似文献   
63.
不确定性、情绪对公正判断的影响   总被引:1,自引:0,他引:1  
方学梅  陈松 《心理科学》2012,35(3):711-717
本研究以不确定管理模型为理论来源,采用实验法探讨了公正判断中的情绪效应。实验1采用2(两种情绪状态:愉快/愤怒)×4(四种结果:比自己多/一样多/比自己少/不知道)被试间设计。实验2采用2(两种情绪状态:愉快/愤怒)×3(三种程序:有发言权/外显无发言权/无发言权信息)被试间设计。分别考察了分配公正与程序公正判断中的情绪影响。结果发现:不确定性调节了情绪与公平判断之间的关系。当用于公平判断的外部信息不明确时,情绪充当了公平判断的线索。  相似文献   
64.
Carens has done more than any other political theorist or philosopher to develop the normative perspective of prospective migrants from within the liberal democratic tradition, but he has not sufficiently engaged with the other side of the argument – in particular, with the value of political community and the principle of collective self‐determination. What is at stake for the immigrant‐receiving country that might justify its claim to control immigration? I first examine Carens’ theory of social membership and its connection to political community. I then discuss his method of ‘political theory from the ground up’ and his interpretation of democratic principles. I conclude with a discussion of the principle of collective self‐determination.  相似文献   
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社会认知理论指出自我效能感对心理健康具有重要意义,但两者的关系在以往的研究中尚不一致。当前研究采用元分析技术分析自我效能感对心理健康影响的主效应,并重点考察各调节变量在两者关系中的调节效应。通过文献检索和筛查,最终符合元分析纳入标准的文献有117篇。结果表明,自我效能感与心理健康积极因素呈显著正相关,而与心理健康消极因素呈显著负相关。此外自我效能感与心理健康的关系受自我效能感层级、社会发展和性别的调节;而年龄阶段仅调节了自我效能感与心理健康积极因素的关系。以上结果说明,高自我效能感个体的心理健康水平更高,同时还要考虑年龄阶段、自我效能感层级、社会发展和性别在两者关系中的作用。  相似文献   
67.
The same social comparison information may be expressed in different ways (e.g. ‘I am better than him’ versus ‘he is worse than me’). The results of four studies indicated that the way social comparison is expressed can affect an individual's satisfaction (i.e. ‘better’ versus ‘worse’). Specifically, in upward comparisons, the expression ‘I am worse than him’ makes individuals feel less satisfied than the expression ‘he is better than me’. In downward comparisons, those who use the expression ‘I am better than him’ are more satisfied than those who use the expression ‘he is worse than me’. The motivation of information processing acted as the mediator.  相似文献   
68.
ABSTRACT

School-based mental health services are those delivered by school-employed and community-employed providers in school buildings. With the implementation of provisions of the Patient Protection and Affordable Care Act (2010) that funds school-based health centers, school-based mental health services could become more broadly available in communities throughout the United States. Playing a pivotal role in promoting models for school-based services that maximize benefits to children and adolescents while making efficient use of communities' mental health resources are school psychologists. School psychologists, who recognize and respect the separated development of school and community mental health professions, can foster school–agency partnerships to coordinate children's mental health services that are comprehensive, child centered, family focused, and culturally competent. In this article, we provide three case examples using the Participatory Culture-Specific Intervention Model (B. K. Nastasi, R. B. Moore, & K. M. Varjas, 2004 Nastasi, B. K., Moore, R. B., & Varjas, K. M. (2004). School-based mental health services: Creating comprehensive and culturally specific programs. Washington, DC: American Psychological Association. [Google Scholar]) as exemplars for the implementation of community partnerships providing comprehensive culturally and contextually relevant school-based mental health services.  相似文献   
69.
宋其争  黄希庭 《心理科学》2004,27(3):743-745
未来思考是前瞻性思考,旨在解决人生发展任务。人类的未来思考有多种类型。从是否具有现实性上来看,可以把未来思考分为两种主要形式:期望和幻想。幻想抑制动机和行为,但是,如果对幻想和不利现实因素进行心理对照,幻想就可以转变成执行性意图,这是因为心理对照过程能够产生美好未来和当前现实的同时通达。我们还探讨了习惯于不同自我监控思维模式的人对待时间、失败的人格差异,并提出了进一步的研究方向。  相似文献   
70.
Abstract We present a five-part model of players' rule behaviors in a multiplayer online game (utilization, emergence, usefulness, usefulness-balance, and balance-usefulness). The model was identified through a pilot study involving nine expert players. The model fitness was then verified in a main experiment involving eighteen regular players. Our results showed that the utilization (4 players) and emergence (4 players) models were most frequently used, followed by the balance-usefulness (3 players), usefulness (3 players), and usefulness-balance (2 players) models. The coding scheme for this research was built from video observations and a literature review. We suggest this model is applicable for the implementation of a human-like virtual character's artificial intelligence algorithm in the game editors and the server loader for quality assurance.  相似文献   
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