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101.
Visual short-term memory is not improved by training   总被引:2,自引:0,他引:2  
Olson IR  Jiang Y 《Memory & cognition》2004,32(8):1326-1332
A critical question in visual working or short-term memory (VSTM) research is whether the ability to remember briefly presented visual stimuli can be increased. Here we test whether VSTM for locations and shapes is improved by training that allows one to utilize another memory system, visual longterm memory (VLTM). Training was done by repeatedly presenting a subset of memory displays, creating long-term memory traces for these displays. Surprisingly, VSTM performance for repeated displays was not higher than for nonrepeated ones, even though participants recognized repeated displays on a forced-choice test given at the end of the experiment. We suggest that the fidelity of information held by VLTM is inferior to that of information held by VSTM and thus provides no additional benefit over what is extracted on the fly by VSTM.  相似文献   
102.
Frequently finding a visual search target in one region of space induces a spatial attentional bias toward that region. Past studies on this effect typically tested fewer than 20 participants. The small sample prevents an investigation of two properties of learning: visual field uniformity and role of explicit awareness. Pooling data from multiple studies, here we examined location probability learning from ~120,000 visual search trials across 420 participants. Participants performed a serial search task. Unbeknownst to them, the target was disproportionately likely to appear in one visual quadrant. Location probability learning (LPL) was measured as the difference in reaction time to targets in the high-probability “rich” quadrant and the low-probability “sparse” quadrants. Results showed a lack of visual field effect. LPL was equivalent for “rich” quadrant in the upper left, upper right, lower left, and lower right. Learning did not induce a hotspot diagonal to the “rich” quadrant. To the contrary, RT was the longest in the diagonal quadrant. Recognition rate of the “rich” quadrant was above chance. However, recognition accuracy was unrelated to the size of LPL. Implicit learning induces visual-field-independent changes in spatial attention.  相似文献   
103.
This paper analyzes legal fact-argumentation in the framework of the argumentation-based litigation game (ALG) by Xiong (Leg Sci 370(9):16–19, 2012). Rather than as an ontological one, an ALG treats a legal fact as a fact-qua-claim whose acceptability depends on the reasons supporting it. In constructing their facts-qua-claims, parties to an ALG must interact to maintain a game-theoretic equilibrium. We compare the general interactional constraints that the civil (a.k.a. ‘continental’) and common law systems assign, and detail what the civil, administrative, and criminal codes of mainland China require of the suitor (S), the respondent (R), and the trier (T) to establish their respective S-, R- and T-facts. We also offer an improved version of the legal syllogism.  相似文献   
104.
This study describes a conceptual tool, labeled the “culture cube,” developed to identify and articulate the cultural underpinnings of prevention and early intervention projects in five priority populations (i.e., African American, Asian Pacific Islander, Latino, Native American, and Lesbian, Gay, Bisexual, Transgender, Queer, and Questioning), participating in the California Reducing Disparities Project Phase 2 (CRDP Phase 2). The culture cube was developed for evaluation of these practice‐based evidence services (PBEs) for three purposes: (a) to focus attention on revealing and articulating more fully the operative worldview and culturally grounded frameworks underlying PBEs, explicitly identifying the links between cultural beliefs and values, community needs, and intervention design; (b) to guide the methods used to assess and evaluate PBEs so that the outcome indicators and process measures are conceptually consistent, community defined, and culturally centered; and (c) to invite communities to use their own indigenous epistemological frameworks to establish credible evidence. After reviewing the literature in this area and describing the theoretical framework for the culture cube, we describe its development, application, and the response to its use in the initial stages of the California Reducing Disparities Project‐Phase 2.  相似文献   
105.
Researchers have been at odds on whether affective or semantic priming is faster or stronger. The present study selects a series of facial expression photos and words, which have definite emotional meaning or gender meaning, to set up experiment including both affective and semantic priming. The intensity of emotion and gender information in the prime as well as the strength of emotional or semantic (in gender) relationship between the prime and the target is matched. Three groups of participants are employed separately in our experiment varied with stimulus onset asynchrony (SOA) as 50, 250 or 500 ms. The results show that the difference between two types of priming effect is revealed when the SOA is at 50 ms, in which the affective priming effect is presented when the prime has negative emotion. It indicates that SOA can affect the comparison between the affective and semantic priming, and the former takes the priority in the automatic processing level.  相似文献   
106.
2006年10月,中共十六届六中全会通过了《中共中央关于构建社会主义和谐社会若干重大问题的决定》,在“激发社会活力,增进社会团结”这一节中明确提出要“发挥宗教在促进社会和谐方面的积极作用”。这就要求我们宗教界必须大力加强自身建设,维护宗教自身、各宗教之间及宗教与社会各方面的和睦,努力挖掘和弘扬宗教教义中丰富的和谐思想,引导广大信教群众积极参与到构建社会主义和谐社会的伟大实践中来,共同为构建社会主义和谐社会作出贡献。  相似文献   
107.
The authors examined antecedents of abusive supervision and the relative importance of interactional and procedural justice as mediators of the relationship between abusive supervision and the work outcomes of affective organizational commitment and individual- and organization-directed citizenship behaviors. Data were obtained from subordinate-supervisor dyads from a telecommunication company located in southeastern China. Results of moderated regression analysis revealed that authoritarian leadership style moderated the relationship between supervisors' perceptions of interactional justice and abusive supervision such that the relationship was stronger for supervisors high rather than low in authoritarian leadership style. In addition, results of structural equation modeling analysis revealed that subordinates' perceptions of interactional but not procedural justice fully mediated the relationship between abusive supervision and the work outcomes. Implications for future investigations of abusive supervision are discussed.  相似文献   
108.
交互记忆系统研究回顾与展望   总被引:4,自引:0,他引:4  
张钢  熊立 《心理科学进展》2007,15(5):840-845
交互记忆系统是团队成员之间形成的一种彼此依赖的,用以编码、储存和提取不同领域知识的合作分工系统。其研究有助于发现高效工作团队如何处理解决问题所需要的信息,解释团队成员怎样通过发挥各自的专长去解决团队面临的问题。它是解释团队知识处理过程的一个机制。相关研究已有近20年的历史。文章从交互记忆系统的形成和维护、测量、影响因素及其对团队有效性的作用等几个方面对已有研究进行回顾,并指出其对管理研究和管理实践的借鉴意义及未来可能的研究方向  相似文献   
109.
军队士气研究述评   总被引:2,自引:0,他引:2  
梁宇红  金志成 《心理科学》2007,30(1):128-130
在军事领域中,士气是军事力量的重要组成部份,对士气的研究一直是军事心理学研究的热点。文章总结了军队士气研究的几个方面:定义,影响因素,测量,对降低战场应激反应的作用,并提出培育士气的思考和建议。  相似文献   
110.
本文根据实地田野观察访谈的资料,记录云南宁蒗县中南部地区摩梭人的丧葬仪式,从宗教人类学的角度阐释摩梭人丧葬仪式及其蕴涵的文化价值。  相似文献   
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