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41.
The authors' aim was to find the features of balance, proprioception, and gross motor development of Chinese children 3–6 years old and their correlations, provide theoretical support for promoting children's motor development, and enrich the world theoretical system of motor development. This study used a Tekscan foot pressure measurement instrument (Tekscan, Inc., Boston, MA), walking on a balance beam, Xsens 3-dimensional positional measuring system (Xsens Technologies, Enschede, the Netherlands), and Test of Gross Motor Development-2 to assess static balance, dynamic balance, knee proprioception, and levels of gross motor development (GMD) of 3- to 6-year-old children (n = 60) in Beijing. The results are as follows: children had significant age differences in static balance, dynamic balance, proprioception, and levels of GMD; children had significant gender differences in static balance, proprioception, and levels of GMD; children's static balance, dynamic balance, and proprioception had a very significant positive correlation with GMD (p < .01), but no significant correlation with body mass index.  相似文献   
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43.
How does team participative decision‐making affect individual creative performance? Building on team climate theory (Anderson & West, 1998; West 1990, 2002; West & Sacramento, 2012), this study investigates the indirect effect of team participative decision making on employee creativity through individual perception of cognition team diversity and psychological safety. Results from 256 supervisor–subordinate dyads in 45 teams show that team participative decision making is positively associated with cognitive team diversity and psychological safety. For the mediating effects, team participative decision‐making climate is positively indirectly related to creative performance via psychological safety but not via cognitive team diversity. Theoretical and practical implications are discussed.  相似文献   
44.
This study tested the relationships of individualism, power distance, and mastery orientation to 2 employee attitudes (organizational trust and organizational commitment) that are associated with employees’ psychological benefits within the organization. Results from university employees (N = 706) showed that individualism negatively, whereas mastery positively, related to trust and commitment. Power distance positively related to trust only. The moderating role of mastery was also identified. These findings can help employment or organizational counselors to appreciate value‐related factors that facilitate employees in psychologically integrating into the organization and to explore new ways for employers to foster employees’ positive attitudes.  相似文献   
45.
To assess the dynamical effects of creative interaction networks on team creativity evolution, this paper elaborates a theoretical framework that links the key elements of creative interaction networks, including node, edge and network structure, to creativity in teams. The process of team creativity evolution is divided into four phases, including formation, growth, maturity and decline/restart. The importance of domain‐relevant knowledge, creativity‐relevant skill, interaction frequency, interaction length, network density and closeness centrality are emphasized in specific phases of team creativity evolution in a complex creative context. To test our assumptions, a longitudinal study of creative teams in a “Challenge Cup” Creative Business Plan Competition for university students is performed and the full networks of 17 creative entrepreneur teams are mapped. Both static comparison and dynamic analysis are conducted to analyze the relationship between creative interaction networks and team creativity evolution. For specific phases of team creativity evolution, we find confirmation of our predictions. The implications of dynamic creative interaction networks for all the phases of creative teams from formation to decline/restart are discussed.  相似文献   
46.
Self-other merging can arise not only between acquainted people but also between strangers. To date, the factors determining self-other merging between strangers remain to be elucidated. We investigate whether strangers’ facial appearance (i.e. gaze direction) modulates such initial processes of self-other merging. In the two experiments, participants viewed strangers’ faces whose gaze either directed to or averted from them. The extent of self-other merging was measured in terms of perception of face resemblance, Inclusion of the Other in the Self (IOS) scale, and correlations of personality judgments. We found that direct gaze blurred the self-other boundaries at both facial and conceptual levels. Participants felt a stranger who directly gazed at them to be closer and more similar to themselves about face and personality.  相似文献   
47.
探讨社会支持中的家庭支持和朋友支持对不同自理能力老年人抑郁水平的影响作用。结果发现:(1)社会支持可有效缓解老年人抑郁症状;(2)对个体而言,家庭支持是较稳定的支持来源,受个体年龄和健康水平的影响较小,而朋友支持变动较大,随年龄增长和健康水平的下降,朋友支持逐渐减少;(3)社会支持对不可完全自理老年人抑郁水平的解释率高于对可完全自理老年人抑郁水平的解释率;(4)对于生活可完全自理的老人,朋友支持比家庭支持有更大的预测作用,而对于生活不能完全自理的老人,家庭支持的作用更大。  相似文献   
48.
以自我参照加工任务为范式,实验采用事件相关电位(ERP)技术,探讨了自我参照加工中符合判断和不符合判断加工的时间进程和大脑神经机制。结果发现,自我参照加工在时间上可以概括分为三个阶段:注意分配阶段N1(80~150 ms)波幅出现自我参照结果的差异;语义整合阶段N2(250~450 ms)波幅和潜伏期出现自我参照结果的差异;评价判断阶段P3(450~700 ms)波幅和潜伏期出现自我参照结果的差异。从我们选择的大脑兴趣区激活水平上分析发现,自我信息在大脑中的激活似乎是一个由右及左,由后及前再及后的动态变化过程。研究结果丰富了自我参照加工的已有结果,并且对未来研究具有一定的启示意义。  相似文献   
49.
The application of a high magnetic field is capable of inducing the formation of aligned equiaxed grains in alloys during directional solidification. The alignment and refinement of the grains is enhanced as the magnetic field intensity increases. The thermoelectric power difference at the liquid/solid interface in four alloys has been measured in situ during directional solidification and it is concluded that the formation of aligned equiaxed grains in a magnetic field should be attributed to the combined action of a thermoelectric magnetic force and a magnetization force.  相似文献   
50.
Previous studies on visual working memory (VWM) have primarily investigated memory for an array presented for a single moment. Here, we examined VWM for two arrays separated by a 1,100-msec interval. We focused on the allocation of VWM capacity to the two arrays as a function of dynamic events inserted between them. During the interval, irrelevant dots moved to form three types of motion: (1) coherent (apparent) motion that connected Arrays 1 and 2, (2) jumpy motion, or (3) coherent motion with two disconnected segments. Results showed that VWM for Array 2’s locations was better than for Array 1’s, especially when the arrays were connected by coherent motion. We suggest that coherent motion between two temporally disparate arrays connects the arrays into a single visual event VWM is then biased toward remembering the more recent state of the event.  相似文献   
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