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161.
162.
启发信息对个体顿悟问题解决影响的眼动研究 总被引:1,自引:0,他引:1
本研究以火柴棒算式问题为实验材料,采用2(问题类型:问题A、问题B)×2(启发类型:有、无)×2(认知风格:场独立型、场依存型)×5(兴趣区:第一个加数、加号、第二个加数、等号和结果)实验设计,考察顿悟问题解决时个体的眼动差异。结果发现:相对于场依存型个体,场独立型个体能够更有效地利用启发信息来减小表征变换时的心理加工负荷,进而提高加工效率;启发信息促进问题解决者对问题的表征从数值表征转变到符号表征,从而成功地产生了顿悟。 相似文献
163.
Fan Penglai Liu Ruoshuang Grueter Cyril C. Li Fang Wu Feng Huang Tianpeng Yao Hui Liu Dingzhen Liu Xuecong 《Animal cognition》2019,22(1):71-79
Animal Cognition - Vocal individuality is a prerequisite for individual recognition, especially when visual and chemical cues are not available or effective. Vocalizations encoding information of... 相似文献
164.
Psychometrika - In best linear prediction (BLP), a true test score is predicted by observed item scores and by ancillary test data. If the use of BLP rather than a more direct estimate of a true... 相似文献
165.
通过对边远地区综合性大学新生进行心理测试,了解大学生心理问题同其家庭出身,智力水平及生源地等因素有关,研究其心理健康水平及成因,对于提高边远地区大学生心理素质将会产生积极的影响。 相似文献
166.
Yoon C Feinberg F Hu P Gutchess AH Hedden T Chen HY Jing Q Cui Y Park DC 《Psychology and aging》2004,19(3):379-393
Understanding how aging influences cognition across different cultures has been hindered by a lack of standardized, cross-referenced verbal stimuli. This study introduces a database of such item-level stimuli for both younger and older adults, in China and the United States, and makes 3 distinct contributions. First, the authors specify which item categories generalize across age and/or cultural groups, rigorously quantifying differences among them. Second, they introduce novel, powerful methods to measure between-group differences in freely generated ranked data, the rank-ordered logit model and Hellinger Affinity. Finally, a broad archive of tested, cross-linguistic stimuli is now freely available to researchers: data, similarity measures, and all stimulus materials for 105 categories and 4 culture-by-age groups, comprising over 10,000 fully translated unique item responses. 相似文献
167.
Yao WX 《Perceptual and motor skills》2003,97(1):185-191
The main purpose of this study was to examine the effects of average Knowledge of Results (KR) on generalized motor program learning and parameter learning. Two groups of participants (n = 15 per group) performed 80 acquisition trials of sequential timing tasks. All participants were asked to depress sequentially four keys (2, 4, 8, and 6) on the numeric pad portion of the computer keyboard with the index finger of the right hand. The author presented average feedback on timing errors based on 5-trial blocks and compared this feedback schedule with every-trial feedback. Analysis of the delayed no-feedback retention test indicated a strong advantage for the average KR compared with the every-trial condition in both generalized motor program learning and parameter learning. The current results suggest that the average KR schedule may have positive effects on generalized motor program learning and parameter learning. 相似文献
168.
本研究使用问卷法对257名老年人进行了历时1年的3次追踪测试, 采用潜变量增长模型与交叉滞后回归分析考察了家人情感卷入与老年自我刻板印象的变化趋势, 家人情感卷入发展与老年自我刻板印象发展的关系, 以及家人情感卷入对老年自我刻板印象的时序效应。结果发现:(1)老年人感知到的家人情感卷入在1年内呈线性递减, 而老年自我刻板印象呈线性增长; (2)家人情感卷入的初始水平负向预测老年自我刻板印象的初始水平与增长速率; (3)家人情感卷入的下降速率也显著预测了老年自我刻板印象的增长速率; (4)交叉滞后回归分析进一步支持了老年人家人情感卷入对老年自我刻板印象的总体负向预测作用。本研究为老年刻板印象内化的家庭过程提供了理论支持, 并对减少老年刻板印象内化、改善消极老年自我刻板印象的干预具有一定的实践价值。 相似文献
169.
本研究采用实验(stroop任务和竞争反应时任务)和问卷(积极情感消极情感量表)相结合的方法,探讨复愈性环境对自我损耗后攻击性行为的影响。结果发现:高损耗组反应性攻击行为显著大于低损耗组,两组主动性攻击行为差异不显著;观看复愈性环境和非复愈性环境后,复愈性环境组反应性攻击行为显著低于非复愈性环境组,主动性攻击行为两组无差异。结果表明:自我损耗后会产生情绪上的不良表现,反应性攻击行为增多,而主动性攻击行为不受损耗影响;自我损耗后观看复愈性环境,能够缓解情绪上的不良表现,增加认知资源,从而减少攻击行为。 相似文献
170.
Yanwei Shi Xiaochi Ma Zheng Ma Jiahuan Wang Nailang Yao Quan Gu Ci Wang Zaifeng Gao 《Behavior research methods》2018,50(2):518-529
Biological motion (BM) is the movement of animate entities, which conveys rich social information. To obtain pure BM, researchers nowadays predominantly use point-light displays (PLDs), which depict BM through a set of light points (e.g., 12 points) placed at distinct joints of a moving human body. Most prevalent BM stimuli are created by state-of-the-art motion capture systems. Although these stimuli are highly precise, the motion capture system is expensive and bulky, and its process of constructing a PLD-based BM is time-consuming and complex. These factors impede the investigation of BM mechanisms. In this study, we propose a free Kinect-based biological motion capture (KBC) toolbox based on the Kinect Sensor 2.0 in C++. The KBC toolbox aims to help researchers acquire PLD-based BM in an easy, low-cost, and user-friendly way. We conducted three experiments to examine whether KBC-generated BM can genuinely reflect the processing characteristics of BM: (1)?Is BM from this source processed globally in vision? (2)?Does its BM (e.g., from the feet) retain detailed local information? and (3)?Does the BM convey emotional information? We obtained positive results in response to all three questions. Therefore, we think that the KBC toolbox can be useful in generating BM for future research. 相似文献