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741.
742.
内疚和羞耻的关系——来自反事实思维的验证 总被引:1,自引:0,他引:1
运用情境模拟法从反事实思维的角度探讨内疚与羞耻的关系.并比较了大学生和青少年罪犯反事实思维与内疚和羞耻关系方面的特点.结果表明:(1)研究结果部分支持"内疚事件和羞耻事件"假设,但不支持Lewis提出的"自我和行为"假设,甚至与该假设相反;(2)大学生和青少年罪犯反事实思维与内疚和羞耻的关系具有某些方面的一致性.但也存在着很大的差异.大学生自我导向的反事实思维与内疚感有更为密切的联系,而青少年罪犯行为导向的反事实思维与羞耻感有更为密切的联系. 相似文献
743.
音乐听觉是指领会、想象、思考音乐印象的能力.近年来,音乐听觉研究运用多种方法在多个层面蓬勃开展,研究对象包括正常个体和异常个体;研究方法涵盖行为实验、大脑形态学测量以及现代成像技术;研究内容从音乐基本要素音高、旋律、节奏加工的脑定位、神经加工机制直至广阔的应用领域.最后,对音乐听觉研究现状进行了总结和展望. 相似文献
744.
企业管理者沟通能力对组织群体凝聚力影响的实证研究 总被引:1,自引:0,他引:1
企业管理者沟通能力是影响企业管理绩效的重要因素。本研究运用自编“管理者沟通能力问卷”、“员工群体凝聚力问卷”,对北京、上海、沈阳、宁夏和广州等城市的429名企业管理者和员工进行测量,采用SPSS11.0社会统计分析软件包进行沟通能力与群体凝聚力的多元逐步回归分析。结果表明,沟通能力对于群体凝聚力具有较高预测性,其中人际沟通能力对群体凝聚力的解释能力较强,从而证实群体凝聚力是可以作为检验沟通能力的重要效标的;言语表达能力在对群体凝聚力的回归方程中占据最大成分。 相似文献
745.
西方现代心理治疗的体系与方法逐渐暴露出一些问题,西方传统文化中的机械唯物论和二元对立的逻辑是其误区所在。怀特海的有机哲学思想在一定意义上为缓解或消除这些问题提供了哲学的指导,而蕴涵在中国传统文化中的心理诊疗思想为西方乃至世界心理治疗的发展能够提供有益的启示和补充。 相似文献
746.
747.
This research investigated the development of affective decision-making (ADM) during early childhood, in particular role of difficulty in learning a gain/loss schedule. In Experiment 1, we administrated the Children's Gambling Task (CGT) to 60 Chinese children aged 3 and 4, replicating the results obtained by Kerr and Zelazo [Kerr, A., & Zelazo, P. D. (2004). Development of “hot” executive function: The Children's Gambling Task. Brain and Cognition, 55, 148–157]. In Experiment 2, the CGT was modified to make it easier for young children to learn the gain/loss schedule by increasing delayed loss frequency and magnitude in the disadvantageous deck, and a larger sample (181 children aged 3–5) was assessed. Age-differences between 3- and 4-year-olds, rather than 4- and 5-year-olds, showed that ADM develops rapidly between 3 and 4 years. The reduction of the difficulty in learning the gain/loss schedule provides the basis for an account of the development of young children's AMD. 相似文献
748.
A Study on Journal Self-Citations and Intra-Citing within the Subject Category of Multidisciplinary Sciences 总被引:1,自引:0,他引:1
Jong Yong Abdiel Foo 《Science and engineering ethics》2009,15(4):491-501
For academic research outcomes, there is an increasing emphasis on the bibliometric scorings like the journal impact factor and citations when the assessment of the scientific merits of research or researchers is required. Currently, no known study has been conducted to explore the bibliographical trends of the subject category of multidisciplinary sciences as indexed by the annual Journal Citation Reports of the Thomson Scientific. The effect of journal self-citations and intra-citing within a discipline to the bibliometric data computation can be confounding. In this study, six journals were selected from the multidisciplinary sciences subject category where the trend of self-citations and intra-citing were analysed. These journals were chosen as they published more than 450 citable articles in the year 2007 and had available bibliometric data for a 10-year period. The results showed that self-citations rose as much as +23.98% while intra-citing declined up to ?5.80% over the observed period. The retrospective impacts and influences of these observations were also discussed in this study. 相似文献
749.
Psychologists have long been captivated by the perception of animacy – the fact that even simple moving shapes may appear to engage in animate, intentional, and goal-directed movements. Here we report several new types of studies of a particularly salient form of perceived animacy: chasing, in which one shape (the ‘wolf’) pursues another shape (‘the sheep’). We first demonstrate two new cues to perceived chasing – chasing subtlety (the degree to which the wolf deviates from perfectly ‘heat-seeking’ pursuit) and directionality (whether and how the shapes ‘face’ each other). We then use these cues to show how it is possible to assess the objective accuracy of such percepts, and to distinguish the immediate perception of chasing from those more subtle (but nevertheless real) types of ‘stalking’ that cannot be readily perceived. We also report several methodological advances. Previous studies of the perception of animacy have faced two major challenges: (a) it is difficult to measure perceived animacy with quantitative precision; and (b) task demands make it difficult to distinguish perception from higher-level inferences about animacy. We show how these challenges can be met, at least in our case study of perceived chasing, via tasks based on dynamic visual search (the Find-the-Chase task) and a new type of interactive display (the Don’t-Get-Caught! task). 相似文献
750.