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61.
采用问卷法对1406名初中生进行调查,考察了同伴侵害在父母体罚与青少年焦虑抑郁关系间的中介效应,以及亲子关系对这一中介过程的调节效应。结果发现:(1)在控制了性别、年龄、家庭月收入和父母受教育水平后,父母体罚显著正向预测青少年焦虑抑郁;(2)同伴侵害在父母体罚与焦虑抑郁关系间起着显著的完全中介作用;(3)亲子关系对中介路径"父母体罚→同伴侵害→焦虑抑郁"具有显著的调节效应。  相似文献   
62.
Although mentoring others and career plateaus are both common experiences for seasoned employees, they are rarely examined together. In this study, we considered mentoring others as an antecedent of career plateaus and emotional exhaustion and turnover intentions as outcomes of career plateaus for mentors. We also examined the moderating role of mentors' proactive personality. Results of hierarchical regression analyses based on 188 mentoring dyads indicated that career-focused mentoring alleviated both hierarchical and job content plateauing perceptions. Mentors' proactive personality moderated the relationship between career-focused mentoring and hierarchical plateauing such that the negative relationship is stronger for low proactive personality mentors. Hierarchical plateaus were positively related to mentors' emotional exhaustion and turnover intentions whereas job content plateaus only positively related to turnover intentions. Proactive personality moderated the relationship between job content plateaus and mentors' work-related attitudes such that the positive relationships were stronger for more proactive mentors. The implications and future research suggestions are discussed.  相似文献   
63.
Drawing on a cultural perspective, we examined whether differences in self‐other decision making documented in the West can be replicated in an Eastern context. Study 1 revealed that Chinese participants showed self‐other decision‐making differences in loss aversion similar to those observed in Western participants; loss aversion differed depending on the type of decision recipient, and trait regulatory focus moderated the self‐other decision‐making difference. Study 2 found a mediating effect of situational prevention but not promotion focus on the relationship between decision makers’ roles and loss aversion. Furthermore, both studies revealed that participants did not show a preference for loss aversion, suggesting that the baseline of self‐other decision‐making differences has shifted in China compared to the West.  相似文献   
64.
人类道德进步的历史就是道德关怀的范围不断扩展的历史。环境伦理学的重要理论贡献是,区分了道德行为体与道德承受体,把道德承受体的范围扩展到了人类物种之外的自在物。当代机器人伦理学接过环境伦理学扩展道德关怀的接力棒,不仅把道德承受体的范围从自然存在物扩展到了作为人工制品的机器人,还把道德行为体的范围扩展到了具有道德功能的社会机器人。随着道德关怀范围的扩展,出现了三种不同类型的道德行为体和五类不同的道德承受体。为了应对伦理共同体成员的增加所带来的伦理挑战,需要建构具有拓展主义、非人类中心主义、后科学主义与全球主义性质的新型伦理文化。  相似文献   
65.
对西部地区发展宗教旅游的思考   总被引:2,自引:0,他引:2  
宗教旅游是市场规模大、需求稳定的优质旅游客源市场,西部地区拥有发展宗教旅游的良好基础.但是,从整体来看,西部地区宗教旅游业不仅竞争优势缺乏,而且比较优势并不明显.因此,应该从比较优势与竞争优势的关系出发,大力提升西部地区宗教旅游业的竞争优势.  相似文献   
66.
自杀导致人类死亡的人数与日俱增,然而自杀的心理机制却并不清楚。最近研究发现,厌恶情绪是导致自杀的主要情绪因素,个体因为自身厌恶而走向自杀。厌恶情绪是一种对自己和他人排泄物等反感的基本情绪,促进个体远离毒性和疾病,从而产生“免疫行为”。许多心理问题来自于对周围人或事物的厌恶,有自杀行为的个体对自身极其厌恶,说明他们的厌恶情绪出现了问题。如同躯体免疫攻击自身一样,自身厌恶是自杀意念的关键因素,早年创伤是其根源,生活压力和精神疾病也参与厌恶诱发自杀意念。厌恶诱发自杀意念的神经基础与HPA轴和五羟色胺系统有关。未来研究可利用神经影像和电生理等神经科学技术,检验自杀行为的神经机制,探讨厌恶情绪影响自杀行为的心理和神经机制。  相似文献   
67.
The advice to musicians and marketers is to focus on what they love: a truism for practitioners is to find 1000 ‘true fans’ and make $100 from each of them (Kelly, 2008. 1000 True fans. The Technium). If this advice is correct, we should see musicians with loyal user bases engaging more with their favourite artists and less with other music, suggesting a narrow targeting strategy would suffice. On the other hand, the established marketing laws indicate that the listeners of very different genres should overlap more than conventional wisdom would suggest, supporting the need for a much broader approach to targeting potential audiences. Given these conflicting views, musicians need to know if they should market to their existing listeners, the listeners of music similar to theirs (i.e., the same genre), or if they should try to reach a much wider audience. We turn to established choice patterns from the marketing literature to address these questions in the music context. This study examines 84,000,000 observations of music listening from 27,000 unique global users between 2013 and 2014 and survey data from 2019 containing music listening from over 1000 representative respondents in the United States. The results show that listening follows the Duplication of Purchase law for genres, artists, albums, and songs, at an annual, 6-months, 3-months, 1-month, and 1-week period, with no indication of partitioned music listening. The implication is that musicians should try to reach all potential listeners, regardless of what they already listen to. These findings contribute to the theoretical knowledge about duplication analyses of various durations, extend the contexts of choice behaviour that exhibit this pattern, and managerially, to knowledge about the extent of potential audiences and ‘share of ear’ competition.  相似文献   
68.
人工智能医疗器械分为具备辅助识别的二类和辅助诊断的三类医疗器械,我国三类人工智能医疗器械刚进入注册申报阶段。很多人工智能医疗器械以科研方式进入医疗机构,为受试者免费试用以获取临床试验数据,这给伦理审查带来极大挑战。伦理委员会审查三类人工智能医疗器械的核心问题包括风险评估、数据库、数据安全及软件更新。除关注医疗器械产品与试验操作外,更要从适用范围、研究要求与资料、研究方案、风险控制、数据库、数据安全和软件更新等方面仔细把关,不断总结经验,切实保护受试者权益,也助推我国人工智能医疗器械的健康快速发展。  相似文献   
69.
To assess the dynamical effects of creative interaction networks on team creativity evolution, this paper elaborates a theoretical framework that links the key elements of creative interaction networks, including node, edge and network structure, to creativity in teams. The process of team creativity evolution is divided into four phases, including formation, growth, maturity and decline/restart. The importance of domain‐relevant knowledge, creativity‐relevant skill, interaction frequency, interaction length, network density and closeness centrality are emphasized in specific phases of team creativity evolution in a complex creative context. To test our assumptions, a longitudinal study of creative teams in a “Challenge Cup” Creative Business Plan Competition for university students is performed and the full networks of 17 creative entrepreneur teams are mapped. Both static comparison and dynamic analysis are conducted to analyze the relationship between creative interaction networks and team creativity evolution. For specific phases of team creativity evolution, we find confirmation of our predictions. The implications of dynamic creative interaction networks for all the phases of creative teams from formation to decline/restart are discussed.  相似文献   
70.
采用记忆任务与视觉搜索任务相结合的实验范式,通过操纵背景颜色与刺激颜色,考察了工作记忆内容对视觉注意的引导是否存在强自动性。实验一通过操作背景颜色以突显记忆项目,结果发现即使工作记忆内容在匹配分心物的情况下仍然自动地捕获视觉注意。实验二通过操作背景颜色以突显目标项目,结果发现工作记忆内容对视觉注意的自动引导作用消失。说明了与工作记忆内容匹配的刺激能够自动地引导视觉注意,但是这种引导并非完全自动化,具有一定的条件性。  相似文献   
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