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181.
Jing-Bo Zhao Jian-Lin Ji Fang Tang Qing-Yun Du Xue-Ling Yang Zhen-Zhi Yang 《Ethics & behavior》2013,23(5):362-377
The present study is a cross-sectional survey that investigates ethical practices among Chinese psychotherapists from the perspective of a large representative sample of Chinese clients (N?=?1,100). In reports from clients, we found that psychotherapists did poorly in providing informed consent and had other ethical difficulties in the therapeutic setting and with dual relationships. We conclude that Chinese culture, especially Confucianism, had significant impact on the attitudes toward the psychotherapists' ethical practices, which complicated ethical dilemmas. It is important for cross-cultural psychotherapists to become sensitive to the influences of traditional Chinese culture when counseling Chinese clients. 相似文献
182.
Junwei Huang Lehua Cheng Jing Zhu 《The International journal for the psychology of religion》2013,23(1):29-41
Jesse Bering (2002) investigated how American university students in an interview task conceived of dead persons' mentality immediately after death. He found that different categories of mental states or capacities were conceived differently: psychobiological and perceptual states ceased, whereas emotional, desire, and epistemic states continued. Our Study 1 was a replication of Bering's experiment in a different cultural setting, in which the subjects were Chinese undergraduate students. A similar pattern of results was found. In Study 2, instead of being asked about a dead person's various mental states immediately following the death, participants were asked to judge a dead person's mental states after the person had been dead for 2 days. The overall pattern of participants' responses was not affected by this manipulation, but they did show an increase in attributions of certain mental states to dead agnostics. In addition, a more refined breakdown of responses revealed that individuals tended to judge that, upon death, visual and auditory perception continued, whereas olfactory and gustatory sensation ceased. 相似文献
183.
This study aimed to explore Chinese children's social value orientation across different ages and contexts. Revised decomposed games were used to measure the social value orientation of 9‐, 11‐, and 14‐year‐old children and college students as an adult group. About half of them were assigned to the hypothetical context of “equal payment group,” providing equal compensation for participation in the study, and the others to the “real payment group,” who got payment according to their own choices in the games. Results showed that 9‐ and 11‐year‐old children's choices differed between the two contexts: They made more prosocial choices in the hypothetical context, and more competitive choices in the “real payment” context. The 14‐year‐olds’ and adults’ choices were not significantly different in the two contexts. These results may imply that by 14 years of age, children have stable social value orientation, and their behavior reflects this value. 相似文献
184.
Hyojung Shin Hyunkyung Noh Yoojin Jang Yang Min Park Sang Min Lee 《Journal of Employment Counseling》2013,50(3):124-137
This study investigates the longitudinal relationships between burnout and depression among teachers. Middle and high school teachers participated in a 3‐wave survey. The results of the latent growth modeling analysis revealed that there was a significant relationship between the initial status of burnout and the initial status of depression. Results also indicated a significant relationship between the change rate of burnout and the change rate of depression. Moreover, the autoregressive cross‐lagged modeling revealed a causal relationship such that teacher's burnout leads to subsequent depression symptoms, not vice versa. 相似文献
185.
Zing Yang Kuo 《The Journal of genetic psychology》2013,174(2):195-209
An attempt was made to investigate the hypothesis that type of abstract reasoning impairment was related to age. Forty brain damaged patients were divided into four age groups (30–39, 40–49, 50–59, and 60+) and evaluated by a concept identification task which yields data as to whether impairment is qualitative or quantitative. The results indicated that the greatest amount of qualitative type impairment occurred among the older brain damaged patients when compared with the other subjects. 相似文献
186.
Eunsuk Yang 《Journal of Philosophical Logic》2013,42(5):767-782
This paper first shows that some versions of the logic R of Relevance do not satisfy the relevance principle introduced by Anderson and Belnap, the principle of which is generally accepted as the principle for relevance. After considering several possible (but defective) improvements of the relevance principle, this paper presents a new relevance principle for (three versions of) R, and explains why this principle is better than the original and others. 相似文献
187.
Qian Yang 《Cognition & emotion》2013,27(8):1637-1653
ABSTRACTNegative emotion influences cognitive control, and more specifically conflict adaptation. However, discrepant results have often been reported in the literature. In this study, we broke down negative emotion into integral and incidental components using a modern motivation-based framework, and assessed whether the former could change conflict adaptation. In the first experiment, we manipulated the duration of the inter-trial-interval (ITI) to assess the actual time-scale of this effect. Integral negative emotion was induced by using loss-related feedback contingent on task performance, and measured at the subjective and physiological levels. Results showed that conflict-driven adaptive control was enhanced when integral negative emotion was elicited, compared to a control condition without changes in defensive motivation. Importantly, this effect was only found when a short, as opposed to long ITI was used, suggesting that it had a short time scale. In the second experiment, we controlled for effects of feature repetition and contingency learning, and replicated an enhanced conflict adaptation effect when integral negative emotion was elicited and a short ITI was used. We interpret these new results against a standard cognitive control framework assuming that integral negative emotion amplifies specific control signals transiently, and in turn enhances conflict adaptation. 相似文献
188.
Using the modified Dimensional Change Card Sort task, we examined the influence of positive affect on task switching by inspecting various markers for the costs, including restart cost, switch cost and mixing cost. Given that the executive-control processes that underlie switching performance—i.e., inhibition or shifting—are distinct from the component processes that underlie non-switching performance—i.e., stimulus evaluation, resource allocation or response execution—we hypothesised that if positive affect facilitates task switching via executive-control processes, rather than via component processes, positive affect would reduce both switch and restart costs, but not mixing cost, because both switch and restart costs rely on executive processes, while mixing cost imposes only minimal demands on executive processes. We found beneficial effects of positive affect on both restart and switch costs, but not on mixing costs. These results suggest that positive affect improves switching abilities via executive processes rather than via component processes. 相似文献
189.
Toshio Yamagishi Nobuhiro Mifune Yang Li Mizuho Shinada Hirofumi Hashimoto Yutaka Horita Arisa Miura Keigo Inukai Shigehito Tanida Toko Kiyonari Haruto Takagishi Dora Simunovic 《Organizational behavior and human decision processes》2013,120(2):260-271
We observed the behaviors of the same people across five games – two prisoner’s dilemma games, a trust game (in which the subject took on the role of both truster and trustee), a dictator game, and a faith game – any pair of which was separated by an interval of several months to reduce potential carry-over effects, and found strong consistency in behaviors among these games. We also found consistency between the expectations of other players’ behaviors and the player’s own behavior across games. We further found that the consistent behavioral pro-sociality observed across different games was related to the general measures of pro-social value orientation and perceiving the game situations. These findings suggest that individual and cultural differences in game behaviors can reflect both the ways in which people perceive game situations and their general social preferences. 相似文献
190.
Fang-Yi Liao Liu-Qin Yang Mo Wang Damon Drown Junqi Shi 《Journal of business and psychology》2013,28(1):63-77