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121.
Past research has consistently found that people are likely to do worse on high‐level cognitive tasks after exerting self‐control on previous actions. However, little has been unraveled about to what extent ego depletion affects subsequent prospective memory. Drawing upon the self‐control strength model and the relationship between self‐control resources and executive control, this study proposes that the initial actions of self‐control may undermine subsequent event‐based prospective memory (EBPM). Ego depletion was manipulated through watching a video requiring visual attention (Experiment 1) or completing an incongruent Stroop task (Experiment 2). Participants were then tested on EBPM embedded in an ongoing task. As predicted, the results showed that after ruling out possible intervening variables (e.g. mood, focal and nonfocal cues, and characteristics of ongoing task and ego depletion task), participants in the high‐depletion condition performed significantly worse on EBPM than those in the low‐depletion condition. The results suggested that the effect of ego depletion on EBPM was mainly due to an impaired prospective component rather than to a retrospective component.  相似文献   
122.
This paper explores trust of mobile applications based on users' behaviors. It proposes a trust behavior construct through principal component analysis, reliability analysis, and confirmatory factor analysis based on the data collected from a questionnaire survey with more than 1,500 participants. It is indicated that a user's trust behavior is composed of three principal constructs: using behavior, reflection behavior, and correlation behavior. They are further delineated into 12 measurable sub‐constructs and relate to a number of external factors. The data analysis showed that the questionnaire has positive psychometric properties with respect to construct validity and reliability. We also discuss the practical significance and limitations of our work toward usable trust management.  相似文献   
123.
Auditory distractions can have serious consequences in critical situations such as driving. Mobile phones, radios, media players, and information devices that interpret and produce speech are increasingly common in vehicles, but the threats to visual attention are not yet fully understood. In three experiments, we found that most speech tasks had relatively small adverse effects on the detection of a briefly presented target among distractors across a 60° subarea of the visual field. Although there was a little impact on detectability, moderately difficult speech tasks slowed responding relative to silence. Our most demanding condition—generating and speaking a word beginning with the last letter of another word—had the greatest effects on accuracy and latency, with responding slowed by about 900 ms. An impairment of this magnitude presents a significant threat to safe driving and calls into question the belief that hands‐free voice‐controlled devices are the answer to the problem of driver distraction. Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   
124.
The aim of the present study was to investigate the time course of the positive advantage in the expression classification of faces by recording event-related potentials (ERPs). Although neutral faces were classified more quickly than either happy or sad faces, a significant positive classification advantage (PCA)—that is, faster classification for happy than for sad faces—was found. For ERP data, as compared with sad faces, happy faces elicited a smaller N170 and a larger posterior N2 component. The P3 was modulated by facial expressions with higher amplitudes and shorter latencies for both happy and neutral stimuli than for sad stimuli, and the reaction times were significantly correlated with the amplitude and latency of the P3. Overall, these data showed robust PCA in expression classification, starting when the stimulus has been recognized as a face revealed by the N170 component.  相似文献   
125.
Eye-tracking technique and visual search task were employed to examine the cognitive advantage for one’s own name and the possible effect of familiarity on this advantage. The results showed that fewer saccades and an earlier start time of first fixations on the target were associated with trials in which participants were asked to search for their own name, as compared to search for personally familiar or famous names. In addition, the results also demonstrated faster response times and higher accuracy in the former kind of trials. Taken together, these findings provide important evidence that one’s own name has the potential to capture attention and that familiarity cannot account for this advantage.  相似文献   
126.
We examined the effects of cue luminance on visual orienting. Experiment 1 established that the commonly-found early facilitation and late inhibition of return (IOR) effects were independent of cue luminance with single cues in terms of their amplitude, although IOR was delayed in the low compared to the high luminance cue condition. In contrast, Experiment 2 revealed that, with dual cues of mixed luminance, both facilitation and IOR effects were found only with bright cues. When cues had equal luminance, however, there were cueing effects for two cued locations but only when the cues were bright. The data were accommodated in a neural network model of biased competition in which cueing effects emerge at more than one location provided input activation is sufficient to overcome competitive damping of the selection system.  相似文献   
127.
Jeffrey (1983) proposed a generalisation of conditioning as a means of updating probability distributions when new evidence drives no event to certainty. His rule requires the stability of certain conditional probabilities through time. We tested this assumption (“invariance”) from the psychological point of view. In Experiment 1 participants offered probability estimates for events in Jeffrey's candlelight example. Two further scenarios were investigated in Experiment 2, one in which invariance seems justified, the other in which it does not. Results were in rough conformity to Jeffrey's (1983) principle.  相似文献   
128.
ABSTRACT

This research was designed to test the hypothesis that motor practice can enhance the capabilities of motor control in healthy controls (NC) and patients with a diagnosis of probable Alzheimer's disease (AD) and mild cognitive impairment (MCI), and consequently results in better motor performance. Approximately half of the subjects in the NC (n = 31), AD (n = 28), and MCI (n = 29) either received or did not receive practice on a task of fast and accurate arm movement with a digitizer. Changes in movement time (MT), movement smoothness (jerk), and percentage of primary submovement (PPS) were recorded and compared among the three groups across six blocks of trials (baseline and five training sessions). For all subjects, practice improved motor functions as reflected by faster and smoother motor execution, as well as a greater proportion of programming control. Compared to unaffected matched controls, AD and MCI subjects exhibited a greater reduction in movement jerk due to practice. Movement time and PPS data revealed that motor practice appeared to reduce the use of “on-line” correction adopted by the AD or MCI patients while performing the aiming movements. Evidently, their arm movements were quicker, smoother, and temporally more consistent than their untrained peers. The findings of this study shed light on how MCI and AD may affect motor control mechanisms, and suggest possible therapeutic interventions aimed at improving motor functioning in these impaired individuals.  相似文献   
129.
为考察学龄儿童心理理论与情景记忆的关系,111名小学4-6年级儿童在两周内完成了心理理论(包括二级错误信念、失言和白谎等)和情景记忆(回忆过去"一个星期内"、"一个月内"和"一年内"亲历的具体事件;以及想象将来"一个星期内"、"一个月内"和"一年内"可能发生在自己身上的具体事件)等任务。控制了年龄效应后,线性回归分析发现儿童回忆过去时"谈及他人"、想象将来时"谈及自我"和"谈及他人"与心理理论的认知成分存在显著关联。而儿童回忆过去时"谈及他人"与心理理论的情感成分有显著关联。结果表明,学龄儿童心理理论可以分为认知成分和情感成分,情景记忆与心理理论不同成分的关系存在差异。  相似文献   
130.
This article applies a two-process “neural autopilot” model to field data. The autopilot model hypothesizes that habitual choice occurs when the reward from a behavior has low numerical “doubt” (i.e., reward prediction errors are small). The model toggles between repeating a previous choice (habit) when doubt is low and making a goal-directed choice when doubt is high. The model has ingredients established in animal learning and cognitive neuroscience and is simple enough to make nonobvious predictions. In two empirical applications, we fit the model to field data on purchases of canned tuna and posting on the Chinese social media site Weibo. This style of modeling is called “structural” because there is a theoretical model of how different variables influence choices by agents (the “structure”), which tightly restricts how hidden variables lead to observed choices. There is empirical support for the model, more strongly for tuna purchases than for Weibo posting, relative to a baseline “reduced-form” model in which current choices are correlated with past choices without a mechanistic (structural) explanation. An interesting set of predictions can also be derived about how consumers react to different kinds of changes in prices and qualities of goods (this is called “counterfactual analysis”).  相似文献   
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