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This article further tests the theoretical hypotheses supporting the use of number of camera changes (cc) and information introduced (ii) as indicators of resources allocated and resources required to process television messages. These two measures, combined, yield an indicator of available resources and can, therefore, be used as an indicator of television message complexity. Previous research has validated their use, averaged over time, as a global measure of message complexity. The two studies reported here test the underlying local complexity predictions and present support from two studies for the ii, cc combination as a valid indicator of local message complexity. Study 1 demonstrates that when a camera change has an increasing number of ii dimensions available resources become scarcer, eventually reaching cognitive overload. Study 2 examines the relative level of resources required for each of the seven dimensions, and demonstrates that specific theoretical groupings of dimensions (novelty, motivational, and cognitive) show differential impact on available resources. Results show that the individual dimensions increase required resources as predicted and that emotion change is the most cognitively taxing dimension. Together, the two studies increase our understanding of how the number of dimensions each individual dimension of ii increases cognitive load and provide strong support for the measure as an indicator of local message complexity.  相似文献   
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The present research explores whether the type of relationship one holds with deceptive or honest actors influences cross-cultural differences in reward and punishment. Research suggests that Americans reward honest actors more than they punish deceptive perpetrators, whereas East Asians reward and punish equally (Wang & Leung, 2010). Our research suggests that the type of relationship with the actor matters for East Asians, but not for Americans. East Asians exhibit favoritism toward their friends by rewarding more than punishing them, but reward and punish equally when the actors are strangers (Experiment 1 and 2); Americans reward more than they punish regardless of the type of relationship (Experiment 2). Furthermore, the findings were replicated when the proposed mechanism – social mobility – was manipulated within the same culture (Experiment 3). We discuss the implications of these findings for understanding how friends versus strangers are rewarded and punished in an increasingly relationally complex world.  相似文献   
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This article describes Let's Talk, a counseling center outreach program. Counselors hold walk‐in hours across campus to engage students who might not otherwise seek counseling. Locations are chosen to reach underserved communities. Counselors offer informal consultation, a less formal alternative to traditional counseling. Este artículo describe Let's Talk (Hablemos), un programa de acercamiento a los centros de consejería. Los consejeros mantienen horas de puertas abiertas sin cita previa en distintos lugares del campus para atraer a estudiantes que de otra forma no buscarían acceso a la consejería. Las ubicaciones se eligen para alcanzar comunidades con servicios insuficientes. Los consejeros ofrecen consultas informales, una alternativa menos formal a la consejería tradicional.  相似文献   
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In gunfights in Western movies, the hero typically wins, even though the villain draws first. Niels Bohr (Gamow, The great physicists from Galileo to Einstein. Chapter: The law of quantum, 1988) suggested that this reflected a psychophysical law, rather than a dramatic conceit. He hypothesized that reacting is faster than acting. Welchman, Stanley, Schomers, Miall, and Bülthoff (Proceedings of the Royal Society of London B: Biological Sciences, 277, 1667-1674, 2010) provided empirical evidence supporting "Bohr's law," showing that the time to complete simple manual actions was shorter when reacting than when initiating an action. Here we probe the limits of this effect. In three experiments, participants performed a simple manual action, which could either be self-initiated or executed following an external visual trigger. Inter-button time was reliably faster when the action was externally triggered. However, the effect disappeared for the second step in a two-step action. Furthermore, the effect reversed when a choice between two actions had to be made. Reacting is faster than acting, but only for simple, ballistic actions.  相似文献   
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胜任特征模型理论在企业人力资源管理过程中应用越来越广泛。尤其是在人才招聘与选拔过程中的作用更为重要。本文以胜任特征模型为切入点,分析该模型的基本理论和特点、模型的构建过程以及在实际人才聘任与选拔过程中的应用,为企业人力资源管理者更好地实现人职匹配提供方法和依据,有助于企业人力资源得到合理配置,提高组织绩效,赢得竞争优势。  相似文献   
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团体催眠辅导在提高大学生自我接纳程度中的应用初探   总被引:7,自引:1,他引:6  
张亚  徐光兴 《心理科学》2006,29(1):236-238,197
大学生的自我接纳与否关系到他们未来能否适应社会,参与社会竞争,是心理健康的核心因素。为提高大学生的自我接纳程度,本文将催眠治疗技术应用于团体辅导中,针对大学生自我接纳程度设计团体辅导课程,并对辅导效果进行定量研究。研究结果表明:(1)催眠团体辅导能够显著提升高感受性小组自我接纳程度和心理健康水平;(2)低感受性组虽然自我接纳程度变化不明显,但焦虑水平有所下降,心理健康程度有所改善。催眠技术应用于大学生团体辅导非常实用、可行、值得进一步探索。  相似文献   
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组织不公正及其效果研究述评   总被引:15,自引:0,他引:15  
从组织公正感的研究出发,比较全面地介绍了国外关于3种组织不公正,即分配不公、程序不公正和互动不公正研究及其效果,特别分析了组织不公正对组织的具体危害,这种危害包括隐蔽的攻击、退缩行为和公开的攻击。文章还介绍了我国学者关于分配不公平方面的研究。最后,作者指出组织不公正研究可能存在的问题,即组织不公正可能本质上不同于组织公正,组织不公正研究存在操作定义狭隘和跨文化障碍,以此为基础描述了未来的研究方向  相似文献   
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情绪具身性有着广泛的理论假说与研究证据, 从情绪外周理论到面部反馈假说、躯体标记假说再到现在的情绪具身观, 都一致认为情绪是具身的。情绪具身观认为情绪是包括大脑在内的身体的情绪, 身体的解剖学结构、身体的活动方式、身体的感觉和运动体验决定了我们怎样加工情绪。相关的行为和脑机制研究均支持了情绪加工的具身性。目前关于具身情绪的理论解释主要有镜像神经元系统假说、具身模仿论和知觉符号系统理论等。作为一种新兴的理论观点, 情绪具身观为情绪研究提供了新的视角。  相似文献   
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