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231.

The current literature has largely highlighted a deficit of effort-based decision-making for reward in schizophrenia. However, not all studies have dissociated effort from reward, while other studies emphasize that difficulty is the main determinant of effort rather than reward. In this study, 33 individuals with schizophrenia and 32 healthy controls were recruited to perform a decision-making isometric force task. According to motivational intensity theory, task difficulty (i.e., required force) but not reward was manipulated from easy to impossible. Accuracy between force exerted and force required, and choice to perform a task or not were our effort measures. Clinical variables including depression, defeatist beliefs, and apathy were assessed. Our results demonstrated that the schizophrenia group chose to perform easy, moderate, and difficult tasks and exerted the necessary effort to succeed similarly to the non-clinical group. No association between effort and clinical variables was found. Our findings provide new understandings related to effort mechanisms in schizophrenia.

  相似文献   
232.
Sedlár  Igor  Tedder  Andrew 《Studia Logica》2021,109(3):471-471
Studia Logica - We, the authors, would like to thank Guillaume Aucher for informing us of his “Displaying Updates in Logic”, published in the Journal of Logic and Computation,...  相似文献   
233.
Jenei  Sándor 《Studia Logica》2021,109(4):887-901
Studia Logica - Let $${\mathcal {O}}$$ be the class of odd involutive $$\hbox {FL}_e$$ -chains which admit finitely many idempotent elements. The price for describing the structure of such a rich...  相似文献   
234.
Estrada-González  Luis  Cano-Jorge  Fernando 《Synthese》2021,199(5-6):11821-11845
Synthese - In this paper we show that, when analyzed with contemporary tools in logic—such as Dunn-style semantics, Reichenbach’s three-valued logic exhibits many interesting features,...  相似文献   
235.
Research on Child and Adolescent Psychopathology - The purpose of this study was to understand the trajectories of nonsuicidal self-injury (NSSI) and suicide plans (SP) in the 90 days...  相似文献   
236.
Prášek  Petr 《Human Studies》2021,44(4):721-740
Human Studies - In contrast to Anglophone debates on personal identity initially formed by John Locke’s investigation of personal identity in the sense of personal continuity or persistence...  相似文献   
237.
Lipták  Michal 《Human Studies》2021,44(2):255-281
Human Studies - The concept of depth is central to Merleau-Ponty’s phenomenology and informed not only his philosophy of perception but also his thinking about psychology, art and politics....  相似文献   
238.
239.
De Wilde  Matthias  Carrier  Antonin  Casini  Annalisa  Demoulin  Stéphanie 《Sex roles》2021,84(9-10):626-643
Sex Roles - The belief that sexualization might be used as a source of power for women in Western societies is spreading (Anderson 2014; Erchull and Liss 2013). The present research aims at...  相似文献   
240.
Previous studies have shown that the human visual system can detect a face and elicit a saccadic eye movement toward it very efficiently compared to other categories of visual stimuli. In the first experiment, we tested the influence of facial expressions on fast face detection using a saccadic choice task. Face-vehicle pairs were simultaneously presented and participants were asked to saccade toward the target (the face or the vehicle). We observed that saccades toward faces were initiated faster, and more often in the correct direction, than saccades toward vehicles, regardless of the facial expressions (happy, fearful, or neutral). We also observed that saccade endpoints on face images were lower when the face was happy and higher when it was neutral. In the second experiment, we explicitly tested the detection of facial expressions. We used a saccadic choice task with emotional-neutral pairs of faces and participants were asked to saccade toward the emotional (happy or fearful) or the neutral face. Participants were faster when they were asked to saccade toward the emotional face. They also made fewer errors, especially when the emotional face was happy. Using computational modeling, we showed that this happy face advantage can, at least partly, be explained by perceptual factors. Also, saccade endpoints were lower when the target was happy than when it was fearful. Overall, we suggest that there is no automatic prioritization of emotional faces, at least for saccades with short latencies, but that salient local face features can automatically attract attention.  相似文献   
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