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31.
The ability to remember visual stimuli over a short delay period is limited by the small capacity of visual working memory (VWM). Here the authors investigate the role of learning in enhancing VWM. Participants saw 2 spatial arrays separated by a 1-s interval. The 2 arrays were identical except for 1 location. Participants had to detect the difference. Unknown to the participants, some spatial arrays would repeat once every dozen trials or so for up to 32 repetitions. Spatial VWM performance increased significantly when the same location changed across display repetitions, but not at all when different locations changed from one display repetition to another. The authors suggest that a major role of learning in VWM is to mediate which information gets retained, rather than to directly increase VWM capacity.  相似文献   
32.
伦理学中有价值论、规范论或义务论,但没有专门研究德性问题的德性论.德性问题是一个重要的人生问题,也是一个重要的社会问题,尤其是当代社会的严重问题,而且只有伦理学才能从理论和实践的结合上给予系统的回答.因此,应该建立德性论专门研究德性问题.德性论研究什么是德性以及如何形成德性的问题,其主要任务是确立伦理学的德性原则.德性论与价值论、规范论一起分别从人的品质、目的、行为方面解释和回答人生问题,它们是相对独立、相互补充的,共同给人生提供伦理学原则并研究回答人生的伦理学问题.德性伦理学属于德性论的研究,但德性伦理学是西方伦理学的一个流派,而不是伦理学的一个相对独立的分支.  相似文献   
33.
Recent research has shown that simple motor actions, such as pointing or grasping, can modulate the way we perceive and attend to our visual environment. Here we examine the role of action in spatial context learning. Previous studies using keyboard responses have revealed that people are faster locating a target on repeated visual search displays ("contextual cueing"). However, this learning appears to depend on the task and response requirements. In Experiment 1, participants searched for a T-target among L-distractors and responded either by pressing a key or by touching the screen. Comparable contextual cueing was found in both response modes. Moreover, learning transferred between keyboard and touch screen responses. Experiment 2 showed that learning occurred even for repeated displays that required no response, and this learning was as strong as learning for displays that required a response. Learning on no-response trials cannot be accounted for by oculomotor responses, as learning was observed when eye movements were discouraged (Experiment 3). We suggest that spatial context learning is abstracted from motor actions.  相似文献   
34.
该文用两个实验比较了类比归纳中的相似性效应和概念效应。预备实验首先检验了实验所使用的人工概念符号的效度。结果显示,研究采用的人工符号能够按照实验要求准确控制被试对概念关系和相似性的估计。预备实验还显示,在只有相似性或概念信息的条件下,人们更加信任概念信息。在正式实验中,相似性信息和概念信息同时呈现,结果显示,在概念信息明确的时候,人会忽略相似性信息;但在相似性信息和明确的时候,人不会忽略概念信息,因此,文章得出结论:概念是类比归纳的基本构成要素。  相似文献   
35.
邱桂凤  邱江  梁娜  张庆林 《心理科学》2008,31(1):138-141
以汉字作为实验材料,采用侧抑制任务范式,考察了不同性质冲突任务下的汉字识别情况.结果发现:反应冲突条件下的反应时显著长于无冲突条件,侧抑制效应非常明显;刺激冲突任务中,只有字音干扰条件表现出了侧抑制效应,字形和字义干扰条件下的反应时与无冲突条件均无显著差异.实验结果说明,侧抑制效应可能受认知加工阶段的影响;汉字字音与形、义特征的加工过程可能并不相同,语音的激活可能要早于语义和字形的激活.  相似文献   
36.
先前研究发现远距离规则能够被内隐地习得和迁移,表明内隐学习获得的知识是底层的抽象规则,那么这一抽象规则的习得和迁移是否会受到先前知识经验的限制?研究采用汉语声调的远距离水平映射规则为材料,通过创设不符合平仄知识经验的任意声调水平映射规则,在控制组块和重复结构等表面特征的条件下,探讨先前知识经验是否限制了远距离水平映射规则的内隐学习和迁移。结果发现相对于符合平仄知识经验的汉语声调水平映射规则,被试不能够内隐地习得和迁移任意声调的水平映射规则,表明先前知识经验在远距离水平映射规则内隐学习过程中发挥着重要作用。  相似文献   
37.
38.
Actions are usually generalized among social group members. Importantly, the efficiency of an action with respect to achieving an external target determines action understanding, and it may have different degrees of social relevance to social groups. Thus, this study explored the role of action efficiency in action generalization. We used computer animations to simulate actions in social groups initiated by visual action cues or category labels, and we measured differences in response times between identifying actions that were and were not consistent with group members, without explicit requirements regarding generalization. It was found that in both visually introduced and explicitly labeled social groups, when the group members acted inefficiently toward the external object, perceivers identified group-consistent actions faster than group-inconsistent actions, indicating that the exemplars' common inefficient actions are generalized to the unknown ingroup member, accordingly facilitating the identification of expected consistent inefficient action (Experiment 1). As this effect was not present when removing social group cues, it was determined to be specific to social groups (Experiment 2). Importantly, such generalization was not observed when the identical action was deemed efficient toward the external object (Experiment 3) and was specific to the demonstration of the action being completed by multiple group members rather than being repeated twice by one group member, supporting the group-based inference and ruling out the possibility of the increased memorability of inefficient actions leading to more generalization relative to efficient actions (Experiment 4). Therefore, the efficiency of an action bounds the generalization of the action across social group members through a process that is spontaneous and implicit. This constrained action generalization may be due to inefficient actions being represented as culture-specific conventional forms.  相似文献   
39.
Is the capacity of visual short-term memory (VSTM) limited by the number of objects or by the number of features? VSTM for objects with either one feature or two color features was tested. Results show that capacity was limited primarily by the number of colors to be memorized, not by the number of objects. This result held up with variations in color saturation, blocked or mixed conditions, duration of memory image, and absence or presence of verbal load. However, conjoining features into objects improved VSTM capacity when size-orientation and color-orientation conjunctions were tested. Nevertheless, the number of features still mattered. When feature heterogeneity was controlled, VSTM for conjoined objects was worse than VSTM for objects made of single features. Our results support a weak-object hypothesis of VSTM capacity that suggests that VSTM is limited by both the number of objects and the feature composition of those objects.  相似文献   
40.
The question of independently controlled components in the act of reaching and grasping has attracted interest experimentally and theoretically. Data from 35 studies were recently found consistent with simulated kinematic finger and thumb trajectories optimised for minimum jerk. The present study closely reproduces those trajectories using a discrete-time model based on minimum acceleration. That model was further used to generate two-dimensional trajectories for finger and thumb to reach and grasp an elliptical object with varying position and/or orientation. Orthogonalisation of these four trajectories revealed one degree of freedom when direction of reach was constant and two degrees of freedom when direction of reach varied, irrespective of object distance and orientation. These simulations indicate that reach and grasp movements contain redundancy that is removable by formation of task-dependent synergies. As skilled movement can be planned and executed in a low dimension workspace, control of these independent components lessens central workload.  相似文献   
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