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171.
An attempt was made to investigate the hypothesis that type of abstract reasoning impairment was related to age. Forty brain damaged patients were divided into four age groups (30–39, 40–49, 50–59, and 60+) and evaluated by a concept identification task which yields data as to whether impairment is qualitative or quantitative. The results indicated that the greatest amount of qualitative type impairment occurred among the older brain damaged patients when compared with the other subjects.  相似文献   
172.
This paper first shows that some versions of the logic R of Relevance do not satisfy the relevance principle introduced by Anderson and Belnap, the principle of which is generally accepted as the principle for relevance. After considering several possible (but defective) improvements of the relevance principle, this paper presents a new relevance principle for (three versions of) R, and explains why this principle is better than the original and others.  相似文献   
173.
Qian Yang 《Cognition & emotion》2013,27(8):1637-1653
ABSTRACT

Negative emotion influences cognitive control, and more specifically conflict adaptation. However, discrepant results have often been reported in the literature. In this study, we broke down negative emotion into integral and incidental components using a modern motivation-based framework, and assessed whether the former could change conflict adaptation. In the first experiment, we manipulated the duration of the inter-trial-interval (ITI) to assess the actual time-scale of this effect. Integral negative emotion was induced by using loss-related feedback contingent on task performance, and measured at the subjective and physiological levels. Results showed that conflict-driven adaptive control was enhanced when integral negative emotion was elicited, compared to a control condition without changes in defensive motivation. Importantly, this effect was only found when a short, as opposed to long ITI was used, suggesting that it had a short time scale. In the second experiment, we controlled for effects of feature repetition and contingency learning, and replicated an enhanced conflict adaptation effect when integral negative emotion was elicited and a short ITI was used. We interpret these new results against a standard cognitive control framework assuming that integral negative emotion amplifies specific control signals transiently, and in turn enhances conflict adaptation.  相似文献   
174.
Using the modified Dimensional Change Card Sort task, we examined the influence of positive affect on task switching by inspecting various markers for the costs, including restart cost, switch cost and mixing cost. Given that the executive-control processes that underlie switching performance—i.e., inhibition or shifting—are distinct from the component processes that underlie non-switching performance—i.e., stimulus evaluation, resource allocation or response execution—we hypothesised that if positive affect facilitates task switching via executive-control processes, rather than via component processes, positive affect would reduce both switch and restart costs, but not mixing cost, because both switch and restart costs rely on executive processes, while mixing cost imposes only minimal demands on executive processes. We found beneficial effects of positive affect on both restart and switch costs, but not on mixing costs. These results suggest that positive affect improves switching abilities via executive processes rather than via component processes.  相似文献   
175.
We observed the behaviors of the same people across five games – two prisoner’s dilemma games, a trust game (in which the subject took on the role of both truster and trustee), a dictator game, and a faith game – any pair of which was separated by an interval of several months to reduce potential carry-over effects, and found strong consistency in behaviors among these games. We also found consistency between the expectations of other players’ behaviors and the player’s own behavior across games. We further found that the consistent behavioral pro-sociality observed across different games was related to the general measures of pro-social value orientation and perceiving the game situations. These findings suggest that individual and cultural differences in game behaviors can reflect both the ways in which people perceive game situations and their general social preferences.  相似文献   
176.

Purpose

Adopting a person–situation interactionist framework, this study examined the joint effects of employee personality (i.e., extraversion, neuroticism, and conscientiousness) and social exchange relationships with peers (i.e., team–member exchange; TMX) in predicting work engagement.

Methodology

This study is based on survey responses from 235 Chinese employees collected at two time points with 3 months in between. We conducted moderated regression analyses to test the hypotheses that employees higher in extraversion or conscientiousness or lower in neuroticism would demonstrate a stronger TMX–work engagement relation.

Findings

Results from this study showed that the three focal personality traits moderated the TMX–engagement relation simultaneously. Specifically, the positive TMX–engagement relation was stronger for employees with higher extraversion or lower neuroticism than that for their counterparts. Interestingly, the TMX–engagement relation was positive for employees lower in conscientiousness but negative for those higher in conscientiousness.

Implications

These findings support the notion that lateral social exchange relationships in the workplace (i.e., TMX) are an important antecedent of work engagement and, more importantly, their beneficial effects on work engagement are contingent on certain types and/or levels of personality traits.

Originality/Value

This study not only advances our understanding of presumed antecedents of work engagement but also opens a new door for future research on work engagement by highlighting the importance of a person–situation interactionist framework.  相似文献   
177.
Multiple types of victimization or poly‐victimization (PV) can occur simultaneously during childhood, resulting in outcomes that are detrimental and difficult to reverse. Very few studies have focused on PV in Chinese adolescents. The present study is based on information collected from a stratified cluster sample of 1,561 females and 1,594 males aged 12–18 years living in Shandong Province, China. A self‐administered questionnaire was used to assess background information, the Juvenile Victimization Questionnaire was used to measure the extent of victimization and PV, the Screen for Child Anxiety Related Emotional Disorders was used to measure anxiety levels, and a Depression Self‐rating Scale for Children was used to ascertain depression. A majority of the study sample (66.2%) had experienced at least one form of victimization over the past year. Prevalence of PV was 16.9%, and was significantly higher among males (21.1%) than females (12.5%). Younger ages, one‐child families, and lower socioeconomic status were positively associated with PV. Logistic regression analysis indicated that smoking, alcohol consumption, exposure to pornography, and anxiety‐ and depression‐like symptoms were risk factors of PV. Results of this study highlight the need for further exploration of factors related to the PV of Chinese adolescents.  相似文献   
178.
Past researches showed that empathy for pain not only triggers a resonance mechanism between other and self, but also is modulated by contextual factors. Using functional magnetic resonance imaging, the present study demonstrated that short-term media violence exposure reduced both pain ratings and also the activation of anterior insula and anterior mid-cingulate cortex to other’s pain. Thus, violence exposure modulated empathic responses to other’s pain based on a physiological desensitization.  相似文献   
179.
采用客体回溯范式,以客体预览利化效应(object specific previewing benefit, OSPB)作为指标,考察表面特征线索对客体保持的作用。实验1使用双向隧道创建时空线索不明确的条件,研究表面颜色特征线索的作用。实验2使用单向隧道使时空线索明确,研究表面颜色特征线索与时空线索一致、冲突情境下的客体保持。实验1和实验2均出现了OSPB效应,且实验2冲突情境的OSPB效应低于一致情境。研究结果表明在时空线索不明确的条件下,仅凭表面颜色特征线索就能实现客体保持;在时空线索明确的条件下,时空线索是客体保持的主要线索,同时表面颜色特征线索也起一定的作用。  相似文献   
180.
赖寒  徐苗  宋宜颖  刘嘉 《心理学报》2013,45(5):491-507
本研究根据音乐加工的层级结构, 对现有的脑成像研究进行了元分析, 探讨了音乐知觉的神经基础。具体而言, 对特异于音乐知觉加工的两个层级, 音程分析和结构分析的神经基础进行了分析, 并在此基础上对比了参与两个层级加工的脑区。结果发现, 音程分析主要的激活分布在双侧颞上回和右侧额下回, 在中央前回、角回和脑岛等脑区也有分布。音程分析在颞上回激活最多, 可能表明颞上回为音程分析的核心区域。结构分析激活分布较广, 主要激活颞上回、颞横回和前额叶区域, 此外, 还激活了下顶叶、缘上回和舌回等顶枕区域。结构分析在前额叶激活最多, 可能表明前额叶为结构分析的核心区域。最后, 对比两层级激活的脑区发现, 二者仅在后侧颞上回存在着重合, 而在绝大部分脑区则表现出分离, 这暗示了音程分析和结构分析通过颞上回进行交流, 并负责音乐不同层面的加工。  相似文献   
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