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171.
Online game addiction is a new mental disorder. This disorder is difficult to describe because of its comprehensive nature. Many online game players have problems controlling their playing time. They cannot stop playing a game that they enjoy. This research surveyed the past literature on "flow" and time disorder theory. A time distortion experiment was conducted. This research invited 64 children, teenagers, and young adults to investigate player skill and playing time effects on online game break-off. The playing experience and degree of time distortion were measured and analyzed. The results showed that both novice and expert online game players were subject to time distortion. The participants had difficulty breaking off from the game without intrusion by others in the real world. This research also suggests eight questions for self-evaluation for online game addiction.  相似文献   
172.
Guo T  Peng D  Liu Y 《Cognition》2005,98(2):B21-B34
The Stroop paradigm was used to examine the role of phonological activation in semantic access and its development in reading Chinese characters. Subjects (age 7-23 years) of different reading ability were asked to name the display color of Chinese characters. The characters were displayed in four different colors: red, yellow, blue and green. There were five types of relationships between a character and its display color: semantically congruent, phonologically congruent, semantically incongruent, phonologically incongruent and neutral. In addition to the classical Stroop effects, interference and facilitation effects from the homophones of color characters were also observed. The younger children and those with lower reading ability exhibited stronger Stroop effects. These findings suggest that phonological codes are activated automatically in Chinese character recognition. Furthermore, there is more phonological activation in the semantic retrieval of children in lower grades and those with lower reading ability.  相似文献   
173.
政府环境伦理责任论   总被引:6,自引:0,他引:6  
向玉乔 《伦理学研究》2003,(1):47-51,74
作为一种特殊经济主体,政府承担着必不可少的环境伦理责任。政府的环境伦理责任是指政府在参与社会经济活动过程中应该为环境保护事业承担的道德责任,它主要是通过政府制定和推行环境政策、法规、规划、标准的情况得到体现的。为了有效地开展环境保护工作,我们应该实行“政府为主,市场为辅”的环保机制。  相似文献   
174.
行动经济理论认为个体对物理环境的感知与其具备的资源有关,而焦虑与资源不足有关。基于此,本研究通过3个实验来探讨3种不同性质的焦虑对重量感知判断的影响。实验1通过身体姿势诱发焦虑,结果发现同放松的身体姿势相比,焦虑的身体姿势能诱发出焦虑且此姿势下个体会认为背包的重量更重。实验2通过具有压力性的外部任务诱发焦虑,结果显示同奇偶判断任务相比,心算任务能诱发出明显的焦虑且此任务下个体将背包的重量判断为更重。实验3探讨特质焦虑的影响,结果发现高特质焦虑个体同低特质焦虑者相比会认为背包的重量更重。本研究表明焦虑会影响个体对物体物理属性的感知。  相似文献   
175.
通过转头选中运动目标是虚拟现实(VR)中的常见操作,然而运动目标包含远离和靠近运动,确定两类操作的时间特性差异对设计高效的用户接口有重要的意义。本研究选取17名被试在VR中通过转头将球体光标快速准确地放入水平运动的球体目标内,并改变初始距离、目标容差和目标速度。总时间结果显示,远离运动的操作难度更大,初始距离和目标容差对远离和靠近运动的影响相似,目标速度对两类运动的影响相反。进一步将光标的移动过程划分为加速、减速和调整阶段,结果发现,远离运动的加速和减速时间大于靠近运动,但是两类运动的调整时间接近,并且只有目标容差对两类运动的影响一致。最后构建了总时间与三因素的函数模型,成功解释了两类运动的操作时间特性。本研究证明了远离与靠近运动具有不同的操作时间特性,为两类运动的独立交互设计提供了重要参考。  相似文献   
176.
为揭示双人社会困境中合作行为的影响因素,选取四种不同类型的双人社会困境,采用实验法考察社会价值取向与损失情境对不同时间压力下合作行为的影响。结果显示,亲社会个体的合作率显著高于亲自我个体的合作率,收益情境下的合作率显著高于损失情境下的合作率,在社会困境中双方冲突程度越大合作率越低;此外,高时间压力提升了亲自我个体在囚徒困境以及收益情境下信任困境中的合作率,同时降低了亲自我个体在损失情境下最大差异困境中的合作率。结果表明,社会价值取向、收益损失情境以及困境冲突程度均对合作行为的发生具有影响作用,而时间压力对合作行为的作用也同样受到三者的影响。这些发现能够为合作行为自动性的理论分歧提供新的证据。  相似文献   
177.
李雄  李祚山  向滨洋  孟景 《心理学报》2020,52(3):294-306
自闭特质个体在日常生活中表现出共情缺损, 但其程度较自闭症谱系障碍个体低, 并且注意线索和特异性的面孔加工可能会影响他们的共情加工进程。因此, 本研究采用事件相关电位(ERP)技术, 以疼痛面孔图片作为刺激材料, 让自闭特质组和控制组分别完成疼痛判断任务(该任务中被试的注意指向疼痛线索)和吸引力判断任务(该任务中被试的注意不指向疼痛线索)。结果发现, 相比控制组, 自闭特质组在吸引力判断任务中疼痛面孔图片诱发的P3波幅更大, 而在疼痛判断任务中两组没有显著差异。这表明注意线索会影响自闭特质个体对他人疼痛面孔的共情反应, 当自闭特质个体不注意他人面孔的疼痛线索时, 其疼痛共情能力会减弱。  相似文献   
178.
Creativity is linked to broad scope of attention, a state or trait that allocates attentional resources over a wide range of perceptual stimuli. According to the attentional priming hypothesis, a mechanism underlying the creativity–attention link is that broad perceptual attention scope primes broad conceptual attention scope—the activation of a wide range of memory contents—which therefore facilitates creative ideation. This study aimed to test the hypothesis in three experiments using three manipulations and two creativity tasks. Experiment 1 used the Navon letter task to prime attention to global patterns or local details of composite stimuli and measured creativity via the task to generate alternative uses of daily objects. Experiment 2 modified a cue-size procedure in which participants repeatedly attended to large or small visual cues before a target stimulus appeared. Experiment 3 devised a manipulation that required participants to view and visualize images associated with broad or narrow attention and adopted the alternative uses task and the task to invent alien creatures. Across the experiments, although the results were in the predicted direction, they were non-significant. This study found no evidence that broadness of perceptual attention affects creativity.  相似文献   
179.
Drawing upon the job characteristic model and the “management of meaning” perspective, this study examines the process and conditions through which transformational leadership fosters employee creativity. Our results reveal that the effect of transformational leadership on creativity is mediated by employees’ perceptions of core job characteristics (variety, identity, significance, autonomy, feedback). This mediation effect is further moderated by employees’ uncertainty avoidance orientation. Specifically, transformational leaders foster creativity through followers’ perceptions of core job characteristics only among employees low on uncertainty avoidance. The association between enhanced job characteristics and creativity is more positive for employees with low uncertainty avoidance orientation than those with high uncertainty avoidance orientation. Implications and future research directions are discussed.  相似文献   
180.
Previous studies have concluded that cognitive ability tests are not predictively biased against Hispanic American job applicants because test scores generally overpredict, rather than underpredict, their job performance. However, we highlight two important shortcomings of these past studies and use meta-analytic and computation modeling techniques to address these two shortcomings. In Study 1, an updated meta-analysis of the Hispanic–White mean difference (d-value) on job performance was carried out. In Study 2, computation modeling was used to correct the Study 1 d-values for indirect range restriction and combine them with other meta-analytic parameters relevant to predictive bias to determine how often cognitive ability test scores underpredict Hispanic applicants’ job performance. Hispanic applicants’ job performance was underpredicted by a small to moderate amount in most conditions of the computation model. In contrast to previous studies, this suggests cognitive ability tests can be expected to exhibit predictive bias against Hispanic applicants much of the time. However, some conditions did not exhibit underprediction, highlighting that predictive bias depends on various selection system parameters, such as the criterion-related validity of cognitive ability tests and other predictors used in selection. Regardless, our results challenge “lack of predictive bias” as a rationale for supporting test use.  相似文献   
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