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81.
An ongoing debate in political psychology is about whether small wording differences have outsized behavioral effects. A leading example is whether subtle linguistic cues embedded in voter mobilization messages dramatically increase turnout. An initial study analyzing two small‐scale field experiments argued that describing someone as a voter (noun) instead of one who votes (verb) increases turnout rates 11 to 14 points because the noun activates a person's social identity as a voter. A subsequent study analyzing a large‐scale field experiment challenged this claim and found no effect. But questions about the initial claim's domain of applicability persist. The subsequent study may not have reproduced the conditions necessary for the psychological phenomenon to occur, specifically the electoral contexts were not competitive or important enough for the social identity to matter. To address the first of these critiques, as well as other potential explanations for different results between the first two studies, we conduct a large‐scale replication field experiment. We find no evidence that this minor wording change increases turnout levels. This research provides new evidence that the strategy of invoking the self does not appear to consistently increase turnout and calls into question whether subtle linguistic cues have outsized behavioral effects.  相似文献   
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The present experiment investigated the sensitivity for end-state comfort in a bimanual object manipulation task. Participants were required to simultaneously reach for two bars and to place the objects' ends into two targets on the table. The design of the experiment allowed to dissociate the relative roles of initial means (e.g., the selection of grips) and final postures (e.g., the anticipation of end-states). The question of interest was whether affording different grip patterns for the two hands would introduce a bias away from reaching end-state comfort. Results revealed a strong sensitivity for end-state comfort, independent of the required grip patterns. In particular, end-state comfort was preferred even if this meant selecting different initial means (i.e., different grips) for the two hands. Hence, end-state oriented action planning appears to dominate interaction costs that may result from motor-related, intermanual interference. We infer that movement planning is constrained by action goals (e.g., a comfortable end-posture for both hands), but largely unaffected by the type of motor actions necessary to achieve these goals.  相似文献   
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Sixteen domestic dogs (Canis familiaris) were tested in a familiar context in a series of 1-min trials on how well they obeyed after being told by their owner to lie down. Food was used in 1/3 of all trials, and during the trial the owner engaged in 1 of 5 activities. The dogs behaved differently depending on the owner's attention to them. When being watched by the owner, the dogs stayed lying down most often and/or for the longest time compared with when the owner read a book, watched TV, turned his or her back on them, or left the room. These results indicate that the dogs sensed the attentional state of their owners by judging observable behavioral cues such as eye contact and eye, head, and body orientation.  相似文献   
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It is commonly assumed that successful innovation depends on creative idea generation: the more ideas are generated, the higher the probability of selecting a very good idea should be. However, research has shown that people do not perform optimally at idea selection and that ideational output may not contribute much to creative idea selection. The present studies aim to explain this phenomenon. We identified the strong tendency of our participants to select feasible and desirable ideas, at the cost of originality, as the main reason for their poor selection performance. Two manipulations of participants' processing of the available ideas (exclusion instructions and quality ratings) had no effect on selection effectiveness. In contrast, explicitly instructing participants to select creative or original ideas did improve selection effectiveness with regard to idea originality, but at the same time decreased participants' satisfaction and the rated effectiveness of chosen ideas. Results are discussed in relation to an effectiveness‐originality trade off.  相似文献   
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The main question of this article is about the quality of life in the European Union and the United States measured by different comprehensive indicators (HDI, WBI, WISP, OLS, PWI, ABS, HLE). On the world scale moderately different levels of quality of life characterize the European Area and the US. In objective terms, the US is more at the top level regarding economy and science, whereas Europe is more at the top level regarding social concerns in a broad sense. In subjective terms, which means to rely on the usual subjective measures, the average of US population seems to be slightly better off than the average of the EU population. That said, the differences inside the EU are often more significant than those between the EU and the US. Many EU countries in Northern and Western Europe show higher satisfaction levels than the US, and Eastern Europe is especially low in respect to the satisfaction of its population. It is rather obvious that the choice of criteria and values influences the results of the comparisons of nations and supranational unions to a considerable degree.  相似文献   
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Abstract

The present study investigated the effects of cognitive restructuring efforts aimed at modifying unrealistic beliefs marital partners might hold. Seventeen couples participated in the study, nine in the treatment group and eight in a waiting-list control group. The treatment program sought to impact proactively upon variables commonly agreed to as contributing to the creation of an optimistic, positive collaborative set as a prelude to behavioral change strategies: positive therapeutic expectations and relationship goals, and an enhanced base level of marital satisfaction. On all outcome measures, the treatment group showed significant gain scores as compared to the control group. Discussion of the results highlights the importance of marital therapists being particularly attuned to specific beliefs partners may hold pertaining to relationship issues.  相似文献   
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Accurately predicting other people's actions may involve two processes: internal real‐time simulation (dynamic updating) and matching recently perceived action images (static matching). Using a priming of body parts, this study aimed to differentiate the two processes. Specifically, participants played a motion‐controlled video game with either their arms or legs. They then observed arm movements of a point‐light actor, which were briefly occluded from view, followed by a static test pose. Participants judged whether this test pose depicted a coherent continuation of the previously seen action (i.e., “action prediction task”). Evidence of dynamic updating was obtained after compatible effector priming (i.e., arms), whereas incompatible effector priming (i.e., legs) indicated static matching. Together, the results support action prediction as engaging two distinct processes, dynamic simulation and static matching, and indicate that their relative contributions depend on contextual factors like compatibility of body parts involved in performed and observed action.  相似文献   
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