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The present experiment investigated the sensitivity for end-state comfort in a bimanual object manipulation task. Participants were required to simultaneously reach for two bars and to place the objects' ends into two targets on the table. The design of the experiment allowed to dissociate the relative roles of initial means (e.g., the selection of grips) and final postures (e.g., the anticipation of end-states). The question of interest was whether affording different grip patterns for the two hands would introduce a bias away from reaching end-state comfort. Results revealed a strong sensitivity for end-state comfort, independent of the required grip patterns. In particular, end-state comfort was preferred even if this meant selecting different initial means (i.e., different grips) for the two hands. Hence, end-state oriented action planning appears to dominate interaction costs that may result from motor-related, intermanual interference. We infer that movement planning is constrained by action goals (e.g., a comfortable end-posture for both hands), but largely unaffected by the type of motor actions necessary to achieve these goals.  相似文献   
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It is commonly assumed that successful innovation depends on creative idea generation: the more ideas are generated, the higher the probability of selecting a very good idea should be. However, research has shown that people do not perform optimally at idea selection and that ideational output may not contribute much to creative idea selection. The present studies aim to explain this phenomenon. We identified the strong tendency of our participants to select feasible and desirable ideas, at the cost of originality, as the main reason for their poor selection performance. Two manipulations of participants' processing of the available ideas (exclusion instructions and quality ratings) had no effect on selection effectiveness. In contrast, explicitly instructing participants to select creative or original ideas did improve selection effectiveness with regard to idea originality, but at the same time decreased participants' satisfaction and the rated effectiveness of chosen ideas. Results are discussed in relation to an effectiveness‐originality trade off.  相似文献   
75.
The main question of this article is about the quality of life in the European Union and the United States measured by different comprehensive indicators (HDI, WBI, WISP, OLS, PWI, ABS, HLE). On the world scale moderately different levels of quality of life characterize the European Area and the US. In objective terms, the US is more at the top level regarding economy and science, whereas Europe is more at the top level regarding social concerns in a broad sense. In subjective terms, which means to rely on the usual subjective measures, the average of US population seems to be slightly better off than the average of the EU population. That said, the differences inside the EU are often more significant than those between the EU and the US. Many EU countries in Northern and Western Europe show higher satisfaction levels than the US, and Eastern Europe is especially low in respect to the satisfaction of its population. It is rather obvious that the choice of criteria and values influences the results of the comparisons of nations and supranational unions to a considerable degree.  相似文献   
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Humor appreciation for captioned cartoons was studied as a function of cartoon category and eight predictor variables: complexity, difficulty, fit, depth, visual humor, artwork, vulgarity, and originality. Preference and funniness proved to be virtually identical as criterion variables and were combined as appreciation for further analysis. A nonmetric factor analysis of appreciation ratings yielded four dimensions: (a) Sexual, (b) Incongruity, (c) Social Issues, and (d) Marriage-Family. Sexual and Marriage-Family were the most appreciated categories, Social Issues the least appreciated. Fit and originality were the only predictor variables with significant relationships to appreciation independent of the category effect. Cartoons judged to have the most originality and the best fit between drawing and caption were most appreciated. The results suggest that the kinds of cognitive processes involved in cartoon-humor appreciation are very similar to those involved in environmental preference.  相似文献   
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Accurately predicting other people's actions may involve two processes: internal real‐time simulation (dynamic updating) and matching recently perceived action images (static matching). Using a priming of body parts, this study aimed to differentiate the two processes. Specifically, participants played a motion‐controlled video game with either their arms or legs. They then observed arm movements of a point‐light actor, which were briefly occluded from view, followed by a static test pose. Participants judged whether this test pose depicted a coherent continuation of the previously seen action (i.e., “action prediction task”). Evidence of dynamic updating was obtained after compatible effector priming (i.e., arms), whereas incompatible effector priming (i.e., legs) indicated static matching. Together, the results support action prediction as engaging two distinct processes, dynamic simulation and static matching, and indicate that their relative contributions depend on contextual factors like compatibility of body parts involved in performed and observed action.  相似文献   
78.
Valid diagnostics are an essential foundation of a successful psychotherapeutic treatment. For posttraumatic stress disorders this is not always the case, i.e. when questionnaires are applied that do not completely comply with the criteria of a posttraumatic stress disorder according to the classification systems DSM-IV and ICD-10. In the present review, trauma questionnaires frequently applied in German-speaking areas for adults, children and adolescents are presented with their specificities and are critically discussed. Finally, recommendations for diagnosing posttraumatic stress disorders by means of questionnaires are made.  相似文献   
79.
Magnetism in meta-semantics is the view that the meaning of our words is determined in part by their use and in part by the objective naturalness of candidate meanings. This hypothesis is commonly attributed to David Lewis, and has been put to philosophical work by Brian Weatherson, Ted Sider and others. I argue that there is no evidence that Lewis ever endorsed the view, and that his actual account of language reveals good reasons against it.  相似文献   
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