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241.
We developed a Web-based intervention for pediatric traumatic brain injury (TBI) and examined its feasibility for participants with limited computer experience. Six families, including parents, siblings, and children with TBI, were given computers, Web cameras, and high-speed Internet access. Weekly videoconferences with the therapist were conducted after participants completed on-line interactive experiences on problem solving, communication, and TBI-specific behavior management. Families were assigned to videoconference with NetMeeting (iBOT cameras) or ViaVideo. Participants ranked the Web site and videoconferences as moderately to very easy to use. ViaVideo participants rated videoconferencing significantly more favorably relative to face-to-face meetings than did NetMeeting participants. Both the Web site and videoconferencing were rated as very helpful. All families demonstrated improved outcomes on one or more target behaviors, including increased understanding of the injury and improved parent-child relationships. All parents and siblings and all but 1 child with TBI said they would recommend the program to others. We conclude that a face-to-face intervention can be successfully adapted to the Web for families with varied computer experience.  相似文献   
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Binocular rivalry is a phenomenon of visual competition in which perception alternates between two monocular images. When two eye’s images only differ in luminance, observers may perceive shininess, a form of rivalry called binocular luster. Does dichoptic information guide attention in visual search? Wolfe and Franzel (Perception & Psychophysics, 44(1), 81–93, 1988) reported that rivalry could guide attention only weakly, but that luster (shininess) “popped out,” producing very shallow Reaction Time (RT) × Set Size functions. In this study, we have revisited the topic with new and improved stimuli. By using a checkerboard pattern in rivalry experiments, we found that search for rivalry can be more efficient (16 ms/item) than standard, rivalrous grating (30 ms/item). The checkerboard may reduce distracting orientation signals that masked the salience of rivalry between simple orthogonal gratings. Lustrous stimuli did not pop out when potential contrast and luminance artifacts were reduced. However, search efficiency was substantially improved when luster was added to the search target. Both rivalry and luster tasks can produce search asymmetries, as is characteristic of guiding features in search. These results suggest that interocular differences that produce rivalry or luster can guide attention, but these effects are relatively weak and can be hidden by other features like luminance and orientation in visual search tasks.  相似文献   
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Previous studies have shown that the efficiency of visual search does not improve when participants search through the same unchanging display for hundreds of trials (repeated search), even though the participants have a clear memory of the search display. In this article, we ask two important questions. First, why do participants not use memory to help search the repeated display? Second, can context be introduced so that participants are able to guide their attention to the relevant repeated items? Experiments 1-4 show that participants choose not to use a memory strategy because, under these conditions, repeated memory search is actually less efficient than repeated visual search, even though the latter task is in itself relatively inefficient. However, when the visual search task is given context, so that only a subset of the items are ever pertinent, participants can learn to restrict their attention to the relevant stimuli (Experiments 5 and 6).  相似文献   
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This study investigated age-related differences in working memory and inhibitory control (WMIC) in -, 4-, and -year-olds and how these differences were associated with differences in regulatory aspects of temperament, language comprehension, and brain electrical activity. A series of cognitive control tasks was administered to measure WMIC ability, including the Stroop-like day–night and the yes–no tasks. Baseline and task electroencephalographic data were collected. The Children's Behavior Questionnaire was used to assess caregiver perceptions of temperament with a particular interest in the effortful control and surgency factors, and language comprehension was measured with the Peabody-Picture Vocabulary Test-III. The results of this study demonstrated differential temperament-cognition relations for the three age groups, as positive associations were found between WMIC and effortful control for the - and 4-year-olds and negative associations were found between WMIC and surgency for the -year-olds. An increasingly robust relation between WMIC and language comprehension was demonstrated across the three age groups, as well as differential patterns of task-related brain electrical activity.  相似文献   
246.
The objective of this study was to empirically disentangle role perceptions related to organizational citizenship behavior (OCB) that have been confounded in past research, investigate their unique relationships with both an affiliative (helping) and a challenging (taking charge) form of OCB, and determine their relative importance in explaining these 2 forms of OCB. The authors also examined whether role discretion and role breadth independently moderate the procedural justice-to-OCB relationship. The authors surveyed 225 engineers in India and their direct supervisors. The results showed that 3 of the 4 facets of OCB role perception explain unique variance in either helping or taking charge, and that role breadth moderates the relationships between procedural justice and both helping and taking charge. The authors discuss implications of these findings for OCB theory and research, as well as for managerial practice.  相似文献   
247.
Psychonomic Bulletin & Review - Most studies of visual search across the life span have focused on classic feature and conjunction searches in which observers search for a fixed, simple shape...  相似文献   
248.
In visual search tasks, observers can guide their attention towards items in the visual field that share features with the target item. In this series of studies, we examined the time course of guidance toward a subset of items that have the same color as the target item. Landolt Cs were placed on 16 colored disks. Fifteen distractor Cs had gaps facing up or down while one target C had a gap facing left or right. Observers searched for the target C and reported which side contained the gap as quickly as possible. In the absence of other information, observers must search at random through the Cs. However, during the trial, the disks changed colors. Twelve disks were now of one color and four disks were of another color. Observers knew that the target C would always be in the smaller color set. The experimental question was how quickly observers could guide their attention to the smaller color set. Results indicate that observers could not make instantaneous use of color information to guide the search, even when they knew which two colors would be appearing on every trial. In each study, it took participants 200–300 ms to fully utilize the color information once presented. Control studies replicated the finding with more saturated colors and with colored C stimuli (rather than Cs on colored disks). We conclude that segregation of a display by color for the purposes of guidance takes 200–300 ms to fully develop.  相似文献   
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