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181.
Previous research has found that iconic gestures (i.e., gestures that depict the actions, motions or shapes of entities) identify referents that are also lexically specified in the co-occurring speech produced by proficient speakers. This study examines whether concrete deictic gestures (i.e., gestures that point to physical entities) bear a different kind of relation to speech, and whether this relation is influenced by the language proficiency of the speakers. Two groups of speakers who had different levels of English proficiency were asked to retell a story in English. Their speech and gestures were transcribed and coded. Our findings showed that proficient speakers produced concrete deictic gestures for referents that were not specified in speech, and iconic gestures for referents that were specified in speech, suggesting that these two types of gestures bear different kinds of semantic relations with speech. In contrast, less proficient speakers produced concrete deictic gestures and iconic gestures whether or not referents were lexically specified in speech. Thus, both type of gesture and proficiency of speaker need to be considered when accounting for how gesture and speech are used in a narrative context.  相似文献   
182.
The peak–end rule is used to explain how people make retrospective hedonic evaluations. This study advances our understanding of its mechanism by identifying the different effects of the rule on such evaluations over short and long retention intervals. The results of two experiments show that (i) respondents constructed their retrospective hedonic evaluations on the basis of the peak and end affects only over a short retention interval, not over a long one; and (ii) respondents relied on episodic information to construct their evaluations over a short retention interval, whereas they relied on both semantic and episodic information to construct their evaluations over a long retention interval. Our study also suggests that the “watershed” between short and long retention intervals is likely to lie between 3 and 7 weeks. Copyright © 2012 John Wiley & Sons, Ltd.  相似文献   
183.
Research on the experiences of faculty of color in predominantly White institutions (PWIs) suggests that they often experience the campus climate as invalidating, alienating, and hostile. Few studies, however, have actually focused on the classroom experiences of faculty of color when difficult racial dialogues occur. Using Consensually Qualitative Research, eight faculty of color were interviewed about their experiences in the classroom when racially tinged topics arose. Three major findings emerged. First, difficult racial dialogues were frequently instigated by the presence of racial microaggressions delivered toward students of color or the professor. Dialogues on race were made more difficult when the classrooms were diverse, when heated emotions arose, when there was a strong fear of self-disclosure, and when racial perspectives differed. Second, all faculty experienced an internal struggle between balancing their own values and beliefs with an attempt to remain objective. This conflict was often described as exhausting and energy-depleting. Third, faculty of color described both successful and unsuccessful strategies in facilitating difficult dialogues on race that arose in the course of their teaching. These findings have major implications for how PWIs can develop new programs, policies, and practices that will aid and support colleagues of color.  相似文献   
184.
When using precision grip to pick up objects, there are many possible pairs of grasp points that permit the thumb and index finger to exert opposed forces for secure grip. Previously, it was shown that individuals select grasp points so that the line between them (grasp axis) passes through or near the center of mass (CoM), thus minimizing the torque around the grasp axis during lifting. The accuracy of grasp axis selection depended on object spatial symmetry, indicating the importance of vision. The authors investigated how grasp point selection is influenced by haptic as well as visual information. Ten participants lifted cuboids whose CoM was located either symmetrically in the geometric center or asymmetrically toward one end. Results for the asymmetric cuboid revealed that grasp points migrated toward the asymmetric CoM from the geometric center. This was more pronounced in the presence of visual cues that reliably indicated the location of CoM. The results suggest that grasp point selection is influenced by a multimodal representation of CoM.  相似文献   
185.
Similar timing of movements of the two hands has been observed when they are moved to separate targets (Kelso et al., 1979). This was taken as evidence for a low-level, co-ordinative structure that constrains the muscles of the arms to function as a single unit.

An experiment to investigate the relation between voluntary timing control and timing in bimanual movement is described. The task required subjects to make repetitive movements of unequal difficulty for the two hands with the hands arriving synchronously at their respective targets. Estimates of the covariance of successive intervals defined by pairs of left-right responses (arrivals at the targets) were not negative. It is shown that this indicates that the motor delay between the timer regulating repetition rate and the overt responses has no component common to left- and right-responses. Although the co-ordinative structure is described as low-level, in terms of the time sequence of operations associated with each response pair, the data indicate its place is before, not after, the timer.  相似文献   
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In two studies we found that feelings of guilt provoke individuals to cooperate in repeated social bargaining games (a prisoner's dilemma in Study 1 and an ultimatum game in Study 2). Feelings of guilt were either experimentally manipulated (Study 1) or assessed via self-report (Study 2) after participants had played one round of a social bargaining game. As predicted, individuals who experienced feelings of guilt (compared to individuals who felt no guilt) after pursuing a non-cooperative strategy in the first round of play, displayed higher levels of cooperation in the subsequent round of play (even one week later). Results are discussed in terms of an “affect-as-information” model, which suggests that non-cooperating individuals who experience the negative affective state associated with guilt in a social bargaining game may be using this feeling state as “information” about the future costs of pursuing an uncooperative strategy. Because in guilt the focus is on the specific, individuals are capable of ridding themselves of this emotional state through action (Lewis, 1993, p. 570)  相似文献   
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