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The social skills of 20 second- and sixth-grade students were assessed by 20 trained raters using the Social Skills Test for Children (SST-C). Rater and child characteristics were examined to determine whether differences in social skills ratings were due to the race of the rater or the race of the children being rated or due to the interactive effects of these characteristics, which would suggest racial bias in the ratings procedure. The results showed that the race of the rater did affect some behavioral observations. Black raters gave higher scores than white raters on four behavioral categories: response latency, appropriate assertion, effective assertion, and smiling. White raters gave higher scores for head position and gestures. The results of this study replicated earlier findings of significant differences in social skills ratings due to the race and age of the child being rated. The results also showed modest racial bias effects in that black and white raters scored black and white children differentially on two behavioral categories: overall skill ratings and smiling. These results suggested that most behavioral categories of the SST-C were not systematically affected by racial bias. However, the most subjective rating, overall skill, did evidence racial bias effects. This finding is consistent with previous data showing that subjective ratings may be most affected by racial bias.  相似文献   
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In the recent revision of the DSM-III, the diagnosis of bulimia nervosa includes the criterion of persistent overconcern with body shape and weight, which may be conceptualized as a form of body-image disturbance. The new diagnostic criteria for bulimia nervosa include only those who exhibit a binge-purge eating patern, excluding binge-eaters who, in the older DSM-III, receive a diagnosis of bulimia. This study was conducted to investigate body-image disturbances in bulimia nervosa and simple bulimia (i.e., binge-eating without purging). The experimental design included two control groups, obese and normal subjects, in order to determine whether the binge-eater had body-image disturbances different form those of normal and overweight samples. The study evaluated 596 subjects (417 normals, 109 bulimia nervosa subjects, 50 binge-eaters, and 30 obese subjects) in terms of perception of current body size and selection of ideal body size. Results indicated that the bulimia nervosa group selected a current body size larger than that selected by normals and an ideal body size smaller than that chosen by normals. However, bingeeaters did not differ from the obese control group on either current or ideal body size. These results are discussed in terms of the recent debate regarding the diagnosis of bulimia nervosa and sociocultural influences upon body-image disturbances.  相似文献   
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The concept of dietary restraint has recently been used to explain binge-eating in dieters. It has been proposed that the violation of various restraint rules typically leads to hinging in individuals exhibiting high dietary restraint. This study examined the role of dietary restraint in a clinical sample of bulimics. After eating a preload to break dietary restraint, bulimic binge-eaters (those who binge but do not purge) were found to eat significantly more than bulimics who binged and purged (bulimia nervosa) and significantly more than normals. In addition, purging bulimics were found to have more concern about dieting than binge-eaters, while normals were found to have less concern about dieting and less anxiety about eating than both bulimic groups. These data suggest that the psychopathology of bulimia nervosa and bulimia (binge-eating) may be substantially different. It was proposed that the most distinguishing characteristic may be the preoccupation with dieting, weight, and body size, which is more extreme in bulimia nervosa.  相似文献   
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Mood-congruent memory in depression: emotional priming or elaboration?   总被引:9,自引:0,他引:9  
We investigated whether mood-congruent memory (MCM) bias in depression is a function of implicit or explicit memory. Implicit memory is taken as a measure of ease of activation, whereas explicit memory also taps elaboration. As expected, MCM bias was found in the explicit memory task but not in the implicit memory task. We believe this finding supports the involvement of elaborative mechanisms in MCM. In addition, memory bias was found with words related to depression but not with words denoting physical threat. Thus, the MCM bias in explicit memory was found to be specific to information that was congruent with depression rather than to all negative information.  相似文献   
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The social validity of a role-play test of children's social skills, the Social Skills Test for Children (SST-C), was evaluated by 63 subjects (33 adults and 30 children) who subjectively judged the quality of three children's role-play performances. The three children were selected as having high, medium, or low social skill based upon their performance on the SST-C. Assessment of the effects of subject characteristics upon judgments of social skill suggested that similarities in age and race between the subjects and the three children tended to diminish perceived differences in social skill among the three children. It was concluded that the social validity of the role-play test was supported only if the persons evaluating social behavior were dissimilar in age and racial characteristics from the persons who were being evaluated.  相似文献   
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From the ecological perspective of human development the emergence of significant media may affect children's behavior. It has been suggested that the home computer has the potential to affect young children's behavior, but no published data currently exist to support this hypothesis. However, home computer games have features similar to television. In that vein, research on television and aggression lends itself as a paradigm for studying the effects of video games on young children's behavior. From past television research it may be hypothesized that exposure to violent video games will increase children's aggressive behavior. Twenty-eight children, age 4 to 6 years were observed in a free play setting at baseline, after watching a violent cartoon and after playing “Space Invaders”. Results indicated significant differences in aggressive behavior, relative to baseline behaviors, after watching television and after playing video games. There was no difference between the television and video game conditions. It was concluded that violent video games arouse children in much the same way as violent television cartoons.  相似文献   
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