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Three theories of analogy have been proposed that are supported by computational models and data from experiments on human analogical abilities. In this article we show how these theories can be unified within a common metatheoretical framework that distinguishes among levels of informational, behavioral, and hardware constraints. This framework clarifies the distinctions among three computational models in the literature: the Analogical Constraint Mapping Engine (ACME), the Structure-Mapping Engine (SME), and the Incremental Analogy Machine (IAM). We then go on to develop a methodology for the comparative testing of these models. In two different manipulations of an analogical mapping task we compare the results of computational experiments with these models against the results of psychological experiments. In the first experiment we show that increasing the number of similar elements in two analogical domains decreases the response time taken to reach the correct mapping for an analogy problem. In the second psychological experiment we find that the order in which the elements of the two domains are presented has significant facilitative effects on the ease of analogical mapping. Of the three models, only IAM embodies behavioral constraints and predicts both of these results. Finally, the immediate implications of these results for analogy research are discussed, along with the wider implications the research has for cognitive science methodology.  相似文献   
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OBJECTIVE: Approximately 6,000 Americans die every year awaiting an organ transplant. Health promotion interventions may alleviate the shortage of viable organs by increasing the number of registered organ donors. This study is the first to evaluate the differential effectiveness of various organ donor messages in naturalistic settings. DESIGN: A 4 (Appeal)x4 (Exemplar)x4 (Location) counterbalanced quasi-experimental design was implemented. MAIN OUTCOME MEASURE: The behavioral outcome measure was the number of individuals who registered to be organ donors at computer kiosks. RESULTS: A number of significant main effects and interactions emerged. Most notably, of the 4 different appeals (counterargument, emotional, motivating action, dissonance), counterargument was by far the most efficacious, especially in academic-type settings (library, university, community college); the emotional appeal was most successful in hospitals. CONCLUSIONS: The findings from this study have implications for both organ donor investigations and health campaign research in general. Statistical interactions highlight the importance of evaluating multiple exemplars in multiple locations for each type of appeal when conducting health campaign research.  相似文献   
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Previous research has shown that ostracism even by outgroup members is aversive. In this study we examined whether ostracism by a particular type of outgroup, a despised outgroup, was sufficient to inflict emotional distress. We manipulated ostracism using Cyberball, an on-line ball toss game. Ostracized participants reported lower levels of belonging, self-esteem, control, and meaningful existence, and more negative mood, than included participants. Moreover, ostracism by despised outgroup members was no less aversive than ostracism by rival outgroup or ingroup members. Participants differentiated between the groups, however; ostracized individuals reported greater outgroup negativity than included participants only when their co-players were members of the despised outgroup. We interpret these results as evidence for the powerful impact of ostracism and the potential importance of distinguishing between qualitatively different outgroups. Copyright © 2006 John Wiley & Sons, Ltd.  相似文献   
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