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231.

Previous theorizing suggests there are multiple means by which people regulate their emotions and impulses, but that these strategies vary in the degree to which they support goal attainment. Some have proposed that proactive strategies (e.g. situation selection, distraction) may be particularly effective, while interventive strategies (e.g. suppression) are less effective. Despite these diverging predictions, researchers have yet to examine spontaneous use of these strategies and their respective and combined efficacy when applied to momentary food desires experienced in daily life. In the present study, we assessed eating patterns for one week via ecological momentary assessment in college-aged women (N?=?106). Results from pre-registered analyses indicated that using a variety of strategies, including preventative strategies such as situation selection and distraction, was associated with greater self-control success, as indexed by weaker desires, higher resistance, lower likelihood of enacting desires, and less food consumed. A similar pattern was observed when participants implemented additional strategies during desire episodes, which they were more likely to do when their desires conflicted with other self-regulatory goals. All associations were observed while controlling for momentary hunger levels, dieting status, age, and body mass index. These findings are consistent with a growing body of work assessing people’s spontaneous use of emotion regulation strategies in everyday contexts, suggesting potential meta-motivational tendencies marked by flexible and adaptive use of self-regulatory strategies.

  相似文献   
232.
Vision unfolds as an intricate pattern of information processing over time. Studying vision and visual cognition therefore requires precise manipulations of the timing of visual stimulus presentation. Although standard computer display technologies offer great accuracy and precision of visual presentation, their temporal resolution is limited. This limitation stems from the fact that the presentation of rendered stimuli has to wait until the next refresh of the computer screen. We present a novel method for presenting visual stimuli with ultrahigh temporal resolution (<1 ms) on newly available gaming monitors. The method capitalizes on the G-Sync technology, which allows for presenting stimuli as soon as they have been rendered by the computer’s graphics card, without having to wait for the next screen refresh. We provide software implementations in the three programming languages C++, Python (using PsychoPy2), and Matlab (using Psychtoolbox3). For all implementations, we confirmed the ultrahigh temporal resolution of visual presentation with external measurements by using a photodiode. Moreover, a psychophysical experiment revealed that the ultrahigh temporal resolution impacts on human visual performance. Specifically, observers’ object recognition performance improved over fine-grained increases of object presentation duration in a theoretically predicted way. Taken together, the present study shows that the G-Sync-based presentation method enables researchers to investigate visual processes whose data patterns were concealed by the low temporal resolution of previous technologies. Therefore, this new presentation method may be a valuable tool for experimental psychologists and neuroscientists studying vision and its temporal characteristics.  相似文献   
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Since the 1970s psychoanalysts have repeatedly described how the spectrum of mental disorders has shifted from neurotic conflict pathology to structural disorders of the personality. Nobody, however, is born with a narcissistic or antisocial attitude. Based on the works of Lasch and Ottomeyer, in this article an attempt is made to highlight such social aspects in highly developed capitalistic countries, which provide assistance to allow people to remain loyal to the circumstances that impregnate and configurate them. In these circumstances the narcissistic grandiose self of the individual with an ideal blueprint of self-realization becomes a destructive ideal. In the case of failure only the following choice then seems to remain: either the failure is experienced as a personal, self-induced catastrophe and as a self-induced culpable blemish (i.e. as deserved) or the subject resorts to the “opium of collective pride”, e.g. by identification with the national football team, in order not to have to “accept the truth” of the injured self-esteem.  相似文献   
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Two experiments examined on-line processing during the execution of reciprocal aiming movements. In Experiment 1, participants used a stylus to make movements between two targets of equal size. Three vision conditions were used: full vision, vision during flight and vision only on contact with the target. Participants had significantly longer movement times and spent more time in contact with the targets when vision was available only on contact with the target. Additionally, the proportion of time to peak velocity revealed that movement trajectories became more symmetric when vision was not available during flight. The data indicate that participants used vision not only to 'home-in' on the current target, but also to prepare subsequent movements. In Experiment 2, liquid crystal goggles provided a single visual sample every 40 ms of a 500 ms duty cycle. Of interest was how participants timed their reciprocal aiming to take advantage of these brief visual samples. Although across participants no particular portion of the movement trajectory was favored, individual performers did time their movements consistently with the onset and offset of vision. Once again, performance and kinematic data indicated that movement segments were not independent of each other.  相似文献   
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Predictors of Helping Behavior Toward Coworkers With Disabilities   总被引:1,自引:0,他引:1  
We partially test and extend Stone & Colella's (1996 ) model of factors affecting the treatment of persons with disabilities. We conducted a laboratory experiment designed to predict helping behavior toward a coworker with a disability on a reward-independent task. Data were collected in a survey designed to measure some of our predictors. The experiment included a confederate, in whom we manipulated the presence and type of a disability (no disability, mental disability, and physical disability) and 133 participants. We ran a manipulation check on 84 participants in a holdout sample. Results indicate that impression management, equity preference, and type of disability were significantly related to helping behavior, but presence of disability and feminine gender-role identity were not.  相似文献   
239.
We collected data on 121 cases of homicide and manslaughter in the normal penitentiary system and counted the cases of perpetrators with, and without, psychiatric diagnosis. About 30% of the sample consisted in perpetrators without any psychiatric diagnosis; in contrast, about 40% were diagnosed as personality disorder; some few cases (7%) were classified as alcoholism or polytoxicomania, respectively; and the rest (23%) were cases of both personality disorder and alcoholism/polytoxicomania. Perpetrators without psychiatric diagnosis differed in systematic ways from perpetrators with psychiatric diagnosis. The former committed their offenses more on victims in partnership and family, while perpetrators with psychiatric diagnosis frequently offended strangers. Perpetrators lacking a diagnosis used poison, and striking to dead, relatively more frequently while homicide and manslaughter by stabbing, shooting, or some combination thereof were committed mainly by perpetrators with psychiatric diagnosis. Diagnosed perpetrators had more frequently been previously convicted (nearly 70%). In sum we found a considerable percentage of perpetrators who lacked a psychiatric diagnosis. We argue that this group can properly be distinguished from perpetrators who have some psychiatric diagnosis.  相似文献   
240.
Uncertainty of one’s future is the essential problem of saving decisions. Unlike previous experimental studies, we capture this crucial uncertainty by a scenario-based satisficing approach. Decision makers first form aspirations for a few relevant scenarios, and then search for consumption plans guaranteeing these aspirations. Our aim is to investigate whether agents make satisficing choices and, if so, how satisficing relates to optimality. We find that satisficing allocations can be reached easily when aspirations are incentivized, although aspiration levels are rather far from what optimality suggests.  相似文献   
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