全文获取类型
收费全文 | 1408篇 |
免费 | 242篇 |
国内免费 | 369篇 |
出版年
2024年 | 6篇 |
2023年 | 27篇 |
2022年 | 53篇 |
2021年 | 71篇 |
2020年 | 72篇 |
2019年 | 65篇 |
2018年 | 75篇 |
2017年 | 98篇 |
2016年 | 72篇 |
2015年 | 67篇 |
2014年 | 93篇 |
2013年 | 129篇 |
2012年 | 105篇 |
2011年 | 147篇 |
2010年 | 128篇 |
2009年 | 105篇 |
2008年 | 104篇 |
2007年 | 138篇 |
2006年 | 118篇 |
2005年 | 87篇 |
2004年 | 43篇 |
2003年 | 30篇 |
2002年 | 32篇 |
2001年 | 12篇 |
2000年 | 26篇 |
1999年 | 21篇 |
1998年 | 10篇 |
1997年 | 12篇 |
1996年 | 8篇 |
1995年 | 10篇 |
1994年 | 8篇 |
1993年 | 1篇 |
1992年 | 5篇 |
1991年 | 4篇 |
1990年 | 6篇 |
1989年 | 2篇 |
1988年 | 2篇 |
1987年 | 3篇 |
1986年 | 1篇 |
1985年 | 6篇 |
1984年 | 4篇 |
1983年 | 1篇 |
1982年 | 1篇 |
1981年 | 7篇 |
1979年 | 1篇 |
1976年 | 1篇 |
1972年 | 1篇 |
1971年 | 1篇 |
排序方式: 共有2019条查询结果,搜索用时 15 毫秒
111.
A numerical model is proposed to simulate fracture induced by the coalescence of numerous microcracks, in which the condition for coalescence between two randomly nucleated microcracks is determined in terms of a load-sharing principle. The results of the simulation show that, as the number density of nucleated microcracks increases, stochastic coalescence first occurs followed by a small fluctuation, and finally a newly nucleated microcrack triggers a cascade coalescence of microcracks resulting in catastrophic failure. The fracture profiles exhibit self-affine fractal characteristics with a universal roughness exponent, but the critical damage threshold is sensitive to details of the model. The spatiotemporal distribution of nucleated microcracks in the vicinity of critical failure follows a power-law behaviour, which implies that the microcrack system may evolve to a critical state. 相似文献
112.
Animals may memorise spatial and social information for many months and even years. Here, we investigated long-term memory of hierarchically ordered relationships, where the position of a reward depended on the relationship of a stimulus relative to other stimuli in the hierarchy. Seventeen greylag geese (Anser anser) had been trained on discriminations between successive pairs of five or seven implicitly ordered colours, where the higher ranking colour in each pair was rewarded. Geese were re-tested on the task 2, 6 and 12 months after learning the dyadic colour relationships. They chose the correct colour above chance at all three points in time, whereby performance was better in colour pairs at the beginning or end of the colour series. Nonetheless, they also performed above chance on internal colour pairs, which is indicative of long-term memory for quantitative differences in associative strength and/or for relational information. There were no indications for a decline in performance over time, indicating that geese may remember dyadic relationships for at least 6 months and probably well over 1 year. Furthermore, performance in the memory task was unrelated to the individuals’ sex and their performance while initially learning the dyadic colour relationships. We discuss possible functions of this long-term memory in the social domain. 相似文献
113.
Empirical studies have validated that basic needs satisfaction supported by video game play predicts motivation and engagement outcomes. However, few studies specifically manipulated game features for each of the three basic needs specified in the self-determination theory (SDT) to examine how the game features impact players' need satisfaction and game experience. The current study employed an in-house developed exergame and manipulated the game features in a 2 (autonomy-supportive game features: on vs. off) × 2 (competence-supportive game features: on vs. off) experiment to predict need satisfaction, game enjoyment, motivation for future play, effort for gameplay, self-efficacy for exercise using the game, likelihood of game recommendation, and game rating. The manipulated game features led to the corresponding need satisfaction. Manipulated autonomy-supportive and competence-supportive game features had main effects on most motivation and engagement outcomes. Need satisfaction of autonomy and need satisfaction of competence were both found to be mediators for the relationships between the game features and the motivation and engagement outcomes. The findings add evidence to support the underlying mechanism postulated by SDT for media enjoyment and motivation as well as the emerging entertainment research conceptualizing enjoyment as need satisfaction. The findings also have practical implications for intervention effort that intends to capitalize the motivational pull of video games. 相似文献
114.
This study examines the indirect effects of extensive negative political attack ads in the 2004 presidential election from a third-person effects perspective. Results of a survey using a probability sample of 496 college students indicate that these students believe attack ads harm others more than themselves. Moreover, the respondents tended to perceive attack ads in traditional media to have a greater harmful effect on self and others than attack ads on the Internet. Contingent factors that account for the magnitude of third-person effects include social distance and knowledge. Further, exposure to attack ads was found to be the strongest predictor of perceived harms of such ads on self and others, but only perceived harm on others is a significant predictor of support for restrictions on attack ads. The study contributes to research on the third-person effect by testing perceived harms of attack ads on self and others separately on likelihood to support restrictions. 相似文献
115.
探讨个人幸福指数-中小学生版(PWI-SC)在中国的适用性以及中澳两国中学生个人幸福指数的跨文化差异。采用PWI-SC施测522名中国中学生、185名澳洲中学生,进行区分度、信度和效度检验,发现该问卷可运用于中国中学生个人幸福指数的调查,个别项目需稍加修改。比较中澳中学生的施测结果,中国中学生的个人幸福指数低于澳洲中学生,中国中学生得分为47-70,澳洲中学生得分为51-72;中国中学生除在个人已有成就项目上得分高于澳洲中学生外,其他方面均较低;中澳两国初中生的个人幸福指数均显著高于高中生,两国初高中生个人幸福指数的差异体现在不同方面;中澳两国中学生个人幸福指数的年龄差异均显著,进一步事后分析发现,两国中学生个人幸福指数的基本趋势均为随年龄增长,个人幸福指数降低,中国15岁中学生的个人幸福指数较高。PWI-SC基本适用于中国中学生;中学生随年龄增长,个人幸福指数降低;中国中学生的个人幸福指数低于澳洲中学生。 相似文献
116.
以肖邦音乐为刺激材料,采用数字n-back实验范式来研究肖邦音乐对工作记忆的影响方式,并通过运用事件相关电位技术(ERP技术),研究不同音乐条件下,正常人大脑皮层的脑电活动情况,进而探讨音乐对工作记忆影响的神经机制。30名被试参加了3种音乐条件(无音乐、先导音乐、背景音乐)下的n-back(n=1、2)工作记忆任务的行为实验,收集行为数据;14名被试参加了同样实验过程的ERP实验,记录脑电数据。行为结果发现音乐条件对工作记忆效果有显著影响,且先导音乐条件下记忆效果最好;脑电结果显示P3波幅随记忆负荷的增加呈下降趋势,高记忆负荷水平下,P3波幅随先导音乐、背景音乐、无音乐的顺序逐渐呈现下降趋势;源定位分析发现音乐对工作记忆的促进作用可能跟大脑顶叶被激活有关。 相似文献
117.
This article introduces a new affordance framework for humans and human design. Based on previous important concepts in product design–affordance, signifier, and product semantics, the authors propose three new concepts to illustrate how people perceive affordance. According to the model, perceptual probability of affordance is the probability that the public can perceive a certain affordance; perceptual threshold of affordance is the threshold at which affordance can be perceived by a person and changed by perceptual information; and situations, in which interactions between affordances and people exist, are crucial influences on human–affordance interactions. An illustration of the model and suggestions for further research are provided. 相似文献
118.
119.
Managerial Stress in Greater China: The Direct and Moderator Effects of Coping Strategies and Work Locus of Control 总被引:4,自引:0,他引:4
Oi-ling Siu Paul E. Spector Cary L. Cooper Luo Lu Shanfa Yu 《Psychologie appliquee》2002,51(4):608-632
La présente étude examine les effets directs et modérateurs des stratégies de défense (contrôle et support) et de la perception de contrôle au travail (extérieure) sur des relations stresseur-tension entre des gestionnaires de la grande Chine (la République populaire de Chine, Hong Kong, et Taiwan). Les données ont été recueillies, via un questionnaire autoadministré, auprès de 876 gestionnaires soit 249 (164 hommes, 85 femmes) en République populaire de Chine, 280 à Hong Kong (159 hommes, 120 femmes, 1 non classifié), et 347 (191 hommes, 151 femmes, 5 non classifiés) au Taiwan. Des effets directs et modérateurs pour les stratégies de défense et pour la perception de contrôle ont été démontrés pour quelques relations stresseur-tension dans les divers échantillons étudiés.
The present study aims at examining the direct and moderator effects of coping strategies (control and support coping) and work locus of control (externality) on the stressor-strain relationships among managers in Greater China (the People's Republic of China [PRC], Hong Kong, and Taiwan). A self-administered survey method was employed to collect data from 249 (164 male, 85 female) managers in the PRC, 280 (159 male, 120 female, 1 unclassified) managers in Hong Kong, and 347 (191 male, 151 female, 5 unclassified) managers in Taiwan. The direct and moderator effects of control coping, support coping, and work locus of control on some stressor-strain relationships were demonstrated in the studied samples. 相似文献
The present study aims at examining the direct and moderator effects of coping strategies (control and support coping) and work locus of control (externality) on the stressor-strain relationships among managers in Greater China (the People's Republic of China [PRC], Hong Kong, and Taiwan). A self-administered survey method was employed to collect data from 249 (164 male, 85 female) managers in the PRC, 280 (159 male, 120 female, 1 unclassified) managers in Hong Kong, and 347 (191 male, 151 female, 5 unclassified) managers in Taiwan. The direct and moderator effects of control coping, support coping, and work locus of control on some stressor-strain relationships were demonstrated in the studied samples. 相似文献
120.
选择反应作业中的反应组织 总被引:7,自引:0,他引:7
通过2-选择反应作业的两个反应复杂度不对称(不等)实验因素考察反应组织,发现在同一作业中无反应复杂度效应,而作业之间反应复杂度效应显著。这提示选择反应是选择已完成组织的反应,而不是实时地进行反应动作组织,进而引入动作模块的概念。即把反应组织视为选择动作模块过程。其实际意义是,在操作界面的优化设计中,要提高一组同时可选择操作R中的某一种操作Ri(R∈Ri|i=1,2,…,n)的绩效,其有效途径是应降低这一组操作R的平均复杂度;如果只降低Ri的复杂度,要提高其绩效收效甚微。 相似文献