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31.
Previous studies have found that differences in brain volume among older adults predict performance in laboratory tasks of executive control, memory, and motor learning. In the present study we asked whether regional differences in brain volume as assessed by the application of a voxel-based morphometry technique on high resolution MRI would also be useful in predicting the acquisition of skill in complex tasks, such as strategy-based video games. Twenty older adults were trained for over 20 h to play Rise of Nations, a complex real-time strategy game. These adults showed substantial improvements over the training period in game performance. MRI scans obtained prior to training revealed that the volume of a number of brain regions, which have been previously associated with subsets of the trained skills, predicted a substantial amount of variance in learning on the complex game. Thus, regional differences in brain volume can predict learning in complex tasks that entail the use of a variety of perceptual, cognitive and motor processes.  相似文献   
32.
Dreaming and waking are two brain-mind states, which are characterized by shared and differentiated properties at the levels of brain and consciousness. As part of our effort to capitalize on a comparison of these two states we have applied Edelman's distinction between primary and secondary consciousness, which we link to dreaming and waking respectively. In this paper we examine the implications of this contrastive analysis for theories of mental illness. We conclude that while dreaming is an almost perfect model of organic psychosis, it is less so for schizophrenia and major affective disorder where it must serve a primarily heuristic role helping us to model hallucinations and delusions but not the diseases themselves.  相似文献   
33.
Whereas previous studies suggest that individuals with high implicit fear of failure (FF) perform worse on various indicators of general performance, the underlying mechanisms of this effect have not yet been understood. In our experimental study, 280 participants worked on a binary color discrimination task. Half of the participants were frustrated by means of negative performance feedback, while the control group received mainly positive feedback. We employed a diffusion model analysis (Ratcliff in Psychol Rev 85(2):59–108, 1978) to disentangle the different components involved in the execution of the task. Results revealed that participants in the frustration condition adopted more conservative decision settings (threshold separation parameter of the diffusion model). Besides, high implicit FF was related to slow information accumulation (drift), and this relation was stronger in the frustration condition. Participants with higher FF further showed reduced learning rates during the task. Task related intrusive thoughts are discussed as mechanism for reduced performance of high FF individuals. We conclude that diffusion model analyses can contribute to a better understanding of the mechanisms underlying the effects of psychological motives.  相似文献   
34.
Given the increasing complexity of the tasks and skills needed in modern society, developing effective training strategies is of tremendous practical importance. Furthermore, training that improves performance of both trained and untrained tasks would be highly efficient. In the present study, we examined how directed training contributes to skill acquisition, and more importantly, to engendering transfer of training to untrained tasks. Participants learned a complex video game for 30 h (Space Fortress, Donchin, Fabiani, & Sanders, 1989) using one of two training regimens: Hybrid Variable-Priority Training (HVT), with a focus on improving specific skills and managing task priority, or Full Emphasis Training (FET) in which participants simply practiced the game to obtain the highest overall score. We compared game performance, retention of training gains, and transfer of training to untrained tasks as a function of the training regimen. Compared to FET, HVT learners reached higher levels of mastery on the game and HVT was particularly beneficial for initially poor performing participants. This benefit persisted seven months after training. However, contrary to expectation, both HVT and FET were unsuccessful in producing transfer to untrained tasks compared to a group that received limited game experience, suggesting that directed training and practice can produce task-specific improvements, but improvements do not necessarily transfer from trained to untrained tasks.  相似文献   
35.
Leaving patches: Effects of travel requirements   总被引:2,自引:2,他引:0       下载免费PDF全文
Five pigeons were trained in an analogue foraging procedure in which, by completing a travel requirement, they entered a “patch” in which a reinforcer might be available after an unpredictable time. They also had the opportunity, by emitting a defined response, to exit the patch and travel to another patch. Prey availability in a patch was not signaled. Data were collected on the length of time that subjects stayed in patches before exiting (residence times) as a function of various travel requirements: travel for a fixed time in blackout, fixed-interval schedule traveling, fixed-time traveling with an added response required to terminate traveling, and fixed-ratio traveling. For each of these conditions, the required amount of travel (time or responses) was varied over a wide range. As previously reported, residence times increased with increases in fixed-time traveling, as they did with increasing fixed-interval or fixed-ratio traveling. There was no evidence that adding response or work requirements systematically affected residence time except via increased travel time, although 3 of the 5 birds stayed longer in a patch under higher fixed-ratio values. A “threshold-maximization” model described the data well with a single parameter that was consistent across subjects, procedures, and experiments.  相似文献   
36.
We investigated whether anticipating positive or negative future outcomes during goal pursuit has a modulatory effect on attentional biases for affectively congruent and incongruent distractor stimuli. In two experiments using a flanker task, we found that distractor interference of stimuli signaling opportunities or dangers was stronger after inducing an outcome focus of the opposite valence. The second experiment provided additional evidence that the incongruency effect reflects a global shift in affective attentional biases and is not mediated by changes in strategies or in the perceived valence of the stimuli. It is argued that counter-regulation in affective attentional biases serves an important function for the regulation of emotion and action.  相似文献   
37.
We present Activity Analysis as a new method for the quantification of subjective reports of altered states of consciousness with regard to the indicated level of simulated motor activity. Empirical linguistic activity analysis was conducted with dream reports conceived immediately after EEG-controlled periods of hypnagogic hallucinations and REM-sleep in the sleep laboratory. Reports of REM-dreams exhibited a significantly higher level of simulated physical dreamer activity, while hypnagogic hallucinations appear to be experienced mostly from the point of passive observer. This study lays the groundwork for clinical research on the level of simulated activity in pathologically altered states of subjective experience, for example in the REM-dreams of clinically depressed patients, or in intrusions and dreams of patients diagnosed with PTSD.  相似文献   
38.
39.
J. R. Vokey and J. D. Read (1985) indicated that listeners cannot consciously recognize backward messages but that some information can be obtained from reversed speech. If reverse speech has a powerful influence on language processing, as D. J. Oates (1991) has claimed, then one should be able to measure a reliable priming effect from reversed messages. Sixty undergraduate students listened to short messages presented either backward or forward. Immediately after listening to each message, they responded in a lexical decision task to a visually presented word that had either been present or had not been present in the preceding message. No priming effect was found for backward messages, although there was significant priming for forward messages. The results are not consistent with an effect of reverse speech on word processing.  相似文献   
40.
Recent literature has demonstrated the usefulness of fitness and computer‐based cognitive training as a means to enhance cognition and brain function. However, it is unclear whether the combination of fitness and cognitive training that results from years of extensive sport training also results in superior performance on tests of cognitive processes. In this study we examine, in a quantitative meta‐analysis (k = 20), the relationship between expertise in sports and laboratory‐based measures of cognition. We found that athletes performed better on measures of processing speed and a category of varied attentional paradigms, and athletes from interceptive sport types and males showed the largest effects. Based on our results, more research should be done with higher‐level cognitive tasks, such as tasks of executive function and more varied sub‐domains of visual attention. Furthermore, future studies should incorporate more female athletes and use a diverse range of sport types and levels of expertise. Copyright © 2009 John Wiley & Sons, Ltd.  相似文献   
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