首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   140篇
  免费   8篇
  2019年   5篇
  2018年   5篇
  2017年   9篇
  2016年   4篇
  2015年   9篇
  2014年   7篇
  2013年   17篇
  2012年   9篇
  2011年   7篇
  2010年   2篇
  2009年   4篇
  2008年   5篇
  2007年   7篇
  2006年   7篇
  2005年   5篇
  2004年   5篇
  2003年   5篇
  2002年   5篇
  2000年   1篇
  1999年   3篇
  1998年   2篇
  1996年   1篇
  1994年   4篇
  1993年   2篇
  1992年   3篇
  1989年   3篇
  1988年   2篇
  1987年   2篇
  1986年   1篇
  1984年   2篇
  1982年   1篇
  1969年   1篇
  1959年   1篇
  1955年   1篇
  1927年   1篇
排序方式: 共有148条查询结果,搜索用时 15 毫秒
81.
82.
83.
This study examined the developmental trends of Irritability and Hostile Rumination at different times over the course of adolescence in a sample of 500 youth. Participants were 12 years old at the time of the first assessment and 20 years old at the last assessment time. Three objectives were pursued: (a) investigation of the stability and change of both Irritability and Hostile Rumination; (b) identification of developmental trajectories of Irritability and Hostile Rumination; and (c) determination of whether different trajectories of Irritability and Rumination were significantly related to physical and verbal aggression and violent conduct at age 20. Results showed that Irritability and Hostile Rumination were highly correlated and stable over time. Four developmental trajectories were identified for both dimensions. Whereas most of the participants demonstrated stable mean levels of Irritability, half of the youth either increased or decreased in their level of Hostile Rumination over time. In addition, high Irritability trajectories were associated with high physical and verbal aggression while high Hostile Rumination trajectories were associated with high levels of violent behavior.  相似文献   
84.
How do individuals think counterfactually about the outcomes of their decisions? Most previous studies have investigated how readers think about fictional stories, rather than how actors think about events they have actually experienced. We assumed that differences in individuals' roles (actor vs. reader) can make different information available, which in turn can affect counterfactual thinking. Hence, we predicted an effect of role on postdecisional counterfactual thinking. Reporting the results of eight studies, we show that readers undo the negative outcome of a story by undoing the protagonist's choice to tackle a given problem, rather than the protagonist's unsuccessful attempt to solve it. But actors who make the same choice and experience the same negative outcome as the protagonist undo this outcome by altering features of the problem. We also show that this effect does not depend on motivational factors. These results contradict current accounts of counterfactual thinking and demonstrate the necessity of investigating the counterfactual thoughts of individuals in varied roles.  相似文献   
85.
Facilitation on abstract versions of the selection task can be produced by deontic content. Jackson and Griggs (1990) claimed that this finding depends on the presence of an explicit negative on the not-q card. We hypothesized that the removal of the explicit negative from this card made its deontic status ambiguous. Experiment 1 demonstrated that a not-q card presenting implicit negative is not selected, and most subjects select the only card that appears to be relevant from a deontic point of view (i.e. the p card). Experiments 2 and 3 showed that the presence of the explicit negative on the not-q card is not necessary for producing facilitation, provided that the form of this card makes it clear that the not-q individual is a potential violator. Experiment 4 showed that a high success rate can be obtained even with a not-q card presenting an implicit negative. The results are discussed in terms of the specificity of reasoning in the deontic domain.  相似文献   
86.
The present study examined how agreeableness, self-transcendence values, and empathic self-efficacy beliefs predict individuals' tendencies to engage in prosocial behavior (i.e., prosociality) across time. Participants were 340 young adults, 190 women and 150 men, age approximately 21 years at Time 1 and 25 years at Time 2. Measures of agreeableness, self-transcendence, empathic self-efficacy beliefs, and prosociality were collected at 2 time points. The findings corroborated the posited paths of relations, with agreeableness directly predicting self-transcendence and indirectly predicting empathic self-efficacy beliefs and prosociality. Self-transcendence mediated the relation between agreeableness and empathic self-efficacy beliefs. Empathic self-efficacy beliefs mediated the relation of agreeableness and self-transcendence to prosociality. Finally, earlier prosociality predicted agreeableness and empathic self-efficacy beliefs assessed at Time 2. The posited conceptual model accounted for a significant portion of variance in prosociality and provides guidance to interventions aimed at promoting prosociality.  相似文献   
87.
This study proposes a semi-automatic approach aimed at detecting conflict in conversations. The approach is based on statistical techniques capable of identifying turn-organization regularities associated with conflict. The only manual step of the process is the segmentation of the conversations into turns (time intervals during which only one person talks) and overlapping speech segments (time intervals during which several persons talk at the same time). The rest of the process takes place automatically and the results show that conflictual exchanges can be detected with Precision and Recall around 70% (the experiments have been performed over 6 h of political debates). The approach brings two main benefits: the first is the possibility of analyzing potentially large amounts of conversational data with a limited effort, the second is that the model parameters provide indications on what turn-regularities are most likely to account for the presence of conflict.  相似文献   
88.
The shared intersubjective space in which we live since birth enables and bootstraps the constitution of the sense of identity we normally entertain with others. Social identification incorporates the domains of action, sensations, affect, and emotions and is underpinned by the activation of shared neural circuits. A common underlying functional mechanism—embodied simulation—mediates our capacity to share the meaning of actions, intentions, feelings, and emotions with others, thus grounding our identification with and connectedness to others. Social identification, empathy, and “we-ness” are the basic ground of our development and being. Embodied simulation provides a model of potential interest not only for our understanding of how interpersonal relations work or might be pathologically disturbed but also for psychoanalysis. The hypothesis is that embodied simulation is at work within the psychoanalytic setting between patient and analyst. The notions of projective identification and the interpersonal dynamic related to transference and countertransference can be viewed as instantiations of the implicit and prelinguistic mechanisms of the embodied simulation-driven mirroring mechanisms here reviewed.  相似文献   
89.
90.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号