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241.
The purpose of present study was to investigate differences in media violence exposure between groups of adolescents with and without Disruptive Behavior Disorders with Aggressive Features, using a case‐controlled design and multimethod assessment. Samples of 27 adolescents aged 13‐17 with Disruptive Behavior Disorder with Aggressive Features and 27 age‐gender‐IQ matched controls completed a semistructured interview about exposure to violence on television and video games; parents completed a corresponding questionnaire measure. Moderate intercorrelations were found between most self‐ and parent‐report television and video game violence exposure measures. Compared to control adolescents, adolescents with Disruptive Behavior Disorder with Aggressive Features had higher aggregate media violence exposure, higher exposure to video game violence, and higher parent‐reported exposure to television violence. Results show that adolescents and parents agree about the adolescent's level of media violence exposure, that exposure to violence on television tends to be accompanied by exposure to violence in video games, and that the association between media violence exposure and Disruptive Behavior Disorder with Aggressive Features is not due to a spurious effect of gender or IQ. Aggr. Behav. 31:000–000, 2005. © 2005 Wiley‐Liss, Inc.  相似文献   
242.
Are human individuals universally seen to be more real entities (or more entitative, to use Campbell's, 1958, term) than social groups? Although the individual may be seen to be more entitative than social groups in the West, it is unclear whether this is the case in other cultures, especially in East Asia. Two aspects of perceived entitativity are distinguished: psychological essentialism (belief in the presence of essence‐like unchangeable properties) and agency (perception that a social entity is an agent), and examined for four social targets (individual, family, friendship group, and society) in three English‐speaking cultures (Australia, UK, and USA), three East Asian cultures (Hong Kong, Japan, and Korea), and two continental European cultures (Belgium and Germany). In all cultures, the individual person was seen to possess essence‐like unchangeable characteristics more than social groups (i.e. essentialized). As for agency, the individual person was seen to be more agentic than groups in Western cultures, but both individuals and groups were conferred an equal level of agency in East Asia. Individuals may be universally more essentialized than friendship groups and societies, but not always seen to be more agentic, than social groups. Implications of the results for conceptions of individualism and collectivism are discussed. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   
243.
Conclusion This article has provided, through reference to recent research, insights into the ways that people are using their mobile phones in their everyday lives and in particular it has explored and examined the concept of emotional attachment to the mobile phone. In offering some explanations for this seemingly unique behaviour it has highlighted the role of the social groups or buddy groups as the focus for the emotional attachment. The constant changes that occur in people’s everyday lives frequently involve the use of mobile phones—even if the people do not have one of their own. The rearranging of appointments, the casual setting up of new ones, the relationships between lovers conducted by text and the reassuring contact between families all have some effect on the individual’s autopoiesis. The multiple roles of the mobile phone in everyday life adds to the complexity of the debate but underlying the functional purposes is this constant and increasing emotional attachment. The assertion that this is in part due to the senses being pierced by all that the device engenders offers some explanation for this emotional attachment and is certainly an area for further study within the mobile communications social sciences and engineering communities. Specialising in the social shaping of mobile communications, she is also studying for a PhD. Prior to joining DWRC in 2001 she worked for twenty years in the European mobile communications industry.  相似文献   
244.
In two studies, we investigate the differential influence of perceived group and personal discrimination on self‐esteem in the context of the Rejection–Identification model (Branscombe, Schmitt, & Harvey, 1999 ). We first polled a group of African immigrants and found that whereas personal discrimination was negatively related to personal self‐esteem, group discrimination was positively associated with it. As expected, identification served as a buffer between personal discrimination and self‐esteem. We replicated these effects in a second study using women as our respondents. These results suggest that perceiving group discrimination may be positively related to self‐esteem because people feel less alone in their plight, thereby alleviating the ill‐effects of exclusion. We discuss these results in relation to both the Rejection–Identification model and the discounting hypothesis (Crocker & Major, 1989 ). Copyright © 2006 John Wiley & Sons, Ltd.  相似文献   
245.
Vincent Girin 《Médecine & Droit》2019,2019(159):142-144
Information obligation on medical acts during medical examination is on the whole of the examination. The idea of information on each act seems to be swept over. Despite the age of the facts, the implication of the decision can be seen in the Universal national service project.  相似文献   
246.
In this study we explore the mediating role of emotions in the process of becoming a politically informed citizen. Contrary to previous studies, we expect that anger and anxiety will have much different effects on this process. We suspect the role of anxiety is somewhat unique even among negative emotions as mediator of the causal effect of political threats on information seeking and learning. In addition, we speculate that anxiety should improve the quality of information seeking, not just its quantity. In one experiment, we induce emotions directly and find that while anger, enthusiasm, and anxiety can lead people to claim they will pay attention to the campaign, anger actually depresses total information seeking. In a second experiment, we examine the impact of realistic political threats and find that exposure triggers several emotions but that only anxiety boosts information seeking and learning.  相似文献   
247.
Two experiments were conducted in order to examine how different bilateral motor activations of the approach and avoidance motivational systems influenced participants' evaluations of valenced stimuli (figurative expressions and pictures of everyday situations). The first Study (Study 1) showed that participants judged valenced expressions according to the motor congruence model put forward by Cretenet and Dru (2004). This may depend on the compatibility of the valenced stimuli with the congruency of the bilateral motor behaviors that involved two unilateral motor behaviors that are congruent to each other. These results were duplicated in Study 2 with the use of valenced pictures taken from the International Affective Picture System. The overall results shed new light on the influence of motor behaviors on judgments, by determining the motor system as operative in evaluative mechanisms, and not merely a simple executive function of higher cognitive processes.  相似文献   
248.
249.
The two experiments presented here study perceptual processes implemented by chess players in situations related to their domain of expertise. The aim was to determine how patterns are perceived as a function of their strategic value when players acquire expertise. In this study, conducted on novice and more experienced players, it is hypothesized that with acquisition of expertise players would quickly encode familiar patterns and then rapidly focus their attention on patterns with a higher immediate strategic value. In Experiment 1, participants had to carry out a change-detection task that used the "flicker paradigm". The results showed that during the perception of standard chess positions, experienced players--but not novices--quickly focused their attention on the most strategic patterns. In Experiment 2, experienced players and novices carried out a recognition task after having encoded chess positions for 1 or 5 s. The results indicated early encoding of familiar patterns without immediate strategic value, followed by the encoding of more strategic patterns. Taken together, the results of these two experiments are consistent with the results by both de Groot and Gobet (1996) and McGregor and Howes (2002) about the strategic content of Chase and Simon's chunks (Chase & Simon, 1973b).  相似文献   
250.
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