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71.
72.
Maria Jesús Blasco Gemma Vilagut Jos Almenara Miquel Roca Jos Antonio Piqueras Andrea Gabilondo Carolina Lagares Victoria Soto‐Sanz Itxaso Alayo Carlos G. Forero Enrique Echeburúa Margalida Gili Ana Isabel Cebri Ronny Bruffaerts Randy P. Auerbach Matthew K. Nock Ronald C. Kessler Jordi Alonso 《Suicide & life-threatening behavior》2019,49(3):881-898
73.
Young Deceivers: Executive Functioning and Antisocial Lie‐telling in Preschool Aged Children 下载免费PDF全文
Shanna Williams Karissa Leduc Angela Crossman Victoria Talwar 《Infant and child development》2017,26(1)
The present study examined the emergence of antisocial lie‐telling in very young children. Lie‐telling was studied in relation to executive functioning skills and children's abilities to identify both truths and lies. A total of 65 children (Mage in months = 31.75, SD = 1.87) participated in a modified temptation resistance paradigm (TRP; designed to elicit spontaneous lies). Executive functioning was measured through an inhibitory control task and a forward search planning task. The Truth/Lie Identification task was administered (Lyon, Carrick, & Quas, 2010 ) to measure children's abilities to accurately distinguish truths and lies. During the TRP, a total of 89.23% children peeked at the toy when a research assistant left the room, and of those children, 29.31% lied to the research assistant. Significant differences on executive functioning measures were found between lie‐tellers and confessors, as well as for the Truth/Lie Identification task. Lie‐tellers had higher scores on measures of inhibitory control and forward search planning. Lie‐tellers also had higher accuracy on the Truth/Lie Identification task than confessors. This study provides a unique contribution to the literature by examining 2.5‐year‐old children's emerging lie‐telling abilities, a relatively understudied age during which fledgling lie‐telling emerges. Copyright © 2016 John Wiley & Sons, Ltd. 相似文献
74.
Searching for icons, symbols, or signs is an integral part of tasks involving computer or radar displays, head-up displays in aircraft, or attending to road traffic signs. Icons therefore need to be designed to optimize search times, taking into account the factors likely to slow down visual search. Three factors likely to adversely affect visual search were examined: the time of day at which search was carried out, the visual complexity of the icons, and the extent to which information features in the icon were grouped together. The speed with which participants searched icon arrays for a target was slower early in the afternoon, when icons were visually complex and when information features in icons were not grouped together to form a single object. Theories of attention that account for both feature-based and object-based search best explain these findings and are used to form the basis for ways of improving icon design. 相似文献
75.
76.
Fogel VA Miltenberger RG Graves R Koehler S 《Journal of applied behavior analysis》2010,43(4):591-600
Childhood obesity, which is due in part to lack of physical activity, is a serious concern that requires the attention of the behavioral community. Although excessive video game play has been noted in the literature as a contributor to childhood obesity, newer video gaming technology, called exergaming, has been designed to capitalize on the reinforcing effects of video games to increase physical activity in children. This study evaluated the effects of exergaming on physical activity among 4 inactive children in a physical education (PE) classroom. Results showed that exergaming produced substantially more minutes of physical activity and more minutes of opportunity to engage in physical activity than did the standard PE program. In addition, exergaming was socially acceptable to both the students and the PE teacher. Exergaming appears to hold promise as a method for increasing physical activity among inactive children and might be a possible intervention for childhood obesity. 相似文献
77.
Michael W. Kraus Serena Chen Victoria A. Lee Laura D. Straus 《Journal of experimental social psychology》2010,46(6):1067-1073
Transference occurs when a perceiver's representation of a significant other is activated and applied to a new target person (Andersen & Chen, 2002). Extending past research, it was hypothesized that transference occurs even when a target person possesses a core feature—namely, group membership status—that is inapplicable to the relevant significant-other representation. Supporting this, transference led perceivers to make representation-consistent memory and evaluation judgments about a target—regardless of whether the target's political (experiment 1) or ethnic (experiment 2) group membership was the same or different from that of the relevant significant other. Moreover, in experiment 2, perceivers undergoing transference involving a positively evaluated significant other behaved more positively toward the target even when the target was from an ethnic out-group. The results represent initial evidence of transference processes occurring across group boundaries. Implications for transference and the reduction of out-group bias are discussed. 相似文献
78.
Previous accounts of the memory distortion known as the change-of-standard effect hypothesize that participants form a relative impression of a target at encoding and later use that impression with the average
of all items to recall the target (Higgins & Lurie, 1983). In three experiments, we investigated the standard and the integration
of the standard with the relative impression. Experiments 1 and 2 show that participants’ subjective average at recall is
distorted toward recent stimuli: It is computed when required and is therefore affected by the items’ accessibility at that
time. Furthermore, the impression’s influence on recall is relatively small when the context changes between encoding and
decoding. Experiment 3 shows that this change in the impression’s influence occurs only when the participant integrates information
across sessions, suggesting that such tasks make participants aware of the changed context and cause them to adjust the use
of their impression in recalling the target. 相似文献
79.
Michael D. Mumford David P. Costanza K. Victoria Threlfall Wayne A. Baughman Roni Reiter‐Palmon 《创造力研究杂志》2013,25(4):365-389
Problem‐construction and problem‐finding activities have been shown to have a marked impact on creative achievement. Although cognitive operations play an important role in problem construction, there is reason to suspect that personality variables might influence effective process application. In the present study we constructed measures of personality characteristics that might influence adaption to novel, ill‐defined tasks. These measures were administered to 250 undergraduates who were also asked to complete a problem‐construction task. A series of discriminant analyses indicated that personality variables could be used to identify individuals who generated high‐quality, original problems. The implications of our findings for understanding exactly how personality variables interact with cognitive operations in the problem‐construction process are discussed. 相似文献
80.
Probably due to the rarity of the disorder and the general inability of catatonic patients to cooperate with standardized assessment, no data exist documenting the psychological features associated with catatonic schizophrenia that may appear on psychological tests. This study utilized standard assessment techniques to examine clinical hypotheses regarding the psychogenic correlates of catatonic conditions from the performance of one man on psychological tests. In accordance with previous theory, test findings indicated frequent constriction, rigidity, and negativism in conjunction with compulsive traits. Experiences of cognitive and self-fragmentation were juxtaposed with a formal, mechanistic body ego; disorganization and discontinuity were countered with attempts at self-cohesion. Depressed feelings and human interest were apparent, although interpersonal relatedness was frequently characterized by an avoidant, distancing style. 相似文献