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Research regarding how people monitor their learning has shown that ease of processing strongly guides people’s judgments of learning (JOLs). However, the desirable difficulties concept (Bjork, 1994) suggests that studying information that is less fluent can result in greater learning. Currently, it is unclear whether people are aware of the potential benefits of desirable difficulties during learning. To address this, in Experiment 1, participants studied inverted and upright words and also made JOLs. While participants’ JOLs did not differ for inverted and upright words, recall was greater for inverted words. Experiment 2 used several study–test cycles in which participants could potentially learn about the beneficial effects of processing inverted words with task experience, and similar results were obtained. Thus, reading inverted words requires processing that enhances recall, but memory predictions do not differentiate between upright and inverted words. We interpret these results in terms of processing fluency, desirable difficulties, and theories of metacognitive monitoring.  相似文献   
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The use of in-vehicle touch screen devices is currently common in both military and civilian vehicles; despite this, the effects of motion on touch screen device operation within vehicles remains largely unexplored. This article describes a study that examined, using driving simulation, the influences of motion on performance, workload and usability when using a touch screen in-vehicle battle management system. Acting in the role of battle management system operator, 20 participants undertook four simulated drives, two under high motion (representative of an unsealed road) and two under normal motion (representative of a sealed road), whilst performing various battle management tasks. In the high motion condition, lower accuracy and longer task completion times were found, along with greater levels of subjective and physiological workload and lower levels of perceived device usability, when compared to the normal motion condition. The findings indicate that, compared to normal motion, the high motion condition impaired key aspects of battle management system operation. In closing, the importance of considering motion and its effects during touch screen system design is discussed.  相似文献   
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Prehension movements of the right hand were recorded in a right-handed man (AC), with an injury to the left posterior parietal cortex (PPC) and with a section of the left half of the splenium. The kinematic analysis of AC's grasping movements in direct and perturbed conditions was compared to that of five control subjects. A novel effect in prehension was revealed--a hemispace effect--in healthy controls only. Movements to the left hemispace were faster, longer, and with a smaller grasp aperture; perturbation of both object position and distance resulted in the attenuation of the direction effect on movement time and the time to velocity peak, with a reverse pattern in the time to maximum grip aperture. Nevertheless, the correlation between transport velocity amplitude and grasp aperture remained stable in both perturbed and non-perturbed movements, reflecting the coordination between reaching and grasping in control subjects. In contrast, transport and grasp, as well as their coordination in both direct and perturbed conditions, were negatively affected by the PPC and splenium lesion in AC, suggesting that transport and grasp rely on two functionally identifiable subsystems.  相似文献   
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Consciousness is traditionally defined in mental or psychological terms. In trying to find its neural basis, introspective or behavioral observations are considered the gold standard, to which neural measures should be fitted. I argue that this poses serious problems for understanding the mind-brain relationship. To solve these problems, neural and behavioral measures should be put on an equal footing. I illustrate this by an example from visual neuroscience, in which both neural and behavioral arguments converge towards a coherent scientific definition of visual consciousness. However, to accept this definition, we need to let go of our intuitive or psychological notions of conscious experience and let the neuroscience arguments have their way. Only by moving our notion of mind towards that of brain can progress be made.  相似文献   
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Pambuccian  Victor 《Studia Logica》2004,77(3):385-411
We provide a quantifier-free axiom system for plane hyperbolic geometry in a language containing only absolute geometrically meaningful ternary operations (in the sense that they have the same interpretation in Euclidean geometry as well). Each axiom contains at most 4 variables. It is known that there is no axiom system for plane hyperbolic consisting of only prenex 3-variable axioms. Changing one of the axioms, one obtains an axiom system for plane Euclidean geometry, expressed in the same language, all of whose axioms are also at most 4-variable universal sentences. We also provide an axiom system for plane hyperbolic geometry in Tarski's language L B which might be the simplest possible one in that language.  相似文献   
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Partial report methods have shown that a large-capacity representation exists for a few hundred milliseconds after a picture has disappeared. However,change blindness studies indicate that very limited information remains available when a changed version of the image is presented subsequently. What happens to the large-capacity representation? New input after the first image may interfere, but this is likely to depend on the characteristics of the new input. In our first experiment, we show that a display containing homogeneous image elements between changing images does not render the largecapacity representation unavailable. Interference occurs when these new elements define objects. On that basis we introduce a new method to produce change blindness: The second experiment shows that change blindness can be induced by redefining figure and background, without an interval between the displays. The local features (line segments) that defined figures and background were swapped, while the contours of the figures remained where they were. Normally, changes are easily detected when there is no interval. However, our paradigm results in massive change blindness. We propose that in a change blindness experiment, there is a large-capacity representation of the original image when it is followed by a homogeneous interval display, but that change blindness occurs whenever the changed image forces resegregation of figures from the background.  相似文献   
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Several studies have shown significant correlations among factors such as sex, age, and hormone levels with performance on mental rotation tasks. To perform spatial rotation also seems to be related to cognitive abilities such as musical skills. The present experiment investigated a possible relationship for enhanced spatial abilities, as observed in near-sighted subjects, with mental rotation performance. 39 near-sighted and 21 normal-sighted subjects were tested on a mental rotation task using two-dimensional representations of three-dimensional objects. Near-sighted subjects displayed fewer errors in possible rotations than normal-sighted subjects. There was no difference in errors between groups in identification of mirror images ("impossible rotations"). Results were interpreted in terms of a relation between enhanced reliance on nonvisual information by near-sighted subjects and improved spatial representation.  相似文献   
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