首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   727篇
  免费   45篇
  2024年   2篇
  2023年   5篇
  2022年   11篇
  2021年   17篇
  2020年   17篇
  2019年   22篇
  2018年   29篇
  2017年   33篇
  2016年   34篇
  2015年   22篇
  2014年   22篇
  2013年   77篇
  2012年   47篇
  2011年   53篇
  2010年   31篇
  2009年   25篇
  2008年   53篇
  2007年   44篇
  2006年   51篇
  2005年   35篇
  2004年   21篇
  2003年   15篇
  2002年   19篇
  2001年   5篇
  2000年   9篇
  1999年   2篇
  1998年   4篇
  1997年   6篇
  1996年   2篇
  1995年   4篇
  1994年   6篇
  1993年   4篇
  1992年   2篇
  1991年   5篇
  1990年   2篇
  1989年   2篇
  1988年   3篇
  1987年   2篇
  1984年   2篇
  1982年   3篇
  1980年   2篇
  1979年   2篇
  1975年   2篇
  1974年   2篇
  1973年   2篇
  1970年   3篇
  1968年   1篇
  1967年   2篇
  1964年   1篇
  1962年   1篇
排序方式: 共有772条查询结果,搜索用时 31 毫秒
141.
142.
The role of context in object recognition   总被引:10,自引:0,他引:10  
In the real world, objects never occur in isolation; they co-vary with other objects and particular environments, providing a rich source of contextual associations to be exploited by the visual system. A natural way of representing the context of an object is in terms of its relationship to other objects. Alternately, recent work has shown that a statistical summary of the scene provides a complementary and effective source of information for contextual inference, which enables humans to quickly guide their attention and eyes to regions of interest in natural scenes. A better understanding of how humans build such scene representations, and of the mechanisms of contextual analysis, will lead to a new generation of computer vision systems.  相似文献   
143.
Interaction design of mobile systems is a complex activity because it requires considering new usability and user experience aspects in order to exploit the peculiar characteristics of mobile devices, such as their pervasive and ubiquitous nature. This paper discusses issues about designing, developing and evaluating mobile systems. Italy has a rich cultural heritage, and the focus in this study is on the design of systems that enable interactive exploration of historical sites, not only for enhancing the user experience but also for learning purposes. The experience of the researchers at the Interaction, Visualisation and Usability lab, University of Bari, Italy, in designing a mobile learning system, called Explore!, which supports young students learning ancient history during a visit to archaeological parks, is reported. The evaluation of Explore! through systematic field studies shows that the adopted approach is able to transform the visit to archaeological parks into a more complete and culturally rich experience.  相似文献   
144.
ABSTRACT— In this research, we varied the composition of 4-member groups. One third of the groups consisted exclusively of "locomotors," individuals predominantly oriented toward action. Another third of the groups consisted exclusively of "assessors," individuals predominantly oriented toward evaluation. The final third of the groups consisted of a mix of locomotors and assessors. We found that the groups containing only locomotors were faster than the groups containing only assessors, and the groups containing only assessors were more accurate than the groups containing only locomotors. The groups containing a mix of assessors and locomotors were as fast as the groups containing only locomotors and as accurate as the groups containing only assessors. These results echo findings at the individual level of analysis, and suggest that the testing and action components of operating systems independently contribute to performance both intra- and interpersonally.  相似文献   
145.
The present study examined the influence of two regulatory mode concerns—a locomotion concern with movement from state to state and an assessment concern with making comparisons—on choices between immediate and delayed (from 2 to 6 weeks) money rewards. Regulatory mode orientation was induced by means of a priming procedure. We predicted that the choices in the assessment condition would be less impulsive and more far‐sighted than those in the locomotion condition. After taking into account the effects of amount of early reward, length of delay and increase in delayed reward—all of which were in the direction of previous studies—this regulatory mode prediction was supported. Our findings suggest that it might be possible to induce more far‐sighted (or economically rational) inter‐temporal choices by means of instructions that induce an assessment orientation independent of stable inter‐individual differences in discount rate. Copyright © 2009 John Wiley & Sons, Ltd.  相似文献   
146.
147.
In the present study, we proposed a modification in one of the most frequently applied effect-size procedures in single-case data analysis: the percentage of nonoverlapping data. In contrast with other techniques, the calculus and interpretation of this procedure are straightforward and can be easily complemented by visual inspection of the graphed data. Although the percentage of nonoverlapping data has been found to perform reasonably well in N = 1 data, the magnitude of effect estimates that it yields can be distorted by trend and autocorrelation. Therefore, the data-correction procedure focuses on removing the baseline trend from data prior to estimating the change produced in the behavior as a result of intervention. A simulation study was carried out in order to compare the original and the modified procedures in several experimental conditions. The results suggest that the new proposal is unaffected by trend and autocorrelation and that it can be used in case of unstable baselines and sequentially related measurements.  相似文献   
148.
We tested the hypothesis that ruminating about a previous aggressive prime interacts with a subsequent minor frustration to augment aggression. Sixty participants watched a video showing a murder during a bank robbery (the aggressive prime). Those in the rumination condition were asked to write about the video for 20 min. In the no rumination condition, participants were given 20 min to complete an irrelevant task. Participants were then either frustrated or not frustrated. Our results supported the main hypothesis. Relative to the control condition, neither rumination nor frustration alone impacted aggression. Rumination, in combination with a minor frustration, however, increased the recommended prison sentence towards the targets. We discuss the implications of our findings.  相似文献   
149.
Diane Antonio 《Sophia》2001,40(2):47-65
Julian of Norwich (b. 1342) anticipated the ontological and epistemological work on sexed embodiment pioneered in the work of Merleau-Ponty and Irigaray in the 20th century. Her epistemology of sensual ‘showings’ helped reconfigure women’s embodiment and speech acts (‘bodytalk’): by recognizing cognitive emotions and the knowledge-producing body; and by envisioning the intertwining of human flesh with All That Is. The paper next examines Merleau-Ponty’s somatic discourse on the chiasmic flesh, which leads to a discussion of Irigaray’s work on poetic mimesis.  相似文献   
150.
The factorial structure and invariance of the BIS/BAS scales of Carver and White were assessed across three samples from the USA, UK, and Italy. Previous validation studies of the BIS/BAS scales relied on individual samples drawn from English‐speaking populations only and failed to formally assess generalizability. The current study shows that the four‐factor structure proposed by Carver and White—i.e. one BIS and three BAS facets—achieved satisfactory psychometric properties in all three samples and that measurement invariance was obtained across countries. Latent mean differences due to gender and country were also investigated. Theoretical issues concerning the validity of the BIS/BAS scales are addressed. Copyright © 2001 John Wiley & Sons, Ltd.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号