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941.
An Extended Two-Way Euclidean Multidimensional Scaling (MDS) model which assumes both common and specific dimensions is described and contrasted with the standard (Two-Way) MDS model. In this Extended Two-Way Euclidean model then stimuli (or other objects) are assumed to be characterized by coordinates onR common dimensions. In addition each stimulus is assumed to have a dimension (or dimensions) specific to it alone. The overall distance between objecti and objectj then is defined as the square root of the ordinary squared Euclidean distance plus terms denoting the specificity of each object. The specificity,s j , can be thought of as the sum of squares of coordinates on those dimensions specific to objecti, all of which have nonzero coordinatesonly for objecti. (In practice, we may think of there being just one such specific dimension for each object, as this situation is mathematically indistinguishable from the case in which there are more than one.)We further assume that ij =F(d ij ) +e ij where ij is the proximity value (e.g., similarity or dissimilarity) of objectsi andj,d ij is the extended Euclidean distance defined above, whilee ij is an error term assumed i.i.d.N(0, 2).F is assumed either a linear function (in the metric case) or a monotone spline of specified form (in the quasi-nonmetric case). A numerical procedure alternating a modified Newton-Raphson algorithm with an algorithm for fitting an optimal monotone spline (or linear function) is used to secure maximum likelihood estimates of the paramstatistics) can be used to test hypotheses about the number of common dimensions, and/or the existence of specific (in addition toR common) dimensions.This approach is illustrated with applications to both artificial data and real data on judged similarity of nations.  相似文献   
942.
This experiment assessed the efficacy of proprioceptive and visual information for the performance of "vertical position" by synchronized swimmers. Three skill groups of 5 senior, 5 intermediate, and 5 novice synchronized swimmers performed 40 vertical positions under four conditions. The conditions were: self-initiated with and without vision, and following experimenter perturbation, with and without vision. The dependent measure was degrees of error from true vertical. Analysis indicated that either proprioception or proprioception and vision may be used in performing vertical positions. A significant main effect was found among skill groups.  相似文献   
943.
Dynamic attending and responses to time   总被引:6,自引:0,他引:6  
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944.
Visual search and stimulus similarity   总被引:50,自引:0,他引:50  
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945.
Starting from earlier results that self-caused long-term failure improved performance, this experiment tested the effect of "working conditions" as well as successes and failures succeeding the experience of long-term success and long-term failure. 64 subjects participated in recognition tests, composed of 9 tasks (with 42 stimuli each), to be solved within five different experimental sessions. Subjects received false feedback concerning each judgement. The feedback was designed to correspond to Kelley's informational requirements for self-attributions. Results clearly show an impairment of performances within new "working conditions" if successes succeed long-term failure or long-term success. Failure succeeding long-term failure in new "working conditions", on the other hand, improves performance. Different attribution theories' capacity to explain these results is discussed.  相似文献   
946.
In an experimental investigation it is demonstrated that motor behavior-in contrast to the opinion forwarded in the literature-is not only elicitable by means of direct persuasion, but also to a great extend by mere indirect suggestion, (feigning of stimuli). A differential investigation of these effects provided evidence that reactions to feigned stimuli are highly person specific and relatively homogenous concerning the respective instruments whereas objective stimuli lead to reactions relatively specific for the respective instrument applied. The findings are interpreted as an analog on to placebo-effects in the area of motor behavior. Their extend may be seen as an argument for a stronger concern with subjective reaction tendencies in this field.  相似文献   
947.
The development of problem-solving skills from novices to advanced subjects in dependence of the competence level of the opponent is examined in a two-person zero-sum game (Othello). In a repeated-measurement design 18 Ss. (6 Ss in 3 groups) played 10 games against one of three opponent-strategies (implemented on a computer): one "expertlike" strategy, which uses domain specific knowledge and local heuristics (minimax-algorithm with alpha-beta pruning); one "novicelike" strategy, in which global, domain independent problem solving strategies (means-ends analysis, goal-reduction) are implemented; and one strategy, which contradicts the supposed heuristics of the novices, but which results in a "weak" performance (minimization in move-selection). Contrary to our assumptions no significant effects of experience could be verified (win versus loss during single runs). An experience dependent differentiation of global problem solving strategies could not be shown for any of the groups. Neither could a general improving effect of the model for acquiring local, task specific heuristics be proved.  相似文献   
948.
949.
Creating new memories that are quickly accessed and confidently held   总被引:1,自引:0,他引:1  
In two experiments involving a total of 542 subjects, a series of slides depicting a burglary was shown. After the initial event, subjects were exposed to one or more narratives about the event that contained some misinformation or neutral information about four critical details. Finally, subjects were tested on their memories of what they saw, and their reaction times and confidence levels were measured. When subjects took a standard test in which the misinformation item was a possible response option, they responded very quickly and confidently when making this incorrect choice. Misled subjects responded as quickly and confidently to these "unreal" memories as they did to their genuine memories. It does not seem, then, that the misinformation effect arises from a large proportion of subjects who must resolve a conflict between two memories when they are tested, a conflict that would be expected to take time. When subjects took a modified test in which the misinformation item was not a possible response, misled subjects were as accurate as were controls, but they responded more slowly, regardless of whether they ultimately chose the right or wrong option. These findings indicate that misinformation does introduce some form of interference not detected by a simple test of accuracy.  相似文献   
950.
The paper is concerned with a model for subjective time estimation as determined by processing effort and number of changes. In a previous paper, a proposal was made that should solve a problem of confounded variables in the area of time estimation. An experimental design was developed to allow for the independent manipulation of processing effort and number of changes. It is shown that this proposal is valid only under the assumption that Stevens' law holds with exponent one. Therefore, another way of conceptualizing this problem is advanced in which one asks for the relative impact of processing effort and change on the parameters of Stevens' law. It can be demonstrated that this law yields considerable fit despite interindividual differences.  相似文献   
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