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71.
Are sisters of twin brothers behaviorally or physiologically masculinized? Prenatal exposure to their brothers' androgens and postnatal socialization experiences unique to girls growing up with twin brothers might influence their attitudes, pubertal development, and reproductive histories. To investigate, we studied age- and cohort-matched samples of Finnish sisters from same-sex and opposite-sex twin pairs. Using data from two ongoing longitudinal studies of consecutive birth cohorts of Finnish twins, we assessed pubertal development at ages 11 and 14 and endorsement of attitudes associated with femininity at age 16. We also studied fertility in Finnish women from same- and opposite-sex twin pairs born from 1958 through 1971, obtaining information on their child-bearing histories when they were ages 15 to 28. Results of each comparison were unambiguously negative: There was no evidence of differences between sisters from same- and opposite-sex twin pairs, and thus, no evidence of either androgenization or cross-sex socialization.  相似文献   
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Experts with video game experience, in contrast to non-experienced persons, are superior in multiple domains of visual attention. However, it is an open question which basic aspects of attention underlie this superiority. We approached this question using the framework of Theory of Visual Attention (TVA) with tools that allowed us to assess various parameters that are related to different visual attention aspects (e.g., perception threshold, processing speed, visual short-term memory storage capacity, top-down control, spatial distribution of attention) and that are measurable on the same experimental basis. In Experiment 1, we found advantages of video game experts in perception threshold and visual processing speed; the latter being restricted to the lower positions of the used computer display. The observed advantages were not significantly moderated by general person-related characteristics such as personality traits, sensation seeking, intelligence, social anxiety, or health status. Experiment 2 tested a potential causal link between the expert advantages and video game practice with an intervention protocol. It found no effects of action video gaming on perception threshold, visual short-term memory storage capacity, iconic memory storage, top-down control, and spatial distribution of attention after 15 days of training. However, observations of a selected improvement of processing speed at the lower positions of the computer screen after video game training and of retest effects are suggestive for limited possibilities to improve basic aspects of visual attention (TVA) with practice.  相似文献   
73.
Optimal matching is a method for the analysis of sequential data. It allows researchers to detect patterns in career sequences or occupational trajectories. We first give a brief introduction to the method and review the existing career literature that employs optimal matching. To examine which data properties are required for optimal matching analysis, we conducted Monte Carlo simulations of career sequences with varying parameters for sequence length, sample size and missing items. We find that sequence length is the relevant factor for correct results, while sample size does not substantially affect result quality. Another important finding is that sequences with up to 30% elements missing can be used for optimal matching analysis. We also show which settings for the optimal matching procedure deliver the best results.  相似文献   
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Decision making in the Ultimatum game requires the resolution of conflicts between economic self-interest and fairness intuitions. Since cognitive control processes play an important role in conflict resolution, the present study examined how control processes that are triggered by conflicts between fairness and self-interest in unfair offers affect subsequent decisions in the Ultimatum game. Our results revealed that more unfair offers were accepted following previously unfair, compared to previously fair offers. Interestingly, the magnitude of this conflict adaptation effect correlated with the individual subjects' focus on economic self-interest. We concluded that conflicts between fairness and self-interest trigger cognitive control processes, which reinforce the focus on the current task goal.  相似文献   
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Applying the framework of ecological rationality, the authors studied the adaptivity of group decision making. In detail, they investigated whether groups apply decision strategies conditional on their composition in terms of task‐relevant features. The authors focused on the recognition heuristic, so the task‐relevant features were the validity of the group members' recognition and knowledge, which influenced the potential performance of group strategies. Forty‐three three‐member groups performed an inference task in which they had to infer which of two German companies had the higher market capitalization. Results based on the choice data support the hypothesis that groups adaptively apply the strategy that leads to the highest theoretically achievable performance. Time constraints had no effect on strategy use but did have an effect on the proportions of different types of arguments. Possible mechanisms underlying the adaptive use of recognition in group decision making are discussed.  相似文献   
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We used eye tracking to quantify the extent to which combinations of salient contrasts (orientation, luminance, and movement) influence a central salience map that guides eye movements. We found that luminance combined additively with orientation and movement, suggesting that the salience system processes luminance somewhat independently of the two other features. On the other hand, orientation and movement together influenced salience underadditively, suggesting that these two features are processed nonindependently. This pattern of results suggests that the visual system does not sum sources of salience linearly, but treats some sources of salience as redundant.

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Research involving hidden‐profile tasks suggests that groups typically fail to detect hidden profiles. In previous studies, group members always considered the alternatives in the choice tasks prior to joining the group and, thus, entered discussions with preformed preferences (predecided groups). We set up a new condition, in which group members received their information regarding the choice alternatives at the beginning of their group session (naïve groups). When information was provided in the form of common rather than in the form of unique cues, naïve groups detected the hidden profile throughout. The results indicate that naïve groups are able to detect hidden profiles.  相似文献   
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