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31.
Enkvist T Newell B Juslin P Olsson H 《Journal of experimental psychology. Learning, memory, and cognition》2006,32(1):163-179
Previous studies have suggested better learning when people actively intervene rather than when they passively observe the stimuli in a judgment task. In 4 experiments, the authors investigated the hypothesis that this improvement is associated with a shift from exemplar memory to cue abstraction. In a multiple-cue judgment task with continuous cues, the data replicated the improvement with intervention and participants who experimented more actively produced more accurate judgments. In a multiple-cue judgment task with binary cues, intervention produced poorer accuracy and participants who experimented more actively produced poorer judgments. These results provide no support for a representational shift but suggest that the improvement with active intervention may be limited to certain tasks and environments. 相似文献
32.
This research aimed at validating two self-report composite rating scales of core affect that are useful when quick assessments are required, for instance, of current mood or recalled, anticipated, and experienced emotional reactions. The ratings were derived from the Swedish Core Affect Scales (SCAS) comprising six self-report rating scales of the two orthogonal dimensions of core affect, valence (unpleasantness-pleasantness) and activation (quietness-excitement). In three samples of university students who were requested to rate current moods, affect-inducing sounds, or affect-inducing pictures, the composite ratings were compared to SCAS, two widely used graphical rating scales of valence and activation, and skin conductance responses and the acceleratory peak of heart rate. Three different rating formats were also compared. The results showed that the composite ratings were reliable and yielded the expected correlations with the other ratings and with the physiological affect indicators. No effects of rating format were detected. It is concluded that the composite ratings of valence and activation may be used if quick assessments are called for. Choices can be made of any of three rating formats depending on purpose with the assessments. 相似文献
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Cecilia Jakobsson Bergstad Amelie Gamble Olle Hagman Merritt Polk Tommy G?rling Dick Ettema Margareta Friman Lars E. Olsson 《Applied research in quality of life》2012,7(1):49-62
A survey of a random sample of 1,330 Swedish residents assessed the relationships between affect associated with performance
of routine out-of-home activities, mood, and judgments of life satisfaction (cognitive subjective wellbeing, CSWB). Regression
analyses showed that sociodemographic variables accounted for most variance in CSWB (7%) and least in mood (2%). In agreement
with previous research, CSWB increased with income, employment, and cohabiting with a spouse, and had a U-formed relationship
with age. Affect associated with routine activities accounted for more variance than the socio-demographic variables in mood
(30%) and in CSWB (13%). Mood partially mediated the effect on CSWB of affect associated with the activities. The results
suggest that future policy-related research should consider the possibility that community-provided resources that facilitate
performance of routine out-of-home activities would increase life satisfaction. 相似文献
35.
Lars‐Olof Johansson Daniel Eek Tuomo Caprali Tommy Gärling 《Journal of applied social psychology》2010,40(2):473-495
In a survey questionnaire, 81 Swedish managers working in the private and public sectors were presented with scenarios in which a manager chose among inefficient (i.e., economically worse) alternatives, implying equal rewards to subordinates; and efficient (i.e., economically better) alternatives, implying unequal rewards. The managers also rated 26 different emotion words, describing their responses to the inequality of rewards in the scenarios. The results showed stronger outward‐directed and inward‐directed negative emotions, and weaker inward‐directed positive emotions when the inequality of rewards increased. Furthermore, negative emotions were found to mediate the choices among efficient and inefficient alternatives. 相似文献
36.
Sport Participation and Loneliness in Adolescents: The Mediating Role of Perceived Social Competence
Tommy Haugen Reidar Säfvenbom Yngvar Ommundsen 《Current psychology (New Brunswick, N.J.)》2013,32(2):203-216
Young people perceive loneliness as a distressing emotional experience associated with sadness and boredom. Also, feelings of loneliness may be associated with psychosocial and emotional problems during adolescence. The aim of this study was to investigate whether perceived social competence mediated the cross-sectional relationship between sport participation and loneliness in young people when controlling for age, sex, shyness, and non-organized physical activity. This cross-sectional study consisted of 2,055 pupils (995 boys and 1,060 girls) from 38 schools in Norway, with a mean age of 15.3 years. In addition to normal theory regression procedures, bootstrapping techniques were used to test the hypothesized indirect effect. Findings revealed that sport participation was inversely associated with loneliness mediated by perceived social competence. This indirect effect was evident when controlling for age, sex, non-organized physical activity and shyness. Findings suggest that sport participation during adolescence is indirectly associated with lower level of loneliness through higher level of perceived social competence. One may argue that sport participation during adolescence can contain important social components that help meet young peoples’ social needs and expectations, which in turn may prevent feelings of loneliness. 相似文献
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Au cours du troisième millénaire, la pénurie d'énergie et la pollution de l'air vont probablement imposer une réduction des transports motorisés des personnes et des marchandises. En se focalisant sur la réduction du trafic des voitures privées dans les zones urbaines, l'objectif des recherches passées a souvent été l'évaluation du rapport coût-efficacité des stratégies sociales de réduction. En complément, on essaie, dans cet article, de prévoir les conséquences psychologiques de la réduction de l'utilisation de l'automobile.
In the third millennium energy shortage and air pollution are likely to necessitate a reduction of motorised transport of people and cargo. Focusing on reduction in travel by private cars in urban areas, the aim of previous research has frequently been to evaluate the cost-effectiveness of societal reduction strategies. A complementary attempt is made in this article to forecast psychological consequences of car use reduction. 相似文献
In the third millennium energy shortage and air pollution are likely to necessitate a reduction of motorised transport of people and cargo. Focusing on reduction in travel by private cars in urban areas, the aim of previous research has frequently been to evaluate the cost-effectiveness of societal reduction strategies. A complementary attempt is made in this article to forecast psychological consequences of car use reduction. 相似文献
39.
SuperBetter is a family of interfaces including a browser-based game, an online forum, and a companion mobile application that collectively seek to “gamify” resilience, wellness, motivation, and mental health. Players register and use “gamified” components and content to address mental and physical health challenges and to pursue identified goals. The primary strength of the SuperBetter ecosystem is its innovative approach, drawing on gaming metaphors and the use of evidence-based strategies in both its design and provided content. Efforts in creating an engaging, playable system incentivizing users’ incremental steps towards larger goals are constrained by SuperBetter’s relative lack of structure and direction, limits to meaningful progress monitoring, its largely static content regardless of varied user goals, and broad concerns regarding the utility of the overall system. The program presents a potential model for the application of gaming techniques and design to the dissemination of clinically effective concepts to a larger consumer market, but presently lacks sufficient empirical support for claims of evidence-based effectiveness. 相似文献
40.
Nonsuicidal self-injury (NSSI) refers to the direct and deliberate destruction of one's own body tissue in the absence of lethal intent. The Inventory of Statements about Self-Injury (ISAS) is a recently developed instrument that taps both the frequency of different forms of NSSI and the self-perceived functions of the behaviour. The purpose of the present pilot study was to use the ISAS to study the functions of self-injury in a group of women with severe forms of NSSI who were treated within Swedish residential care settings and also to compare the patients' views with their therapists' views concerning these functions. Consistent with previous research, the patients reported intrapersonal functions (e.g. affect regulation and self-punishment) as more relevant than interpersonal functions (e.g. interpersonal influence and peer bonding). The therapists' ratings differed little from the patients' self-reports, although significant differences were found for some functions: The patients rated self-care and toughness as more important than the therapists did; the therapists, on the other hand, rated interpersonal influence and the marking of distress as more relevant than the patients did. Although the present study did not contain a full validation of the Swedish version of the ISAS, the results showed good internal consistency for the interpersonal and intrapersonal factors of the Swedish version. 相似文献