首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   1045篇
  免费   79篇
  1124篇
  2024年   4篇
  2023年   6篇
  2022年   6篇
  2021年   18篇
  2020年   22篇
  2019年   30篇
  2018年   35篇
  2017年   50篇
  2016年   48篇
  2015年   34篇
  2014年   29篇
  2013年   122篇
  2012年   60篇
  2011年   74篇
  2010年   35篇
  2009年   27篇
  2008年   41篇
  2007年   42篇
  2006年   37篇
  2005年   46篇
  2004年   39篇
  2003年   38篇
  2002年   38篇
  2001年   11篇
  2000年   10篇
  1999年   15篇
  1998年   15篇
  1997年   10篇
  1996年   8篇
  1995年   7篇
  1994年   12篇
  1993年   7篇
  1992年   4篇
  1991年   13篇
  1989年   6篇
  1987年   5篇
  1986年   4篇
  1985年   10篇
  1984年   10篇
  1983年   11篇
  1982年   14篇
  1981年   11篇
  1980年   6篇
  1979年   13篇
  1978年   3篇
  1977年   6篇
  1975年   5篇
  1974年   6篇
  1973年   4篇
  1970年   3篇
排序方式: 共有1124条查询结果,搜索用时 7 毫秒
231.
The aftereffects of error and conflict (i.e., stimulus or response incongruency) have been extensively studied in the cognitive control literature. Each has been characterized by its own behavioral signature on the following trial. Conflict leads to a reduced congruency effect (Gratton effect), whereas an error leads to increased response time (post-error slowing). The reason for this dissociation has remained unclear. Here, we show that post-conflict slowing is not typically observed because it is masked by the processing of the irrelevant stimulus dimension. We demonstrate that post-conflict slowing does occur when tested in pure trials where helpful or detrimental impacts from irrelevant stimulus dimensions are removed (i.e., univalent stimuli).  相似文献   
232.
The use of in-vehicle touch screen devices is currently common in both military and civilian vehicles; despite this, the effects of motion on touch screen device operation within vehicles remains largely unexplored. This article describes a study that examined, using driving simulation, the influences of motion on performance, workload and usability when using a touch screen in-vehicle battle management system. Acting in the role of battle management system operator, 20 participants undertook four simulated drives, two under high motion (representative of an unsealed road) and two under normal motion (representative of a sealed road), whilst performing various battle management tasks. In the high motion condition, lower accuracy and longer task completion times were found, along with greater levels of subjective and physiological workload and lower levels of perceived device usability, when compared to the normal motion condition. The findings indicate that, compared to normal motion, the high motion condition impaired key aspects of battle management system operation. In closing, the importance of considering motion and its effects during touch screen system design is discussed.  相似文献   
233.
Our primary focus is on analysis of the concept of voluntariness, with a secondary focus on the implications of our analysis for the concept and the requirements of voluntary informed consent. We propose that two necessary and jointly sufficient conditions must be satisfied for an action to be voluntary: intentionality, and substantial freedom from controlling influences. We reject authenticity as a necessary condition of voluntary action, and we note that constraining situations may or may not undermine voluntariness, depending on the circumstances and the psychological capacities of agents. We compare and evaluate several accounts of voluntariness and argue that our view, unlike other treatments in bioethics, is not a value-laden theory. We also discuss the empirical assessment of individuals' perceptions of the degrees of noncontrol and self-control. We propose use of a particular Decision Making Control Instrument. Empirical research using this instrument can provide data that will help establish appropriate policies and procedures for obtaining voluntary consent to research.  相似文献   
234.
235.
When people view images, their saccades are predominantly horizontal and show a positively skewed distribution of amplitudes. How are these patterns affected by the information close to fixation and the features in the periphery? We recorded saccades while observers encoded a set of scenes with a gaze-contingent window at fixation: Features inside a rectangular (Experiment 1) or elliptical (Experiment 2) window were intact; peripheral background was masked completely or blurred. When the window was asymmetric, with more information preserved either horizontally or vertically, saccades tended to follow the information within the window, rather than exploring unseen regions, which runs counter to the idea that saccades function to maximize information gain on each fixation. Window shape also affected fixation and amplitude distributions, but horizontal windows had less of an impact. The findings suggest that saccades follow the features currently being processed and that normal vision samples these features from a horizontally elongated region.  相似文献   
236.
Previous research has demonstrated that search and memory for items within natural scenes can be disrupted by "scrambling" the images. In the present study, we asked how disrupting the structure of a scene through scrambling might affect the control of eye fixations in either a search task (Experiment 1) or a memory task (Experiment 2). We found that the search decrement in scrambled scenes was associated with poorer guidance of the eyes to the target. Across both tasks, scrambling led to shorter fixations and longer saccades, and more distributed, less selective overt attention, perhaps corresponding to an ambient mode of processing. These results confirm that scene structure has widespread effects on the guidance of eye movements in scenes. Furthermore, the results demonstrate the trade-off between scene structure and visual saliency, with saliency having more of an effect on eye guidance in scrambled scenes.  相似文献   
237.
Phenomenology and the Cognitive Sciences - This paper argues for the importance of a passive form of embodiment for educational purposes to capture tacit environmental influences. G. Buck’s...  相似文献   
238.
Three experiments investigated irrelevant sound interference of lip-read lists. In Experiment 1, an acoustically changing sequence of nine irrelevant utterances was more disruptive to spoken immediate identification of lists of nine lip-read digits than nine repetitions of the same utterances (the changing-state effect; Jones, Madden, & Miles, 1992). Experiment 2 replicated this finding when lip-read items were sampled with replacement from the nine digits to form the lip-read lists. In Experiment 3, when the irrelevant sound was confined to the retention interval of a delayed recall task, a changing-state pattern of disruption also occurred. Results confirm a changing-state effect in memory for lip-read items but also point to the possibility that, for lip-reading, changing-state effects may occur at an earlier, perceptual stage.  相似文献   
239.
240.
Psychological factors have an impact on subjective pain experience. The aim of this study was to explore the occurrence of alexithymia and Early Maladaptive Schemas in a sample of 271 first visit chronic pain patients of six pain clinics. The patients completed the study questionnaire consisting of the Toronto Alexithymia Scale‐20, the Finnish version of the Young Schema Questionnaire short form‐extended, the Beck Depression Inventory‐II, and pain variables. Alexithymic patients scored higher on Early Maladaptive Schemas and had more pain intensity, pain disability and depression than nonalexithymic patients. Both alexithymia and depression correlated significantly with most Early Maladaptive Schemas. The co‐occurrence of alexithymia, Early Maladaptive Schemas and depression seems to worsen the pain experience. Screening of alexithymia, depression and Early Maladaptive Schemas may help to plan psychological treatment interventions for chronic pain patients.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号