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Behavioral researchers often obtain information about the same set of entities from different sources. A main challenge in the analysis of such data is to reveal, on the one hand, the mechanisms underlying all of the data blocks under study and, on the other hand, the mechanisms underlying a single data block or a few such blocks only (i.e., common and distinctive mechanisms, respectively). A method called DISCO-SCA has been proposed by which such mechanisms can be found. The goal of this article is to make the DISCO-SCA method more accessible, in particular for applied researchers. To this end, first we will illustrate the different steps in a DISCO-SCA analysis, with data stemming from the domain of psychiatric diagnosis. Second, we will present in this article the DISCO-SCA graphical user interface (GUI). The main benefits of the DISCO-SCA GUI are that it is easy to use, strongly facilitates the choice of model selection parameters (such as the number of mechanisms and their status as being common or distinctive), and is freely available.  相似文献   
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Researchers have investigated visual search behavior for almost a century. During that time, few studies have examined the cognitive processes involved in hiding items rather than finding them. To investigate this, we developed a paradigm that allowed participants to indicate where they would hide (or find) an item that was to be found (or hidden) by a friend or a foe. We found that (i) for friends more than foes, participants selected the pop-out item in the display, and (ii) when the display was homogeneous, they selected nearby and corner items. These behaviors held for both hiding and finding, although hide and find behaviors were not identical. For pop-out displays, decision times were unusually long when hiding an item from a foe. These data converge on the conclusion that the principles of search and concealment are similar, but not the same. They also suggest that this paradigm will provide researchers a powerful method for investigating theory of mind in adults.  相似文献   
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Eye movement sequences??or scanpaths??vary depending on the stimulus characteristics and the task (Foulsham & Underwood Journal of Vision, 8(2), 6:1?C17, 2008; Land, Mennie, & Rusted, Perception, 28, 1311?C1328, 1999). Common methods for comparing scanpaths, however, are limited in their ability to capture both the spatial and temporal properties of which a scanpath consists. Here, we validated a new method for scanpath comparison based on geometric vectors, which compares scanpaths over multiple dimensions while retaining positional and sequential information (Jarodzka, Holmqvist, & Nystr?m, Symposium on Eye-Tracking Research and Applications (pp. 211?C218), 2010). ??MultiMatch?? was tested in two experiments and pitted against ScanMatch (Cristino, Math?t, Theeuwes, & Gilchrist, Behavior Research Methods, 42, 692?C700, 2010), the most comprehensive adaptation of the popular Levenshtein method. In Experiment 1, we used synthetic data, demonstrating the greater sensitivity of MultiMatch to variations in spatial position. In Experiment 2, real eye movement recordings were taken from participants viewing sequences of dots, designed to elicit scanpath pairs with commonalities known to be problematic for algorithms (e.g., when one scanpath is shifted in locus or when fixations fall on either side of an AOI boundary). The results illustrate the advantages of a multidimensional approach, revealing how two scanpaths differ. For instance, if one scanpath is the reverse copy of another, the difference is in the direction but not the positions of fixations; or if a scanpath is scaled down, the difference is in the length of the saccadic vectors but not in the overall shape. As well as having enormous potential for any task in which consistency in eye movements is important (e.g., learning), MultiMatch is particularly relevant for ??eye movements to nothing?? in mental imagery and embodiment-of-cognition research, where satisfactory scanpath comparison algorithms are lacking.  相似文献   
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Increasing numbers of counsellors practise using social constructionist (e.g. narrative, collaborative language systems and solution-focused) approaches. Social constructionist theory holds that matters such as 'understanding' are constructed and upheld in human interaction though counselling approaches derived from this theory offer little insight on how this might occur. The present study adopts a theoretically compatible research approach (ethnomethodology and conversation analysis) to empirically examine how understandings were purportedly constructed in counselling interviews. Understanding is depicted in conversational interaction terms, in how speakers make evident to each other that their shared talk is adequate for 'moving forward'. Counsellor and client perceptions of their participation in researcher-selected passages of 'understanding' supplement the analyses. This preliminary study sheds light on some pragmatic considerations useful in practising constructionist forms of counselling.  相似文献   
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Recent research has emphasised the role of episodic memory in both remembering past events and in envisaging future events. On the other hand, it has been repeatedly shown that judgments about past events are affected by the fluency with which retrieval cues are processed. In this paper we investigate whether perceptual fluency also plays a role in judgments about future events. For this purpose we conducted four experiments. The first experiment replicated recent findings showing that stimuli that are processed fluently tend to be wrongly recognised as having been encountered in the past outside the laboratory walls [Brown, A. S., & Marsh, E. J. (2009). Creating illusions of past encounter through brief exposure. Psychological Science, 20, 534–538. doi:10.1111/j.1467-9280.2009.02337.x]. Two follow-up experiments using Brown and Marsh’s [(2009). Creating illusions of past encounter through brief exposure. Psychological Science, 20, 534–538. doi:10.1111/j.1467-9280.2009.02337] task tested the influence of perceptual fluency on future judgments. The fourth and last experiment was designed to rule out a potential confounding factor in the two previous experiments. Across experiments, we found that people rely on fluency when making judgments about events that are yet to come. These results suggest that fluency is an equally valid cue for past and future judgments.  相似文献   
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