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991.
This computer program will compute standard scores with any desired mean and standard deviation. The program requires the user to enter the raw scores of each member of the sample to be standardized. The program accepts input from the computer keyboard, stores data in files on a floppy disk, and produces output on the printer. 相似文献
992.
Spatial memory averaging, the landmark attraction effect, and representational gravity 总被引:1,自引:0,他引:1
The effect of a large stationary landmark on memory for the location of a stationary target was examined. Memory for a stationary
target was displaced toward the landmark, and targets that were larger, further from, or above the landmark exhibited greater
magnitudes of displacement. Displacement was generally larger when the landmark vanished prior to judgment than when the landmark
was visible during judgment. Memory for stationary targets offset from the major vertical or horizontal cardinal axis of the
landmark was also displaced toward that cardinal axis. The data support the hypotheses that spatial memory averaging of the
locations of a target and landmark occurs, and that this averaging may be combined with representational gravity in determining
the remembered position of a stationary target.
Received: 17 May 1999 / Accepted: 8 February 2000 相似文献
993.
We demonstrate how to produce complex image transformations of bitmap files for vision experiments using the Cogimatic Vision Starter Kit (VSK) library of mathematical routines along with Visual Basic, C++, or the Delphi Pascal compiler. Implementing this system on an IBM-compatible PC running Windows 95, 98, or NT4 enables researchers to quickly and economically manipulate images for vision research. The VSK includes a simple stand-alone image-processing application. In addition, VSK has the ability to automate image transformations and to fully integrate image processing into new experimental software on the PC platform. 相似文献
994.
ABSTRACTInteracting with other people is a ubiquitous part of daily life. A complex set of processes enable our successful interactions with others. The present research was conducted to investigate how the processing of visual stimuli may be affected by the presence and the hand posture of a co-actor. Experiments conducted with participants acting alone have revealed that the distance from the stimulus to the hand of a participant can alter visual processing. In the main experiment of the present paper, we asked whether this posture-related source of visual bias persists when participants share the task with another person. The effect of personal and co-actor hand-proximity on visual processing was assessed through object-specific benefits to visual recognition in a task performed by two co-actors. Pairs of participants completed a joint visual recognition task and, across different blocks of trials, the position of their own hands and of their partner's hands varied relative to the stimuli. In contrast to control studies conducted with participants acting alone, an object-specific recognition benefit was found across all hand location conditions. These data suggest that visual processing is, in some cases, sensitive to the posture of a co-actor. 相似文献
995.
996.
997.
Electronic performance monitoring can monitor employee performance, while providing proximal goals and immediate feedback. A warehouse management system was enhanced to depict goal and performance on handheld wireless computers to improve order selection in an auto-parts aftermarket distribution center. Upon the onset of the intervention of an engineered labor standard and electronic performance monitoring, performance immediately increased by 24 units picked per hour per person and was maintained for the duration of the study, an increase of 12.9%. Evidence from this study suggests that performance goals and feedback can be aggregated beyond the work-unit level without decreasing the effectiveness of the intervention. 相似文献
998.
Christopher A. Podlesnik Ph.D. Corina Jimenez‐Gomez Ryan D. Ward Timothy A. Shahan 《Journal of the experimental analysis of behavior》2009,92(2):199-214
Stimuli uncorrelated with reinforcement have been shown to enhance response rates and resistance to disruption; however, the effects of different rates of stimulus presentations have not been assessed. In two experiments, we assessed the effects of adding different rates of response‐dependent brief stimuli uncorrelated with primary reinforcement on relative response rates and resistance to change. In both experiments, pigeons responded on variable‐interval 60‐s schedules of food reinforcement in two components of a multiple schedule, and brief response‐dependent keylight‐color changes were added to one or both components. Although relative response rates were not systematically affected in either experiment, relative resistance to presession feeding and extinction were. In Experiment 1, adding stimuli on a variable‐interval schedule to one component of a multiple schedule either at a low rate (1 per min) for one group or at a high rate (4 per min) for another group similarly increased resistance to disruption in the components with added stimuli. When high and low rates of stimuli were presented across components (i.e., within subjects) in Experiment 2, however, relative resistance to disruption was greater in the component presenting stimuli at a lower rate. These results suggest that stimuli uncorrelated with food reinforcement do not strengthen responding in the same way as primary reinforcers. 相似文献
999.
1000.
Rachelle L Yankelevitz Christopher E Bullock Timothy D Hackenberg 《Journal of the experimental analysis of behavior》2008,90(3):283-299
Four pigeons were exposed to a token-reinforcement procedure with stimulus lights serving as tokens. Responses on one key (the token-production key) produced tokens that could be exchanged for food during an exchange period. Exchange periods could be produced by satisfying a ratio requirement on a second key (the exchange-production key). The exchange-production key was available any time after one token had been produced, permitting up to 12 tokens to accumulate prior to exchange. Token accumulation, measured in terms of both frequency (percent cycles with accumulation) and magnitude (mean number of tokens accumulated), decreased as the token-production ratio increased from 1 to 10 across conditions (with exchange-production ratio held constant), and increased as the exchange-production ratio increased from 1 to 250 across conditions (with token-production ratio held constant). When tokens were removed, accumulation decreased markedly compared to conditions with tokens and the same schedules. These data show that token accumulation is an orderly function of token-production and exchange-production schedules, and they are broadly consistent with a unit-price model based on local and global responses per reinforcer. 相似文献