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Cognitive flexibility is a hallmark of human cognition, but its development is still poorly understood. The present work examined the flexibility of categorization in preschool children. Thirty-three participants aged 3–4 years were divided into three groups, with each group receiving a different version of a flexible categorization task in which the targets belonged to two distinct categories. These versions manipulated the type of questions that were asked and the alternation of shape and color games. The children exhibited flexibility when the questions were specific (or asked about attributes). The results support the idea that instructions play a role in children’s performance in sorting tasks. Considering cognitive flexibility as an expression of the interaction between children’s knowledge and abilities on the one hand and the structure, specifics, or demands of the task on the other can help clarify what cognitive flexibility is and how it develops.  相似文献   
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The aim of this prospective study was to examine whether neurocognitive performance of children aged 5–6 years distinguished children who were later diagnosed with attention deficit/hyperactivity disorder (ADHD) or borderline ADHD from children without ADHD after adjustment for behavioral measures and to examine the influence of comorbid psychopathology. Out of a general population of 1,317 children, 366 children were selected on the basis of their scores on the Child Behavior Checklist (CBCL). Eighteen months later, the parents were interviewed using a standardized child psychiatric interview: 33 children were classified as ADHD and 75 children as borderline ADHD, and there were 258 children without ADHD. Children with rated ADHD were significantly impaired on measures of visuomotor ability and working memory compared to children without ADHD after adjustment for CBCL results. The performance of borderline ADHD children was in between that of children with and without ADHD. In addition, 4 groups of children were analyzed: 9 ADHD, 24 ADHD with comorbid oppositional defiant disorder/conduct disorder (ODD/CD), 59 ODD/CD, and 274 controls. Children with rated comorbid ADHD and ODD/CD performed significantly worse on these tasks compared to children with rated ODD/CD and control children while they did not differ from ADHD children. Our results imply that neurocognitive measures can contribute to the early identification of ADHD with and without comorbid ODD/CD.  相似文献   
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Cognitive flexibility is an important characteristic that helps humans pursue complex tasks, such as multitasking and finding novel, adaptable solutions to changing demands. Yet it is still a poorly understood construct. After briefly reviewing several investigations of this construct in cognitive science, I propose a unified account that considers cognitive flexibility a property of the cognitive system, rather than a cognitive skill. The emergence of cognitive flexibility is dependent on two kinds of interactions: the interaction of several cognitive mechanisms, and the interaction of sensorimotor mechanisms, cognition, and context in developmental time. The quest for a comprehensive and unified account of cognitive flexibility is highly justified given its potential usefulness in fostering efficient problem solving and creativity.  相似文献   
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Aggressive behaviour, violent fantasies and potential threats against third parties are frequent topics in psychotherapy. Clinical, social and dynamic factors have to be considered for the risk assessment of aggressive behaviour. The appearance of aggressive fantasies and threats can be perceived as an indicator for potential threats. Legal aspects such as medical confidentiality, rights and duties to warn have to be kept in mind when dealing with threats against third parties. Concerning threats against children different laws have to be considered.  相似文献   
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SuperBetter is a family of interfaces including a browser-based game, an online forum, and a companion mobile application that collectively seek to “gamify” resilience, wellness, motivation, and mental health. Players register and use “gamified” components and content to address mental and physical health challenges and to pursue identified goals. The primary strength of the SuperBetter ecosystem is its innovative approach, drawing on gaming metaphors and the use of evidence-based strategies in both its design and provided content. Efforts in creating an engaging, playable system incentivizing users’ incremental steps towards larger goals are constrained by SuperBetter’s relative lack of structure and direction, limits to meaningful progress monitoring, its largely static content regardless of varied user goals, and broad concerns regarding the utility of the overall system. The program presents a potential model for the application of gaming techniques and design to the dissemination of clinically effective concepts to a larger consumer market, but presently lacks sufficient empirical support for claims of evidence-based effectiveness.  相似文献   
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Working memory (WM) is a cognitive system responsible for actively maintaining and processing relevant information and is central to successful cognition. A process critical to WM is the resolution of proactive interference (PI), which involves suppressing memory intrusions from prior memories that are no longer relevant. Most studies that have examined resistance to PI in a process-pure fashion used verbal material. By contrast, studies using non-verbal material are scarce, and it remains unclear whether the effect of PI is domain-general or whether it applies solely to the verbal domain. The aim of the present study was to examine the effect of PI in visual WM using both objects with high and low nameability. Using a Directed-Forgetting paradigm, we varied discriminability between WM items on two dimensions, one verbal (high-nameability vs. low-nameability objects) and one perceptual (colored vs. gray objects). As in previous studies using verbal material, effects of PI were found with object stimuli, even after controlling for verbal labels being used (i.e., low-nameability condition). We also found that the addition of distinctive features (color, verbal label) increased performance in rejecting intrusion probes, most likely through an increase in discriminability between content–context bindings in WM.  相似文献   
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Studies show teachers play an influential role in the career decision-making process of students and early knowledge of genetic counseling (GC) increases the likelihood students will consider this career option. This quantitative study is the first to explore the presentation of GC and other health care career options by high school (HS) biology/life science (B/LS) teachers in their classrooms. Our findings indicate most B/LS teachers present GC as a career option to HS students, agree it complements classroom activities, and perceive students as interested in learning about the profession. However, teachers note many barriers to spending class time presenting GC careers. Consequently, a substantial number of teachers spent a minimal amount of time presenting health care careers in general. We discuss ways genetic counselors can enhance career resources, reduce barriers, and foster student interest in pursuing a career in GC by developing partnerships with HS B/LS teachers.  相似文献   
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