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991.
Thinking through uncertainty: nonconsequential reasoning and choice.   总被引:1,自引:0,他引:1  
When thinking under uncertainty, people often do not consider appropriately each of the relevant branches of a decision tree, as required by consequentialism. As a result they sometimes violate Savage's sure-thing principle. In the Prisoner's Dilemma game, for example, many subjects compete when they know that the opponent has competed and when they know that the opponent has cooperated, but cooperate when they do not know the opponent's response. Newcomb's Problem and Wason's selection task are also interpreted as manifestations of nonconsequential decision making and reasoning. The causes and implications of such behavior, and the notion of quasi-magical thinking, are discussed.  相似文献   
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996.
Event-related potentials (ERPs), accuracy scores, and reaction times were used to examine the recognition of emotional expressions. Adults and 7-year-old children saw upright and inverted chromatic slides of the facial expressions of happiness, fear, surprise, and anger, and were asked to press a button for either "happy" or "angry" faces. A positive-going waveform (P300) was apparent at parietal scalp (Pz) and at left and right temporal scalp. Although the behavioral data were similar for both children and adults (e.g., both had more difficulty recognizing angry expressions than happy ones, and angry expressions were more difficult to recognize upside-down than were happy faces), the ERPs indicated that children responded differently than adults did to happy and angry expressions. Adults showed greater P300 amplitude to happy faces, while children showed greater P300 amplitude to angry faces. In addition, for adults, but not children, there were greater P300 amplitude responses at right vs. left temporal scalp.  相似文献   
997.
Light and Humphreys (1981, Journal of Experimental Child Psychology, 31, 521-530) provided evidence that young children's drawings, despite infrequently showing view-specific occlusion, do systematically reflect spatial relations within an array. The present research tested the hypothesis that young children's preferences for canonical "best views" interact with array-faithful tendencies to increase early uses of occlusion. Forty-three children between 4 and 7 years of age drew arrays like Light and Humphreys' end-to-end alignments, with end-on views of objects in depth, and arrays aligned side-to-side, with canonical side-views of objects in depth. Significantly fewer single-object, view-specific occlusions were produced for end-to-end than for side-to-side alignments. Nevertheless, the former reveal that more children are able to use the vertical dimension to depict multiple objects in depth. Other comparisons suggest an interaction in multiple-object depictions of canonicality with spatial dimension and graphic complexity.  相似文献   
998.
This study showed that a means-end relationship between two snacks exerts a negative influence on preference for the means snack in the contingency. Two snacks ranked of approximately equal medium appeal were individually chosen from an array by each of 86 children (ages 4 years, 4 months to 7 years, 2 months). Children were then assigned to a means-end condition (where one snack was eaten as a means of gaining the other), a temporal order control group (where one snack was presented and eaten before the other), or a mere exposure control group (where the children chose the order in which they ate the two snacks). Post-treatment rankings of the snacks showed that children in the means-end group came to devalue the means snack relative to the reward snack, despite the demonstrably equal prior appeal of the two snacks. Children in the temporal order and mere exposure control groups did not come to prefer the two snacks preferentially. Implications of the finding that adults can affect children's preferences by relatively minor variations in the manner of presentation are discussed.  相似文献   
999.
In this study 21 displaced workers were interviewed regarding factors affecting their participation in training programs funded by the Job Training Partnership Act. Differences between program participants and nonparticipants, differences among program participants, and differences among nonparticipants were identified.  相似文献   
1000.
The Career Exploration Inventory, an innovative interest inventory that measures work and leisure interests throughout the life span, can be used by employment counselors to assist their clients in the exploration of the interaction of work and leisure interests.  相似文献   
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