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51.
The present study examined whether perceptual individuation training with other‐race faces could reduce preschool children's implicit racial bias. We used an ‘angry = outgroup’ paradigm to measure Chinese children's implicit racial bias against African individuals before and after training. In Experiment 1, children between 4 and 6 years were presented with angry or happy racially ambiguous faces that were morphed between Chinese and African faces. Initially, Chinese children demonstrated implicit racial bias: they categorized happy racially ambiguous faces as own‐race (Chinese) and angry racially ambiguous faces as other‐race (African). Then, the children participated in a training session where they learned to individuate African faces. Children's implicit racial bias was significantly reduced after training relative to that before training. Experiment 2 used the same procedure as Experiment 1, except that Chinese children were trained with own‐race Chinese faces. These children did not display a significant reduction in implicit racial bias. Our results demonstrate that early implicit racial bias can be reduced by presenting children with other‐race face individuation training, and support a linkage between perceptual and social representations of face information in children.  相似文献   
52.
53.
This article presents information on the development and initial validation of the 16-item Response to Intervention (RTI) Beliefs Scale. The scale is designed to measure the extent to which educators working in schools hold beliefs consistent with the tenets of RTI. The authors administered the instrument to 2,430 educators in 62 elementary schools in the fall of 2007 and 2,443 educators in 68 elementary schools in the spring of 2008. Exploratory, single-level confirmatory, and multilevel confirmatory factor analysis procedures were used to examine construct validity. Results supported a correlated 3-factor model (Academic Abilities and Performance of Students with Disabilities, Data-Based Decision Making, and Functions of Core and Supplemental Instruction) at both the school and educator levels of analysis. Furthermore, the factor scores derived from the model demonstrated significant, positive relations to RTI implementation. Reliability estimates for two of the three factor scores exceeded.70. Implications for research on educator beliefs and implementation of RTI as well as implications for school psychologists supporting RTI implementation are discussed.  相似文献   
54.
A large body of empirical research now shows that people are surprisingly poor at detecting significant changes in visually presented scenes. This phenomenon is known aschange blindness in vision. A similar phenomenon occurs in audition, but to date no such effect has been documented in touch. In the present study, we explored the ability of people to detect changes introduced between two consecutively presented vibrotactile patterns presented over the body surface. The patterns consisted of two or three vibrotactile stimuli presented for 200 msec. The position of one of the vibrotactile stimuli composing the display was repeatedly changed (alternating between two different positions) on 50% of the trials, but the same pattern was presented repeatedly on the remaining trials. Three conditions were investigated: No interval between the patterns, an empty interval between the patterns, and a masked interval between the patterns. Change detection was near perfect in the no-interval block. Performance deteriorated somewhat in the empty-interval block, but by far the worst change detection performance occurred in the masked-interval block. These results demonstrate that “change blindness” can also affect tactile perception.  相似文献   
55.
In 3 experiments, participants saw lists of 16 words for free recall with or without a 6-digit immediate serial recall (ISR) task after each word. Free recall was performed under standard visual silent and spoken-aloud conditions (Experiment 1), overt rehearsal conditions (Experiment 2), and fixed rehearsal conditions (Experiment 3). The authors found that in each experiment, there was no effect of ISR on the magnitude of the recency effect, but interleaved ISR disrupted free recall of those words that would otherwise be rehearsed. The authors conclude that ISR and recency cannot both be outputs from a unitary limited-capacity short-term memory store and discuss the possibility that the process of rehearsal may be common to both tasks.  相似文献   
56.
近年来,禅学研究虽为热点,但由于清代中叶以迄现代的禅宗衰颓至极,且禅宗灯录之编纂仅至清中叶的宝林达珍禅师(1731-1790)所撰的《正源略集》为止,因此禅宗史著述对于此一时期的法脉传承多予略过。本文于灯录之外,另辟蹊径,以临济宗风传承不绝如缕的江南三大丛林,即镇江府金山寺、常州府天宁寺及扬州府高寺,梳理其法脉,一窥清中叶以来禅宗传衍之一斑,以弥补一般禅宗史在清初之后的不足。  相似文献   
57.
随着社会老龄化的加剧,盆底功能障碍性疾病的发病率日益上升.之前热门的盆底重建术随着时间的推移,并发症相继出现.美国食品药品管理局(FDA)连续两次发布了关于经阴道网片的警告,使专家们认识到了问题的严重性.经过30余年的发展,腹腔镜技术已经被广泛地应用于各类妇科手术中.腹腔镜在女性盆底修复术中的应用重新得到了关注.自1991年腹腔镜技术首次应用于女性盆底修复手术中以来,国内外不断有新的腹腔镜下盆底修复术式的报道.现就各种腹腔镜下盆底修复手术做一综述.  相似文献   
58.
The influence of vehicular control on motion sickness has implications for theories of motion sickness etiology. We asked whether motion sickness susceptibility might also be related to the control of non-vehicular locomotion. Participants were exposed to a console video game that featured ambulatory locomotion of a virtual avatar. In a yoked control design, individuals either played the game (players) or watched another participant's recorded game play (viewers). Viewers were more likely than players to report motion sickness. During exposure to the video game players moved more than viewers, and the movement of players was more predictable or self-similar than the movement of viewers. Coupling of movement within player-viewer pairs was greater for pairs in which the viewer later reported motion sickness than for pairs in which both participants stated that they were not motion sick. The results reveal that motion sickness incidence can be influenced by the control of stimulus motion, in general, and is not limited to control of vehicular motion. We discuss implications of these findings for theories of motion sickness etiology.  相似文献   
59.
The author investigated the extent of developmental delays in girls adopted from China, their subsequent early intervention (EI) enrollment, and how the delays and EI were related to their academic performance and internalizing problems in adolescence. The sample included 180 adolescent girls (M = 13.4 years, SD = 2.0 years) who were adopted at 3–23.5 months (M = 11.5 months, SD = 3.7 months). Data on the adopted Chinese girls’ delays at arrival and EI enrollment in physical therapy (PT) and speech–language therapy (SLT) were collected from the adoptive mothers at the Baseline; data on the adopted Chinese girls’ present academic performance and internalizing problems were collected from the adoptive mothers and adopted girls at Wave 4 six years later. Data analyses revealed that 55% of the adoptees had moderate-to-severe delays when first arrived at the adoptive homes. Motor delays significantly increased the odds for PT (odds ratio [OR] = 3.98, 95% CI [2.18, 7.82], p <.001) and SLT (OR = 2.36, 95% CI [1.50–3.72, p <.001). Social-cognitive delays also significantly increased the odds for PT (OR = 1.90, 95% CI [1.36, 2.63], p <.001) and SLT (OR = 1.63, 95% CI [1.22, 2.17], p <.001). Motor delays were negatively associated with academic performance but positively associated with internalizing problems. General linear modeling showed that the adoptees who had developmental delays at arrival and subsequently enrolled in EI scored significantly lower on academic performance than their peers who had delays but did not enroll in EI, as well their peers who had no delays and did not enroll in EI. Implications of these findings are discussed.  相似文献   
60.
This brief report presents an experiment testing the effect of immersion on emotional responses and cognitive genre categorisation of film viewers. Immersion of a film presentation was varied by presenting an animated movie either in a 3D-viewing condition (low immersive condition) or in a CAVE condition (high immersive condition, comparable to virtual reality experience). Viewers rated their emotions and categorised the movies into four basic film genres (action, drama, comedy, and non-fiction). Two distinct types of emotion were measured: Fictional World emotions (e.g., sadness) in response to the presented fictional events and Artefact emotions in response to the film as an artefact (e.g., fascination). Results showed that stronger immersion led to more intense emotions but did not influence genre categorisation. In line with expectations, both types of emotional response were intensified by high immersion. The results are explained by suggesting that highly immersive cinema has its impact on a basic dimension of emotion, namely arousal that underlies both types of emotions.  相似文献   
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