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121.
Objective. This study explores (1) the motivations and challenges facing family caregiving for cancer in Singapore and (2) suggests a possible framework to guide culturally sensitive future work on caregivers.

Design. Twenty caregivers of patients being treated for cancer at a public hospital in Singapore were interviewed. A semi-structured interview format and inductive thematic analysis were used to analyse the data. Caregivers were asked about their motivations for caregiving and the challenges they faced.

Results. Caregivers’ motivations grouped into three categories: personal value and fulfilment, giving care because of societal expectations such as filial piety, and practical need. Challenges were grouped into interpersonal challenges, disclosure and finding balance. Caregivers with different primary motivations varied in their responses to these challenges. More autonomous caregivers cited learning points and reprioritised more effectively than less autonomous caregivers, who reported more internal conflict and less control over their situation.

Conclusions. In Singapore and Asia, sociocultural values of family caregiving are not uniformly experienced as positive, and may be burdensome for caregivers who give care primarily for extrinsic motivations. As family caregiving needs increase, targeted psychosocial support for caregivers with less autonomous behavioural orientations may pre-empt caregiver burnout and burden.  相似文献   

122.
尚雪松  陈卓  陆静怡 《心理学报》2021,53(3):291-305
好心帮倒忙事件时有发生, 帮忙失败的施助者往往认为受助者会苛责自己, 因而可能不愿再次提供帮助。这种预测准确吗?通过6个研究( N = 1763), 对比施助者对受助者反应的预测和受助者的实际反应, 发现了施助者在好心帮倒忙时的预测偏差:他们高估了受助者的负面反应。而在帮忙成功时, 施助者未出现预测偏差或预测偏差的强度较弱。导致该预测偏差的原因是, 施助者更为关注自身的能力, 以为受助者也关注自己的能力, 而受助者更为在意施助者的温暖程度。  相似文献   
123.
情绪自旋是度量核心情绪个体内可变性的一种非认知性的人格特质。其通常采用经验取样法或日间重构法来对个体核心情绪状态进行每日动态跟踪, 并根据测评周期内的核心情绪空间位置的矢量角度的跨时间标准差来反映个体核心情绪状态的时间波动特性。基于情绪事件理论, 日常负性事件经历及其评估导致了个体情绪自旋的产生, 而动态情绪模型进一步解释了情绪自旋对心理健康功能的阻碍作用。未来应在情绪自旋的心理健康作用机制方面进行深入研究。  相似文献   
124.
Journal of Religion and Health - According to many studies, addressing the religious and spiritual (R/S) needs of patient's increase patient satisfaction. One area of interest is how patient...  相似文献   
125.
Tan X  Shiyko MP  Li R  Li Y  Dierker L 《心理学方法》2012,17(1):61-77
Understanding temporal change in human behavior and psychological processes is a central issue in the behavioral sciences. With technological advances, intensive longitudinal data (ILD) are increasingly generated by studies of human behavior that repeatedly administer assessments over time. ILD offer unique opportunities to describe temporal behavioral changes in detail and identify related environmental and psychosocial antecedents and consequences. Traditional analytical approaches impose strong parametric assumptions about the nature of change in the relationship between time-varying covariates and outcomes of interest. This article introduces time-varying effect models (TVEMs) that explicitly model changes in the association between ILD covariates and ILD outcomes over time in a flexible manner. In this article, we describe unique research questions that the TVEM addresses, outline the model-estimation procedure, share a SAS macro for implementing the model, demonstrate model utility with a simulated example, and illustrate model applications in ILD collected as part of a smoking-cessation study to explore the relationship between smoking urges and self-efficacy during the course of the pre- and postcessation period.  相似文献   
126.
Abstract

Previous research suggests that judgments of pain are subject to social influences, including characteristics of the person in pain, the judge, and the social context in which the judgment occurs. In this experiment, eight vignettes describing a person with chronic low back pain were varied as a function of patient ethnicity (Caucasian vs African-American), litigation status (litigant vs non-litigant), and medical evidence (strong vs weak). Participants (N= 116) read vignettes, made attributions of causality for the person's pain and disability, and evaluated the severity of the pain syndrome. Pain and disability were perceived as more legitimate when the person in pain was a non-litigant and when medical evidence was strong. Evaluations of syndrome severity were more extreme when evidence was strong. A three-way interaction indicated that judgments may have been influenced by ethnic stereotypes. These findings substantiate the influence of social variables in judgments of persons with pain.  相似文献   
127.
The greater effect of negative than positive stimuli on judgments—the positive-negative asymmetry (PNA)—is rather pervasive. However, the effects of the valence of evaluations of the participant by the partner and attitude similarity between them on attraction have been inconsistent with PNA. The hypothesis that the weighting rule instigated by the first response interferes with the weighting rule normally expected for the second response was tested. As hypothesized, evaluations and attitude similarity interacted when attraction response was assessed prior to competence response but not when competence response was assessed first. The effects in the first measured response fully mediated the effects in the second measured response but not vice versa. Implications of the finding for attraction and PNA are discussed.  相似文献   
128.
The aim of this study was to investigate the use of a newly developed design game called BLOCKS to stimulate awareness of ethical responsibilities amongst engineering students. The design game was played by seventeen teams of chemical engineering students, with each team having to arrange pieces of colored paper to produce two letters each. Before the end of the game, additional constraints were introduced to the teams such that they faced similar ambiguity in the technical facts that the engineers involved in the Challenger disaster had faced prior to the space shuttle launch. At this stage, the teams had to decide whether to continue with their original design or to develop alternative solutions. After the teams had made their decisions, a video of the Challenger explosion was shown followed by a post-game discussion. The students’ opinion on five Statements on ethics was tracked via a Five-Item Likert survey which was administered three times, before and after the ethical scenario was introduced, and after the video and post-game discussion. The results from this study indicated that the combination of the game and the real-life incident from the video had generally strengthened the students’ opinions of the Statements.  相似文献   
129.
Current standard accounts of entertainment have regarded emotions as essential for the entertainment experience, but it has not been understood why emotions are so important for it. Recent views of entertainment as an adaptively significant activity propose that the distal cause of entertainment activity is an unconscious need for training useful capabilities, whereas the proximal cause is enjoyment of the activity for its own sake. This theoretical paper argues emotions provide the link between distal and proximal causes of engaging in entertainment. An architecture of the entertainment experience based on Steen and Owens' (2001) Steen, F. F. and Owens, S. A. 2001. Evolution's silent pedagogy: An adaptationist model of pretense and entertainment. Journal of Cognition and Culture, 1: 289321.  [Google Scholar] account of pretense play is proposed. The entertainment experience is an episode of emotions in response to an ongoing guided imagination. Two key factors are posited to shape the entertainment experience. First, interest is asserted as the “go-mechanism” of the entertainment experience. Second, the emotional reactions to the content of imagination are argued to lend coloring to the experience as well as to help train people's adaptive capacities. This architecture contributes to a solution of two problems for a theory of entertainment: the paradox of negative experiences and the perceived reality of entertainment content. In closing, a plea is made for studying the entertainee's appraisal of the entertainer's agency and qualities.  相似文献   
130.
不当的企业社会责任(Corporate Social Responsibility, CSR)表现会让消费者感知企业伪善, 从而产生极负面的影响。但“伪善”概念刚经由社会心理学引入营销学领域, 亟需准确定义和科学的量表。为此, 将以中国文化为背景, 通过系列研究, (1)探究CSR活动中消费者感知企业伪善的内涵并与相关概念区分; (2)揭示企业伪善的构成结构, 开发多维度的企业伪善量表并进行严格的信度、效度检验; (3)探索其前因后果, 特别是实证检验其对消费者态度和行为三个层面的影响。  相似文献   
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