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71.
While effects of contextual change or constancy on memory are widely found when tested by free and cued recall, there is greater inconsistency in context effects on recognition. This study employed a paradigm maximizing target-context interactivity and specificity to reveal three levels of context effects on successful retrieval, as well as context effects on the generation of false alarms, thereby revealing separable contributions of target-context binding, additive familiarity, and configural constancy. The separability of these factors enables the use of memory context effects as tools for investigating associative memory.  相似文献   
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BackgroundProlonged drive on inter-urban, monotonous roads has the potential of causing a decrease in the general level of arousal leading to a state of underload and fatigue. This study examines the effectiveness of an interactive cognitive task (ICT) in delaying fatigue symptoms induced by underload conditions. The ICT is an auditory-motor task which is based on the basic principles of a knowledge game known as “Trivia”.MethodTen participants took part in two experimental sessions of 140 min drive in a fixed-base simulator. In a within-subject counterbalanced design one session consisted of driving without ICT and the other included ICT operation. In the ICT session the game was activated after 60 min of driving.ResultsWhen activated, the ICT increased physiological indicators of arousal, increased subjective feelings of alertness, and improved driving performance. The physiological and driving performance measures revealed that the ICT activation had an immediate but localized influence on arousal. Post-drive questionnaires showed that in the ICT condition, the participants’ level of motivation increased and their feelings of sleepiness decreased.ConclusionsEngaging in cognitive tasks can counteract the effects of underload and increases driving safety as long as they are active. However, additional research is necessary to determine the effects of long term use.  相似文献   
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As is the case for other achievement situations, people may approach negotiations emphasizing outcome and/or process goals. This paper examines the effects of process goal orientation (PGO) and outcome goal orientation (OGO) on individuals' fixed-pie perceptions and the negotiation of joint outcomes. Process and outcome goal orientations are associated with different personal beliefs about the world. We hypothesized that persons who are primarily oriented toward outcome goals, based on their fixed-entity perception of the world, would mainly concentrate on the final results or on the outcomes of the negotiation. They would tend to perceive negotiations as fixed, zero-sum, competitive situations, which have to be "won" by one of the parties at the expense of the other. On the other hand, we predicted that people who are strongly process-oriented, based on their malleable-entity perception of the world, would focus mainly on formulating and mastering the best strategies that lead to successful resolution of the negotiation. They would perceive positions to be "malleable" and, hence, would tend to perceive the negotiation as a non zero-sum situation. Additionally, the interaction between the two types of goal orientations and its effect on the parties' joint negotiation outcomes was examined. Results of two empirical studies indicated that OGO was significantly positively associated with fixed-pie bias (Study 1). The significant interaction between PGO and OGO (Study 2) demonstrated that a strong OGO combined with a strong PGO led to the best joint negotiation outcomes. Implications for goal orientation and negotiation theories are discussed.  相似文献   
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It was predicted that because of their abstract nature, values will have greater impact on how individuals plan their distant future than their near future. Experiments 1 and 2 found that values better predict behavioral intentions for distant future situations than near future situations. Experiment 3 found that whereas high-level values predict behavioral intentions for more distant future situations, low-level feasibility considerations predict behavioral intentions for more proximate situation. Finally, Experiment 4 found that the temporal changes in the relationship between values and behavioral intentions depended on how the behavior was construed. Higher correspondence is found when behaviors are construed on a higher level and when behavior is planned for the more distant future than when the same behavior is construed on a lower level or is planned for the more proximal future. The implications of these findings for self-consistency and value conflicts are discussed.  相似文献   
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Recent research has shown that change detection performance is enhanced when, during the retention interval, attention is cued to the location of the upcoming test item. This retro-cue advantage has led some researchers to suggest that visual short-term memory (VSTM) is divided into a durable, limited-capacity storage and a more fragile, high-capacity storage. Consequently, performance is poor on the no-cue trials because fragile VSTM is overwritten by the test display and only durable VSTM is accessible under these conditions. In contrast, performance is improved in the retro-cue condition because attention keeps fragile VSTM accessible. The aim of the present study was to test the assumptions underlying this two-storage account. Participants were asked to encode an array of colors for a change detection task involving no-cue and retro-cue trials. A retro-cue advantage was found even when the cue was presented after a visual (Experiment 1) or a central (Experiment 2) interference. Furthermore, the magnitude of the interference was comparable between the no-cue and retro-cue trials. These data undermine the main empirical support for the two-storage account and suggest that the presence of a retro-cue benefit cannot be used to differentiate between different VSTM storages.  相似文献   
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Abstract

University-based science youth centers offer science-day activities for students that include lectures and sometimes a laboratory experience. This phenomenological study explores stakeholders’ views of science-day programs at 3 different university-based science outreach centers. The study describes the characteristics, the goals, the pedagogy, and the challenges of science days as voiced by the different informants. We found that the main goal was exposing students to science and “showing STEM is fun." Some teachers sought added value of learning in out-of-school environments and pointed to the importance of hands-on activities. The centers’ staff did not address pedagogy and viewed teachers’ role as being chaperons. Teachers felt patronized by the young guides who did not acknowledge their experience and expertise. Some differences in approaches of junior and senior teachers are discussed. In conclusion, we recommend mutual discussion of goals, and finding ways for teachers and centers' staff to collaborate in planning and enactment of science days.  相似文献   
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Despite recent increased interest in self-conscious emotions, few studies have investigated their regulation. The current research examines the effectiveness of self-perspective in regulating negative self-conscious (guilt, shame) versus basic (anger, sadness) emotions. We predict that adopting a distanced perspective on the self would attenuate the experience of anger and sadness, as previous research has shown (e.g., Kross et al., 2005). However, because the experience of self-conscious emotions involves self-evaluation as well as the evaluation of the self from the perspective of others, a self-distanced perspective may enable these emotions and fail to attenuate the experience of shame and guilt. As predicted, a self-distanced perspective attenuated feelings of sadness and anger, but not of shame and guilt. These findings suggest the appraisal of the experienced emotion (i.e., whether it involves self-evaluations and/or the perspective of others) may influence the effectiveness of emotion-regulation strategies.  相似文献   
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