首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   306篇
  免费   13篇
  2023年   3篇
  2022年   5篇
  2020年   7篇
  2019年   10篇
  2018年   12篇
  2017年   7篇
  2016年   17篇
  2015年   8篇
  2014年   15篇
  2013年   41篇
  2012年   22篇
  2011年   17篇
  2010年   7篇
  2009年   19篇
  2008年   17篇
  2007年   10篇
  2006年   12篇
  2005年   11篇
  2004年   11篇
  2003年   8篇
  2002年   7篇
  2001年   2篇
  2000年   5篇
  1999年   12篇
  1998年   2篇
  1997年   3篇
  1996年   6篇
  1995年   1篇
  1994年   1篇
  1993年   2篇
  1992年   2篇
  1991年   3篇
  1990年   1篇
  1989年   2篇
  1982年   3篇
  1980年   1篇
  1977年   1篇
  1976年   2篇
  1967年   1篇
  1963年   1篇
  1962年   2篇
排序方式: 共有319条查询结果,搜索用时 15 毫秒
101.
Essay Reviews     
The impartial reader notices that Frege, in Die Verneinung, treats an opposing conception of negation, but without specifically naming its proponent. In this paper, it is proven for the first time that the view in question is that of his colleague in Jena, Bruno Bauch. Besides their different views, concerning above all the status of false thoughts, there are nonetheless broader points of agreement between the ideas of Bauch and Frege. These points of agreement cast light on both thinkers as representatives of a current of Neo-Kantianism, having its source in Lotze, in which Kantian and Platonic elements are fused to form a ‘transcendental Platonism’.  相似文献   
102.
This paper challenges the standard conception of memory as a form of knowledge. Unlike knowledge, memory implies neither belief nor justification.  相似文献   
103.
Recent theorizing on the role of morality in media entertainment suggests morality serves as a guiding force in audience reactions to content. Using moral foundations theory as a base, research has found significant associations between moral salience and audience preferences for and responses to film and television varying in their presentations of morality. Our study extends this work by testing the same relationship in video games. Because a distinguishing factor between video games and traditional media is interactivity, our study focuses on how moral salience predicts decisions made in a video game. We find that increased moral salience led to a decreased probability of moral violations, while decreased moral salience led to an observed random (50%) distribution of violations. This finding was largely stable across different morality subcultures (German, United States) and age groups (adolescents and elderly), with deviations from this pattern explained by theory. We interpret this as evidence for a gut or game explanation of decision making in video games. When users encounter virtual scenarios that prime their moral sensitivities, they rely on their moral intuitions; otherwise, they make satisficing decisions not as an indication of moral corruption but merely as a continuation of the virtual experience.  相似文献   
104.
In this study, we examined 4.5-month-old infants' visual completion of self-occluding three-dimensional objects. A previous study on this topic reported that 6-month-old, but not 4-month-old infants extrapolate a convex, symmetric prism from a limited view of its surfaces (Soska & Johnson, 2008). As of yet, studies on the development of amodal completion of three-dimensional, self-occluding objects are scarce. Given 4-month-old infants' abilities to derive three-dimensional shape from a variety of visual cues, three-dimensional amodal completion may well depend on the perceptual strength of three-dimensionality in the stimulus displays. The first experiments (1A and 1B) tested this hypothesis by means of a habituation paradigm and showed that 4.5-month-old infants are indeed able to amodally complete the back of a self-occluding object when sufficient three-dimensional cues are available. Further support for volume completion in 4.5-month-old infants was found in a second experiment, again using a habituation paradigm, that measured perceived connectedness between two visually separated, self-occluding, three-dimensional objects.  相似文献   
105.
106.
In this article, the role of music in early experimental psychology is examined. Initially, the research of Wilhelm Wundt is considered, as tone sensation and musical elements appear as dominant factors in much of his work. It is hypothesized that this approach was motivated by an understanding of psychology that dates back to Christian Wolff 's focus on sensation in his empirical psychology of 1732. Wolff, however, had built his systematization of psychology on Gottfried Wilhelm von Leibniz, who combined perception with mathematics,and referred to music as the area in which sensation is united with numerical exactitude. Immanuel Kant refused to accept empirical psychology as a science, whereas Johann Friedrich Herbart reintroduced the scientific basis of empirical psychology by, among other things, referring to music.  相似文献   
107.
In two experiments, we investigated time perception during apparent biological motion. Pictures of initial, intermediate, and final positions of a single movement were presented, with interstimulus intervals that were constant within trials but varied across trials. Movement paths were manipulated by changing the sequential order of body postures. Increasing the path length produced an increase in perceived movement velocity. To produce an implicit measure of apparent movement dynamics, we also asked participants to judge the duration of a frame surrounding the stimuli. Longer paths with higher apparent movement velocity produced shorter perceived durations. This temporal bias was attenuated for nonbody (Experiment 1) and inverted-body (Experiment 2) control stimuli. As an explanation for these findings, we propose an automatic top-down mechanism of biological-motion perception that binds successive body postures into a continuous perception of movement. We show that this mechanism is associated with velocity-dependent temporal compression. Furthermore, this mechanism operates on-line, bridging the intervals between static stimuli, and is specific to configural processing of body form.  相似文献   
108.
The ideal world semantics of standard deontic logic identifies our obligations with how we would act in an ideal world. However, to act as if one lived in an ideal world is bad moral advice, associated with wishful thinking rather than well-considered moral deliberation. Ideal world semantics gives rise to implausible logical principles, and the metaphysical arguments that have been put forward in its favour turn out to be based on a too limited view of truth-functional representation. It is argued that ideal world semantics should be given up in favour of other, more plausible uses of possible worlds for modelling normative subject-matter.  相似文献   
109.
This study was intended to test the proposition that telic dominant individuals have a greater affinity and preference for endurance sports compared to paratelic dominant individuals who prefer explosive sports. The Telic Dominance Scale (TDS) was used to divide 66 university students into telic (high) and paratelic (low) dominance groups (n = 33 in each group). The state version of the Tension and Effort Stress Inventory (TESI) was completed before and after participation in an endurance sport (long distance running) and an explosive sport (basketball). It was predicted that participation in a preferred sport would produce a higher level of positive response for each group. This prediction was not supported. Irrespective of the type of sport, participation consistently produced positive changes in emotional tone with significant increases in excitement and decreases in anxiety, boredom, sullenness, modesty, resentment, and guilt. Some differences were found between groups and between sports. The telic group had higher levels of pride, gratitude, and virtue. Placidity, somatic tension stress and effort stress were higher for running than basketball. The findings are discussed within reversal theory’s motivational constructs and the broader context of sport and exercise adherence in health care.  相似文献   
110.
Category-specified Value Statements   总被引:1,自引:0,他引:1  
Sven Ove Hansson 《Synthese》2006,148(2):425-432
A value statement such as “she is a good teacher” is categoryspecified, i.e., the criteria of evaluation are specified as those that are applicable to a given category, in this case the category of teachers. In this study of categoryspecified value statements, certain categories are identified that cannot be used to specify value aspects. Special attention is paid to categories that are constituted by functional characteristics. The logical properties of value statements that refer to such categories are shown to differ significantly from the corresponding properties in social choice theory.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号