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The purpose of this study was to examine the extent to which working memory resources are recruited during statistical learning (SL). Participants were asked to identify novel words in an artificial speech stream where the transitional probabilities between syllables provided the only segmentation cue. Experiments 1 and 2 demonstrated that segmentation performance improved when the speech rate was slowed down, suggesting that SL is supported by some form of active processing or maintenance mechanism that operates more effectively under slower presentation rates. In Experiment 3 we investigated the nature of this mechanism by asking participants to perform a two-back task while listening to the speech stream. Half of the participants performed a two-back rhyme task designed to engage phonological processing, whereas the other half performed a comparable two-back task on un-nameable visual shapes. It was hypothesized that if SL is dependent only upon domain-specific processes (i.e., phonological rehearsal), the rhyme task should impair speech segmentation performance more than the shape task. However, the two loads were equally disruptive to learning, as they both eradicated the benefit provided by the slow rate. These results suggest that SL is supported by working-memory processes that rely on domain-general resources.  相似文献   
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The judgment and ultimately the success of creative products should be determined by their properties. However, it has not been considered so far whether the same applies to books. Earlier research has found an inverted‐U relationship between originality of stimuli and their success. Linguistic originality as a text feature could influence the success of books as creative products in a natural experiment. The present historiometric study investigated whether originality predicts the popularity in a significant sample, the most best‐selling English books from 200 years. Originality was calculated based on word frequency using a commercial service. Popularity was assessed with a composite measure including indicators like number of sold copies. Regression analysis indicated originality had a direct linear effect on popularity, partially moderated by the time of first publishing. That is, while originality was generally beneficial for the success of a best‐seller, the same originality was more appreciated at a later point in time. This is the first quantitative study supporting the long‐held assumption that the evaluation of creative narratives is influenced by temporal context. The fact that some works like The Great Gatsby got more appreciation when they were rediscovered may reflect a general principle rather than mere exceptions.  相似文献   
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Holman  Bennett  Bernecker  Sven  Garbayo  Luciana 《Synthese》2019,196(11):4351-4361

Philosophy of medicine has traditionally examined two issues: the scientific ontology for medicine and the epistemic significance of the types of evidence used in medical research. In answering each question, philosophers have typically brought to bear tools from traditional analytic philosophy. In contrast, this volume explores medical knowledge from the perspective offered by social epistemology. While many of the same issues are addressed, the approach to these issues generates both fresh questions and new insights into old debates. In addition, the broader purview offered by social epistemology opens up opportunities to address new topics such as the role of consensus conferences, epistemic injustice, the value of medical knowledge, continuing medical education, and industry funding. This article situates and summarizes the contributions to this special issue.

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We explored the proposal that overt repetition of verbal information improves the acquisition of a native accent in a second language. Mandarin‐speaking Chinese learners of English were recorded while repeating and reading out English sentences before and after one of three treatments: (a) repeating native English sentences subvocally, “covert repetition,” (b) repeating sentences out loud, “overt repetition,” and (c) unfilled time of comparable duration. The sentences were rated by English speakers for their nativeness, fluency, and intelligibility. Overt repetition improved accent rating for readout sentences. Covert repetition did not. Neither condition improved accent rating for repeated sentences, suggesting that immediate repetition depends on temporary rather than long‐term representations. Our results provide some support for the use of overt repetition in accent learning. From a theoretical perspective, an interpretation is proposed in terms of a separation between phonological and articulatory coding within the phonological loop component of working memory.  相似文献   
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Many everyday tasks require prioritizing some visual features over competing ones, both during the selection from the rich sensory input and while maintaining information in visual short-term memory (VSTM). Here, we show that observers can change priorities in VSTM when, initially, they attended to a different feature. Observers reported from memory the orientation of one of two spatially interspersed groups of black and white gratings. Using colored pre-cues (presented before stimulus onset) and retro-cues (presented after stimulus offset) predicting the to-be-reported group, we manipulated observers’ feature priorities independently during stimulus encoding and maintenance, respectively. Valid pre-cues reliably increased observers’ performance (reduced guessing, increased report precision) as compared to neutral ones; invalid pre-cues had the opposite effect. Valid retro-cues also consistently improved performance (by reducing random guesses), even if the unexpected group suddenly became relevant (invalid-valid condition). Thus, feature-based attention can reshape priorities in VSTM protecting information that would otherwise be forgotten.  相似文献   
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The present study investigates to what degree individual differences can predict frequency and duration of actual behaviour, manifested in mobile application (app) usage on smartphones. In particular, this work focuses on the identification of stable associations between personality on the factor and facet level, fluid intelligence, demography and app usage in 16 distinct categories. A total of 137 subjects (87 women and 50 men), with an average age of 24 (SD = 4.72), participated in a 90‐min psychometric lab session as well as in a subsequent 60‐day data logging study in the field. Our data suggest that personality traits predict mobile application usage in several specific categories such as communication, photography, gaming, transportation and entertainment. Extraversion, conscientiousness and agreeableness are better predictors of mobile application usage than basic demographic variables in several distinct categories. Furthermore, predictive performance is slightly higher for single factor—in comparison with facet‐level personality scores. Fluid intelligence and demographics additionally show stable associations with categorical app usage. In sum, this study demonstrates how individual differences can be effectively related to actual behaviour and how this can assist in understanding the behavioural underpinnings of personality. Copyright © 2017 European Association of Personality Psychology  相似文献   
39.
The present field experiment examined how multi-trial visuo-spatial learning and memory performance are impacted by excessive arousal, instigated by a potentially life-threatening event (i.e., a first parachute jump). Throughout a parachute training activity, subjective and neuroendocrine (i.e., cortisol) stress levels were assessed of 61 male military cadets who were randomly assigned to a control (n = 30) or a jump stress condition (n = 31). Post-stress learning and memory capacity was assessed with a 10-trial path-learning task that permitted emergence of learning curves. Pre-activity cortisol concentrations indicated a significant neuroendocrine anticipatory stress response in the stress group. Following parachuting, subjective stress levels and salivary cortisol reactivity differed significantly between groups. Visuo-spatial path-learning performance was impaired significantly after jump stress exposure, relative to the control group. Moreover, examination of the learning curves showed similar learning and memory performance at onset of the trials, with curves bifurcating as the task became more complex. These findings are in accordance with leading theories that acknowledge a moderating effect of task complexity. In sum, the present study extends knowledge concerning anticipatory stress effects, endogenously instigated cortisol reactivity, and the influence of extreme arousal on visuo-spatial path learning.  相似文献   
40.
A key success factor in the future implementation of new in-vehicle technologies is in understanding how users will experience and respond to these devices. Although it is recognized that acceptance, acceptability and/or support is important, consistency in the definition of acceptability, and how it can be measured, is absent. In this paper we conceptualize acceptance as the attitudes towards a new device after its introduction and acceptability as the attitudes to it before its introduction. It is our goal to describe and conceptualize the most common and relevant socio-psychological factors that can influence acceptance and acceptability of Intelligent Speed Adaptation (ISA). By analysing the different theories and methods used in ISA trials we arrived at the 14 most potential indicators that could influence the definition of acceptability and acceptance. A test survey was conducted to determine if these indicators are relevant and if they affect acceptability. The use of a factor analysis helped to single out those questions that were deemed relevant in doing our conceptual acceptability analysis, and to allocate correlations between the different items. We conclude that we have found a concept with some main possible indicators that directly influence the acceptability of ISA.  相似文献   
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