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191.
In this paper I aim to present an explanation of object permanence that is derived from an ecological account of perceptually based action. In understanding why children below a certain age do not search for occluded objects, one must first understand the process by which these children perform certain intentional actions on non-occluded items; and to do this one must understand the role affordances play in eliciting retrieval behaviour. My affordance-based explanation is contrasted with Shinskey and Munakata's graded representation account; and although I do not reject totally the role representations play in initiating intentional action I nevertheless maintain that only by incorporating direct perception into an account of object permanence can a fuller understanding of this phenomenon be achieved.  相似文献   
192.
以肖邦音乐为刺激材料,采用数字n-back实验范式来研究肖邦音乐对工作记忆的影响方式,并通过运用事件相关电位技术(ERP技术),研究不同音乐条件下,正常人大脑皮层的脑电活动情况,进而探讨音乐对工作记忆影响的神经机制。30名被试参加了3种音乐条件(无音乐、先导音乐、背景音乐)下的n-back(n=1、2)工作记忆任务的行为实验,收集行为数据;14名被试参加了同样实验过程的ERP实验,记录脑电数据。行为结果发现音乐条件对工作记忆效果有显著影响,且先导音乐条件下记忆效果最好;脑电结果显示P3波幅随记忆负荷的增加呈下降趋势,高记忆负荷水平下,P3波幅随先导音乐、背景音乐、无音乐的顺序逐渐呈现下降趋势;源定位分析发现音乐对工作记忆的促进作用可能跟大脑顶叶被激活有关。  相似文献   
193.
颜色概念的知觉符号表征与命题符号表征   总被引:1,自引:0,他引:1  
使用启动范式通过两个实验检验颜色概念的表征是知觉符号表征还是命题符号表征.实验l使用显性颜色概念,即颜色词;实验2使用隐性颜色概念,即隐含颜色信息的词.实验结果表明显性颜色概念的表征是知觉符号表征,而隐性颜色概念的表征是命题符号表征.  相似文献   
194.
本文从博弈的角度分析了意外考试悖论,指出了以往解决方案的不足,给出了一种新的方案。根据这个新方案,考试悖论的推理中使用了倒推法和弱下策反复剔除法。本文接着讨论了这些博弈推理方法的不足。然后把这个新的博弈方案用到卡片悖论和方格悖论这些考试悖论的变种里。最后指出,在考试悖论里,比起倒推法,弱下策剔除法是引起悖论的更根本的原因。  相似文献   
195.
This paper presents a skill learning model CLARION. Different from existing models of mostly high-level skill learning that use a top-down approach (that is, turning declarative knowledge into procedural knowledge through practice), we adopt a bottom-up approach toward low-level skill learning, where procedural knowledge develops first and declarative knowledge develops later. Our model is formed by integrating connectionist, reinforcement, and symbolic learning methods to perform on-line reactive learning. It adopts a two-level dual-representation framework (Sun, 1995), with a combination of localist and distributed representation. We compare the model with human data in a minefield navigation task, demonstrating some match between the model and human data in several respects.  相似文献   
196.
本工作对两例先天性无痛症患者对于致痛性强刺激的知觉和反应进行了研究(例1女,10岁,例2男,13岁)。对照组为20例正常儿童,性别和年龄均与患儿相匹配。 结果:1),生活中痛:两例患儿均无(包括痛感觉和痛反应)。2)实验性痛:①痛感觉:两例患儿均无;②“痛”反应:例1有“痛”反应(脉搏和呼吸的变化以及行为反应明显,大致与正常儿童相似)。例2无“痛”反应(脉搏和呼吸的变化轻微,无行为反应,与正常儿童不同)。 由结果看来,先天性无痛症患者似乎可分为两种类型:不完全型(如同例1)和完全型(如同例2)。存在有“痛”反应而无痛感觉的无痛症患者。 本工作结果从另一侧面为痛的两成分学说提供了依据。  相似文献   
197.
The present study investigated whether verbal aggression, argument approach, argument avoidance or assertiveness had any effect on how participants in three countries responded to criticism. Consistent with the first hypothesis, men were significantly more aggressive, assertive, less avoidant, and approached argument more than women. However, men did not respond more assertively to criticism. As predicted in the second hypothesis, US Americans responded more assertively to criticism than did Japanese and Chinese. The third hypothesis predicted that verbal aggression, argument approach, argument avoidance and assertiveness would be associated with a more assertive response to criticism. The data obtained were only partially consistent with the third hypothesis. While only a small number of participants in this study indicated that they would respond to criticism with silence, US Americans used silence to mean anger while for Chinese silence showed personal embarrassment. Very few Japanese selected silence as an option for responding to a neighbor's criticism. The implications of these results are discussed.  相似文献   
198.
学习支持对儿童在多媒体语境中学习英语词汇的影响   总被引:4,自引:0,他引:4  
孙燕青  董奇 《心理科学》2003,26(5):800-803
该研究旨在考察中文翻译与主题提示两种学习支持对儿童在多媒体语境中学习英语词汇的作用,为此设计了三种学习条件:无支持条件、中文翻译条件和中文翻译 主题提示条件。对学龄初期儿童在上述三种学习条件下学习英语词汇的过程和结果进行的考察和分析表明:儿童在无支持条件下的学习效果较差;中文翻译可以明显促进儿童对语句的理解,但无法提高儿童对目标词的掌握;中文翻译 主题提示条件下儿童对单词语义的掌握最好,他们表现出了较多的跟读行为,并更倾向于认为学习任务较为容易。  相似文献   
199.
Two studies investigated whether apologies or thanks are preferred in asking favors in the United States and Korea, and how this relates to perceptions of reduction in positive and negative face threats. In the first study (n = 224), participants composed an e‐mail message where a favor was asked. In the second (n = 807), participants completed questionnaires including a prototypical e‐mail for the situation described in Study 1, as well as measures of negative and positive face threats. Findings showed that (a) Koreans more frequently included apologies in favor‐asking messages, while Americans more frequently included thanks; and (b) Americans considered repeated thanks to reduce the threat to hearers' negative and positive face, but Koreans considered repeated apologies to reduce the threat to speakers' positive face.  相似文献   
200.
Within the field of human-computer interaction, the study of the interaction between people and computers has revealed many phenomena. For example, highly interactive devices, such as the Apple Macintosh, are often easier to learn and use than keyboard-based devices such as Unix. Similarly, consistent interfaces are easier to learn and use than inconsistent ones. This article describes an integrated cognitive model designed to exhibit a range of these phenomena while learning task-action mappings: action sequences for achieving simple goals, such as opening a file in a word processor. The model, called TAL, is of a user who is familiar with the basic operations of a keyboard and mouse, but unfamiliar with the particular menu structures, words, and actions required to use the device. The model is constructed in Soar and employs a single set of architectural mechanisms. It exhibits behavior that captures human preference for consistent, interactive, and meaningful task-action mappings.  相似文献   
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