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31.
Russel J. Summers 《Journal of applied social psychology》1991,21(15):1265-1276
Relative to females, males tended to discount the qualifications of a woman promoted into management. However, the male-female difference was dependent upon the promoting organization's Affirmative Action environment. There were no differences between males and females when females thought that the organization promoting the woman had an Affirmative Action program in place. Under these circumstances females behaved as males in discounting the woman's qualifications. In contrast, females who thought that the organization promoting the woman was anti-Affirmative Action augmented the woman's qualifications. The interpretation of this is that these women viewed the organization's anti-Affirmative Action position as an inhibitory factor that could only have been overcome on the basis of the promoted woman possessing the necessary qualifications. Results are interpreted in relation to practical implications for Affirmative Action programs. 相似文献
32.
A sample of 365 managers of a full service U.S. restaurant chain was used to test a model incorporating a matrix measure of valence-instrumentality-expectancy (VIE) perceptions leading to the outcomes of job performance and turnover. This study used Hollenback's (1979) method of computing motivational force scores deriving from VIE perceptions. The model hypothesized one path from VIE to pay satisfaction, another from VIE to job performance, and a third set of links from job satisfaction to intentions to leave the organization to voluntary turnover. The results supported a revised model including the major hypothesized path from VIE perceptions to pay satisfaction to job satisfaction to intent to leave to voluntary turnover. In addition, the job performance to turnover paths were supported. The most noteworthy paths not receiving support were from VIE perceptions to job performance; however, there was an unhypothesized, indirect effect of VIE perceptions on job performance through pay satisfaction. 相似文献
33.
The extant literature suggests that relational aggression appears in early childhood, and gradually increases throughout adolescence. However, very little research has examined the growth of relational aggression from adolescence to emerging adulthood. In addition, research generally examines socializing factors of relational aggression, such as parenting, peers, siblings, or media in isolation. Accordingly, the aim of the current study was to examine these socializing factors conjunctively as predictors of the growth of relational aggression over time. Participants consisted of 500 adolescents who completed several questionnaires over a 7-year period (between ages 14–20 on average). Results revealed that the vast majority of individuals (88%) showed low levels of relational aggression that decreased over time. Conversely, a small proportion of individuals (12%) had high, increasing levels of relational aggression between adolescence and emerging adulthood. High levels of maternal psychological control, sibling hostility, and relational aggression in the media at the initial time point all predicted being in the high and increasing group. 相似文献
34.
The present work investigated the effects of spatial and neuromuscular constraints on the mean states and variability of interlimb coordination patterns performed in the para-sagittal plane of motion in a hand-held pendulum oscillation task. Nine right-handed students had to oscillate two pendulums through wrist adduction-abduction movements. Relative movement direction was manipulated by asking participants to perform both isodirectional and non-isodirectional movements. Participants were required to grab the pendulums either with both forearms in the same neutral or supine posture or with one forearm in neutral while the other one was in prone-inversed position. When both forearms were in a similar posture, isodirectional movements were generated predominantly by simultaneous activation of homologous muscle groups whereas non-isodirectional movements mainly resulted from simultaneous activation of non-homologous muscle groups. When forearms were in dissimilar posture, isodirectional movements were generated predominantly by the simultaneous activation of non-homologous muscle groups whereas non-isodirectional movements mainly resulted from simultaneous activation of homologous muscle groups. Standard deviation of relative phase and absolute error of relative phase were analyzed for each forearm posture condition. We hypothesized that neuromuscular and spatial constraints would affect two different aspects of coordination performance, i.e., pattern stability and accuracy, respectively. Comparison of the results obtained for similar and dissimilar postures suggested that changes of pattern stability were mediated by changes in the nature of the muscle activation patterns that gave rise to wrist movement in each condition. On the other hand, the results also showed that movement direction exclusively affected phase shift. The findings are consistent with the conclusion of Park et al. [Park, H., Collins, D. R., & Turvey, M. T. (2001). Dissociation of muscular and spatial constraints on patterns of interlimb coordination. Journal of Experimental Psychology: Human Perception and Performance, 27, 32-47.] that neuromuscular constraints affect variability of relative phase (attractor strength) and spatial constraints affect the shift of relative phase (attractor location). 相似文献
35.
Video game characters have the potential to shape players’ perceptions of gender roles. Through social comparison processes, players learn societal expectations of appearances, behaviors and roles. Forty-nine articles were coded from current U.S. gaming magazines, resulting in 115 coded characters. This content analysis of video game magazine articles investigated how characters are portrayed, focusing on gender differences. Males were more likely to be heroes and main characters, use more weapons, have more abilities, and were more muscular and powerful. Females were more often supplemental characters, more attractive, sexy, and innocent, and also wore more revealing clothing. Understanding these video game messages is an important first step in understanding the effects games and magazines may have on behavior and attitudes. 相似文献
36.
Hofman GM Summers CG Ward N Bhargava E Rakauskas ME Holleschau AM 《Perceptual and motor skills》2012,114(2):679-692
Participants with albinism have reduced vision and nystagmus with reduced foveation times. This prospective study evaluated driving in 12 participants with albinism and 12 matched controls. Participants drove a vehicle simulator through a virtual rural course in sunny and foggy conditions. Under sunny conditions, participants with albinism showed a narrower preferred minimum safety boundary during car-following tasks than did controls, but there was no difference under foggy conditions. Their driving did not differ significantly from that of controls when approaching a stop sign or when choosing gap size between oncoming vehicles when crossing an intersection. However, when compared to control drivers, participants with albinism had a decreased minimum safety boundary for car-following that should be included in counseling regarding driving safety. 相似文献
37.
Frank Summers Ph.D. ABPP 《Psychoanalytic Dialogues》2013,23(2):143-161
The therapeutic action of psychoanalysis has been broadened beyond interpretation to the creation of new ways of being and relating. The concept of analysis as including both understanding and creation is rooted in two major analytic traditions: the British Independent school and the relational movement. It is proposed that central concepts from each tradition can be combined to form a theory of technique that is focused creating new ways of being to replace the patient's historical patterns. The clinical strategy advocated here is aimed toward bringing dissociated self states to consciousness and then using the now conscious conflicting states to create new self-world relationship patterns. A theory of technique is suggested that combines the relational concepts of dissociated patterns of interaction with Winnicott's theory of potential space for the purpose of transforming latent psychic capacities into new forms of being. Specific criteria are proposed for identifying new potentially authentic ways of being, and a technique for facilitating their evolution from nascent dispositions to new ways of being is delineated. Two cases are used to illustrate how the technical strategy can be used to create ways of being from previously dormant psychic potential. 相似文献
38.
Alicia Summers R. David Hayward Monica K. Miller 《Journal of applied social psychology》2010,40(12):3218-3234
The death‐qualification process has been criticized because it tends to eliminate certain groups of individuals at a higher rate than others. This study examined whether the process systematically excludes jurors based on religious characteristics, justice philosophy, cognitive processing, and demographics. Results indicated that death qualification can be predicted by religious affiliation, devotionalism, fundamentalism, and Biblical interpretism; but not evangelism. Death qualification is predicted by the belief that murderers deserved to die, but not by beliefs that criminals deserve mercy, forgiveness, or payback. Cognitive processing had no impact on death qualification. Finally, gender and race predicted death qualification, while age and prior jury duty did not. These results are discussed in terms of implications for perceived legitimacy of the system. 相似文献
39.
Steve M. Wood Alicia DeVault Monica K. Miller Markus Kemmelmeier Alicia D. Summers 《Journal of applied social psychology》2019,49(8):498-518
The current study examined the relationship between juror cognitive processing (measured by need for cognition [NFC]), attorney credibility, evidence strength, and civil litigation verdicts (liability, likelihood of causation, and compensatory damages). Participants (N = 446) viewed a videotaped mock civil trial in which the credibility of the attorneys and the strength of the plaintiff's evidence were manipulated. Plaintiff attorney credibility, defense attorney credibility, and strength of evidence interacted with one another for liability verdicts. In the strong evidence condition, the likelihood of a liable verdict was higher for a credible plaintiff attorney than a non‐credible plaintiff attorney when facing a non‐credible defense attorney. In the ambiguous evidence condition, the likelihood of a liable verdict was higher for a credible plaintiff attorney than a non‐credible plaintiff attorney when facing a credible defense attorney. Plaintiff attorney credibility, however, was found to be more influential on jurors’ decision‐making than case evidence for likelihood of causation and compensatory damage award decisions. Participants’ NFC also interacted with plaintiff attorney credibility. High NFC jurors were more influenced by a credible plaintiff attorney than low NFC jurors. Although these findings are counter to common findings in the NFC literature, they conform to a body of literature that supports the notion that jurors view attorney credibility as a piece of case evidence and not a peripheral cue as is often assumed. Thus, the findings indicate that attorneys do matter to the outcomes of cases. Policy and practice implications for attorneys and the courts are discussed. 相似文献
40.
Paul M. Biner Bradley C. Johnston Amanda D. Summers Elyse N. Chudzynski 《Motivation and emotion》2009,33(1):32-41
Previous research has provided evidence that the need to attain appetitive outcomes positively affects the certainty of winning
that outcome in purely chance-based games. Three experiments were conducted to test the notion that the need to avoid an aversive
outcome affects winning confidence in the same fashion. In Experiment 1, participants were given the opportunity to avoid
having to give an introductory remark (low need) or an impromptu speech (high need) to a group of peers by winning a chance-based
card-drawing game. As predicted, confidence-in-winning ratings were found to be a positive function of outcome need. In Experiment
2, participants faced a similar card-drawing procedure but this time could avoid ostensibly having their arms submersed in
either room temperature water (low need) or cold water (high need) need. Again as expected, results showed that participants
in the high need condition not only displayed greater winning confidence but also believed more skill was involved in playing
the purely chance-based game. In Experiment 3, the methodology of Experiment 1 was replicated incorporating a skill measure.
The results of this experiment mirrored those of Experiment 2. Results of these investigations are discussed in terms of control
theory.
相似文献
Paul M. BinerEmail: |