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211.
研究选取120名大学生,探讨了具体情绪与人格特质对平均决策时间、决策的信息搜索深度和决策的信息搜索模式的影响。结果发现:(1)在平均决策时间上,具体情绪与人格特质主效应显著,并且交互影响决策的信息加工过程。在悲伤情绪下,内控型比外控型人格的个体平均决策时间要长。内控型个体在悲伤情绪比高兴情绪状态下平均决策时间长。(2)在决策信息搜索深度上,具体情绪与人格特质主效应显著,并且交互影响决策的信息加工过程。在悲伤情绪下,内控型比外控型人格的个体信息搜索深度要深。内控型个体在悲伤情绪比高兴情绪状态下信息搜索深度要深。(3)在决策信息搜索模式上,具体情绪与人格特质主效应显著,但两者交互作用不显著。内控型比外控型人格特质的被试在悲伤状态下更倾向于基于选项加工,内控型个体在悲伤状态比在高兴状态下也倾向于选项加工,而外控型个体在高兴情绪状态比在悲伤情绪状态下更倾向于线索加工。  相似文献   
212.
舌尖现象(tip-of-the-tongue,TOT)是一种普遍发生的现象,但是发生TOT的对象、情景、机制等却是特殊和复杂的。因此,它引起了研究者的关注,尤其是在其产生机制上更是存在着很多争论。国外研究者提出了部分激活理论、传递缺陷理论、障碍物假说、神经网络模型、元认知理论等。但研究者大多都基于单一条件或情景来探讨TOT的产生,因此提出的理论的使用范围,解释广度等均有局限。关于TOT依然有许多疑惑,同时也存在值得探讨的课题。  相似文献   
213.
We examined a longstanding assumption in vocational psychology that people-things and data-ideas are bipolar dimensions. Two minimal criteria for bipolarity were proposed and examined across 3 studies: (a) The correlation between opposite interest types should be negative; (b) after correcting for systematic responding, the correlation should be greater than -.40. In Study 1, a meta-analysis using 26 interest inventories with a sample size of 1,008,253 participants showed that meta-analytic correlations between opposite RIASEC (realistic, investigative, artistic, social, enterprising, conventional) types ranged from -.03 to .18 (corrected meta-analytic correlations ranged from -.23 to -.06). In Study 2, structural equation models (SEMs) were fit to the Interest Finder (IF; Wall, Wise, & Baker, 1996) and the Interest Profiler (IP; Rounds, Smith, Hubert, Lewis, & Rivkin, 1999) with sample sizes of 13,939 and 1,061, respectively. The correlations of opposite RIASEC types were positive, ranging from .17 to .53. No corrected correlation met the criterion of -.40 except for investigative-enterprising (r = -.67). Nevertheless, a direct estimate of the correlation between data-ideas end poles using targeted factor rotation did not reveal bipolarity. Furthermore, bipolar SEMs fit substantially worse than a multiple-factor representation of vocational interests. In Study 3, a two-way clustering solution on IF and IP respondents and items revealed a substantial number of individuals with interests in both people and things. We discuss key theoretical, methodological, and practical implications such as the structure of vocational interests, interpretation and scoring of interest measures for career counseling, and expert RIASEC ratings of occupations.  相似文献   
214.
The aim of this study was to analyse and compare movement pattems and direction of locomotion in professional men's beach volleyball. A quantitative analysis of beach volleyball play was carried out for 10 players in the European Beach Volleyball Championship 2005. Video recordings were made of the 1,997 movements in 4 matches. Analysis showed that male players used more offensive than defensive movement patterns. Defensive movement patterns were more blocks and defense than receptions. Offensive movement patterns were more attack and placements than attack preparation moves. Advance was the direction of locomotion most used. Identifying and understanding such movement patterns are vital to defining specific, effective training strategies for men's beach volleyball players.  相似文献   
215.
苏宁 《宗教学研究》2006,1(1):210-216
具有浓厚神话意味和巫史氛围的三星堆文化,原始宗教的政治形式几乎是其唯一的意识形态。在三星堆考古遗址中发现的神坛、神殿,是迄今为止我国考古发现中最具象征意义的宗教祭祀物品,100多件青铜像(面具),是一个宗教的神像系统。本文分析了其中的天神、山神、“绝地天通”的超凡神灵,特别是鸟形器和太阳轮器所表现出的日神系统,它们代表的神圣世界将灵魂、自然、天命三者贯通,是来源于远古自然观念的自然主义神灵观,带有母系氏族社会特征;通过与神话的对比研究,论述三星堆以“祭神玉璋”和神树、神坛为代表的“神址”,达到了天、地、人三界划分,是战国前原始宗教空间思维的完整再现;而作为“神圣显现”的“神迹”,则来源于神话思维的宇宙生成观。  相似文献   
216.
3~6岁儿童图画讲述能力的发展特点   总被引:1,自引:0,他引:1  
以图画讲述作为实验任务,对儿童讲述能力的发展进行探讨。研究对象为3~6岁儿童,按年龄分为3组,共120人。研究结果表明:儿童图画讲述经历了由零散罗列、把握主要关系到围绕画面主要内容和事件进行整体讲述的发展过程。4~5岁是儿童图画讲述发展过程中的重要转折时期。画面形象的特点与图画意义的隐含性和深刻性均对儿童图画讲述有影响。  相似文献   
217.
Abstract

This article presents findings from TechTales, a participatory design research (PDR) project where learning scientists, public library staff members, informal science educators, and staff members from Native-American-serving organizations collaborated to design a family-based robotics workshop that was grounded in storytelling. We approach this by engaging Indigenous ways of knowing and being from a sociocultural learning theory perspective. Through analyzing families-in-interaction as they constructed dioramas with robotics that told their family stories, we explore how cultivating consequential learning environments in STEM is intimately intertwined with historicity, knowledge systems, and the agentic positioning of learners to design new technologies. We find that using storywork as the design focus of building dioramas created learning environments where computer programing and robotics became dynamic tools toward family-making, collaboration, and the active presencing of Indigenous knowledge systems and cultural practices. Living and interrelating with story and its knowledge systems through making were enactments of Indigenous resurgence in everyday ways. From a structure of social practices perspective, this opens up learning spaces for engagement in STEM-Art practices and in relation to other social practices of consequence, such as cultural flourishing and affiliation, collaboration and family-making, and societal repositioning.  相似文献   
218.
Even though the literature has widely examined culture’s effect on nations’ creativity and innovation level, it has done little to address the system theory’s perspective. However, as proponents of the system theory have argued, nations’ creativity and innovation is the cumulative effort of the various stakeholders who operate as a system, so any assessment of a nation’s creativity and innovation must consider these stakeholders’ role. This study examines the overlooked effect of culture on the broader system aspect of eighty nations’ creativity and innovationto ensure representation by both developed and developing countries. Structural equation modeling using partial least squares software is applied to analyze the data. The study found out that nations with individualist and low power distance cultural values have the highest creativity and innovation, and that a nation’s economic growth level moderates the impact of the individualist cultural value. Policymakers who seek to develop a strategy that promotes creativity and innovation at the national level benefit from these findings. Future research directions are suggested.  相似文献   
219.
This study examined the relationship between cognitive adjustment and expatriates’ performance in the foreign host-country, and the moderating role of psychological capital in this relationship. The expatriates (N?=?1 229; female?=?32%; mean international tenure?=?2.99, SD?=?4.44) completed measures of cognitive adjustments (work and non-work related), psychological capital, job-performance, and organisational culture. Results from the data analysis, using the product least square method, indicate expatriates’ cognitive adjustments (work and non-work related) and psychological capital to singularly predict job performance. Psychological capital partly moderated the relationship between cognitive adjustment (work related) and expatriates’ performance.  相似文献   
220.
Enabling and amplifying the voice of employees creates opportunities for organizational improvement. Prior research has shown that employees' sense of power has impact on their voice behavior. As such, when would employees feel too powerless to speak up in the workplace? The current study investigates the indirect effect of social rejection (via sense of power) on employee voice. We use conservation of resources theory to explain this relationship. Experimental data from two studies demonstrate that participants reminded of social rejection (vs. acceptance) exhibit a lower sense of power. Specifically, we observe that social rejection diminishes a person's sense of power, and that social acceptance does not enhance this sense. That is, social rejection has an indirect effect on employee voice through sense of power. We discuss the theoretical and practical implications of our findings with regard to social rejection, sense of power, and workplace voice behavior.  相似文献   
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