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101.
This paper examines psychological detachment (i.e., mentally “switching off”) from work during non-work time as a partial mediator between job stressors and low work-home boundaries on the one hand and strain reactions (emotional exhaustion, need for recovery) on the other hand. Survey data were collected from a sample of protestant pastors (N = 136) and their spouses (N = 97). Analyses showed that high workload, emotional dissonance, and low spatial work-home boundaries were related to poor psychological detachment from work during non-work time. Poor psychological detachment in turn predicted high levels of emotional exhaustion and need for recovery. Psychological detachment was a partial mediator between job stressors and strain reactions. This study avoids same-source bias and demonstrates the importance of psychological detachment in the stressor–strain relationship.  相似文献   
102.
The proportion of plastic bottles that consumers placed in appropriate recycling receptacles rather than trash bins was examined across 3 buildings on a university campus. We extended previous research on interventions to increase recycling by controlling the number of recycling receptacles across conditions and by examining receptacle location without the use of posted signs. Manipulating the appearance or number of recycling bins in common areas did not increase recycling. Consumers recycled substantially more plastic bottles when the recycling bins were located in classrooms.  相似文献   
103.
Are human individuals universally seen to be more real entities (or more entitative, to use Campbell's, 1958, term) than social groups? Although the individual may be seen to be more entitative than social groups in the West, it is unclear whether this is the case in other cultures, especially in East Asia. Two aspects of perceived entitativity are distinguished: psychological essentialism (belief in the presence of essence‐like unchangeable properties) and agency (perception that a social entity is an agent), and examined for four social targets (individual, family, friendship group, and society) in three English‐speaking cultures (Australia, UK, and USA), three East Asian cultures (Hong Kong, Japan, and Korea), and two continental European cultures (Belgium and Germany). In all cultures, the individual person was seen to possess essence‐like unchangeable characteristics more than social groups (i.e. essentialized). As for agency, the individual person was seen to be more agentic than groups in Western cultures, but both individuals and groups were conferred an equal level of agency in East Asia. Individuals may be universally more essentialized than friendship groups and societies, but not always seen to be more agentic, than social groups. Implications of the results for conceptions of individualism and collectivism are discussed. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   
104.
Coping skills, such as diaphragmatic breathing, are commonly recommended to help individuals work through challenging situations. We evaluated diaphragmatic breathing as treatment for aggression of three individuals diagnosed with autism spectrum disorder or Angelman syndrome. Functional analysis results demonstrated that each participant engaged in aggression maintained by social‐negative reinforcement. Diaphragmatic breathing treatment without extinction was conducted in a work context and involved prompting diaphragmatic breathing contingent on precursors to aggression; treatment was effective in reducing the rate of aggression for one of three participants. For the two other participants, other reinforcement‐based interventions (differential reinforcement of other behavior or functional communication training with extinction) were necessary to decrease aggression.  相似文献   
105.
Based on the conceptualization of approach as a decrease in distance and avoidance as an increase in distance, we predicted that stimuli with positive valence facilitate behavior for either approaching the stimulus (object as reference point) or for bringing the stimulus closer (self as reference point) and that stimuli with negative valence facilitate behavior for withdrawing from the stimulus or for pushing the stimulus away. In Study 1, we found that motions to and from a computer screen where positive and negative words were presented lead to compatibility effects indicative of an object-related frame of reference. In Study 2, we replicated this finding using social stimuli with different evaluative associations (young vs. old persons). Finally, we present evidence that self vs. object reference points can be induced through instruction and thus lead to opposite compatibility effects even when participants make the same objective motion (Study 3).  相似文献   
106.
Our previous research demonstrated the effectiveness of the name game when learning the names of group members. In three experiments we conclude our study of the name game by demonstrating that it is very acceptable to participants and successful with larger groups. Experiment 1 compared the simple and elaborate name games. In the latter, participants learned a word provided by each person in addition to their full name. This ‘bonus’ information was very well learned without detriment to the name learning. Participants rated both versions of the name game as a good use of time and worth playing again although the elaborate name game was rated as more fun. Experiments 2 and 3 used the name game with groups of around 25, finding very good recall of full names. The role of retrieval in the effectiveness of the name game was again demonstrated to be essential. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   
107.
In two experimental studies we investigated how false memory reports provided by anonymous group members affect individuals' recognition. Participants were presented with a series of salient and non‐salient objects and recognition memory was subsequently assessed for presented and non‐presented stimuli. In this recognition test, participants were confronted with (in)correct responses from bogus group members. The findings indicate that the bogus answers influenced memory reports only in the absence of a clear recollection and if the stimulus was not judged to be particularly memorable. Moreover, we found no evidence that motivational influences affected participants' judgements. However, the influence of the bogus group decreased with the presence of dissenters who broke the unanimity of the group, and it increased with higher uncertainty. Copyright © 2002 John Wiley & Sons, Ltd.  相似文献   
108.
A model is proposed to account for the effects of a target person's salience on judgments of that target. It is argued that salience leads to more extreme inferences in the direction implied by prior knowledge that is relevant to the judgment. This knowledge may include both specific information about the target being rated and general information about the class of stimuli to which the target belongs. Two experiments supported these hypotheses. When subjects were under time pressure to make judgments of a target person's influence in a social situation, their judgments increased with the salience of the target when they had prior knowledge that the target was generally high in social influence. However, their judgments decreased with the target's salience when subjects had prior knowledge that the target was generally low in social influence. When subjects were given ample time to make their judgments, however, the effects of target salience were attenuated. Possible implications of these findings for prior research on salience effects are discussed.  相似文献   
109.
We investigated the hypothesis that people's facial activity influences their affective responses. Two studies were designed to both eliminate methodological problems of earlier experiments and clarify theoretical ambiguities. This was achieved by having subjects hold a pen in their mouth in ways that either inhibited or facilitated the muscles typically associated with smiling without requiring subjects to pose in a smiling face. Study 1's results demonstrated the effectiveness of the procedure. Subjects reported more intense humor responses when cartoons were presented under facilitating conditions than under inhibiting conditions that precluded labeling of the facial expression in emotion categories. Study 2 served to further validate the methodology and to answer additional theoretical questions. The results replicated Study 1's findings and also showed that facial feedback operates on the affective but not on the cognitive component of the humor response. Finally, the results suggested that both inhibitory and facilitatory mechanisms may have contributed to the observed affective responses.  相似文献   
110.
Two studies on the impact of temporary moods on judgments of satisfaction with life in general and with specific life-domains are reported. It was hypothesized that individuals simplify the complex task of evaluating their life in general by referring to their mood at the time of judgment, but evaluate specific life-domains on the basis of domain-specific information. In accordance with this hypothesis, both studies demonstrated strong mood effects on judgments of general life-satisfaction but only weak and non-significant effects on judgments of specific domain-satisfactions. The findings are interpreted as supporting the hypothesis that affective states serve informative functions.  相似文献   
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