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121.
Man is capable of reproducing an inspired lung volume (IV) with relative precision (±3 %–8 %). To investigate the importance of cues which may be used to determine IV, we performed two experiments. In each, the subject inspired a “standard” breath (from resting end~xpired lung volume) corresponding to 25%, 50%, or 75% of inspiratory capacity (IC) and then expired nearly completely. From this expired volume, the subject either tried to reproduce the tidal volume (i.e., volume of air inspired) of the first breath (volume reproduction) or to reproduce the previous end-inspired lung volume (position reproduction). The constant error indicated that subjects overestimated tidal volume by about 200 ml. Despite this overestimation, the variability of reproduction was less for volume reproduction than for position reproduction when IV was small. The JND for volume reproduction increased linearly with increasing IV, whereas the JND for position reproduction was similar at all IVs so that the Weber ratio decreased. These observations suggest that, in the perception of inspired volume, the sensation of end-inspired position is important when the inspired volume is large, but that subjects apparently rely on some other cue to reproduce small lung volumes accurately.  相似文献   
122.
123.
The theory that the subjective experience of crowding results from an attribution of arousal process was examined. Specifically, it was predicted that subjects who were aroused by having their personal space violated would experience less crowding if they were led to believe that some other environmental factor was responsible for the arousal. Groups of subjects were placed in a room in which their personal space was either violated or not violated. Some subjects were told that either an arousing or a relaxing subliminal noise would be played into the room. (Actually there was no noise.) Other subjects were told nothing about subliminal noise. The subjects worked on a number of tasks and were then asked to report how crowded they felt. The noise manipulation had no effect on subjects' performance nor on feelings of crowdedness when their personal space was not being violated. However, when there was a violation of personal space, subjects who felt the noise would arouse them reported being less crowded and performed better than subjects in the relaxing noise or no explanation conditions. It was suggested that subjects attributed their arousal to the “arousing noise” and hence felt less crowded.  相似文献   
124.
Self-selected paraprofessional trainees enrolled in a helping skills training program participated in a 6-minute pretraining helping interview from which their frequency of continuing responses was obtained. Continuing responses allow helpees to present their concerns in a nonthreatening, supportive environment and are important in the relationship establishing stage of the helping process. For data analysis purposes only, trainees were divided into three groups, a high, medium, and low group, based on the frequency of continuing responses made. Following training, at posttest, no significant differences were found among the three groups on the amount of continuing responses made during a second identical 6-minute interview. Implications for various selection procedures and training are discussed.  相似文献   
125.
Counselors of unruly, runaway, truant, or delinquent children and their families run the risk of emotional overexposure– “burnout” as a result of intense client needs and problems. Survival on the job requires taking steps to avoid internalizing caseload pressures. These steps include: helping-not replacing-parents, keeping meetings brief, responding to emergencies selectively, taking simple steps first, using humor, taking care of oneself, expecting complications, avoiding panic, and knowing when to withdraw.  相似文献   
126.
Three experiments studied the influence on hiring decisions of the nonverbal communication of female job applicants. The first experiment found ratings of the applicants' subtle cues to be significant predictors of the hiring decisions made by college-student judges. Professional employment interviewers served as judges in the second study to cross-validate the first experiment. The third study measured the relative contributions of work histories and nonverbal behavior to hiring decisions. Regardless of the work history preceding the applicant, nonverbal style had a statistically significant effect on hiring decisions.  相似文献   
127.
Head movement can have a significant effect on the ability to locate the direction of a sound source. A system has been designed to track the head movement in response to sound originating at different azimuth locations with respect to the head. A videotape record is made of a light approximating a point source carried on a lightweight “beanie” mounted on the listener’s head. Movement of the light is monitored by the video camera and recorded on tape, along with the sound stimulus and information concerning loudspeaker location and time. The horizontal and vertical coordinates of the light-spot image are determined in relation to the video synch pulses defining the field borders. Synch signals are available from a video monitor either in real-time or from tape replay to define each TV frame and horizontal scan line. The circuitry interfaces to a computer programmed to take the information, apply a calibration, and process the data into records of time-varying head position and velocity. Examples of both digital and graphic printouts of head movement are given. The system is capable of expansion to three-axis operation.  相似文献   
128.
129.
How is semantic information from different modalities integrated and stored? If related ideas are encountered in French and English, or in pictures and sentences, is the result a single representation in memory, or two modality-dependent ones? Subjects were presented with items in different modalities, then were asked whether or not subsequently presented items were identical with the former ones. Subjects frequently accepted translations and items semantically consistent with those presented earlier as identical, although not as often as they accepted items actually seen previously. The same pattern of results was found when the items were French and English sentences, and when they were pictures and sentences. The results can be explained by the hypothesis that subjects integrate information across modalities into a single underlying semantic representation. A computer model, embodying this hypothesis, made predictions in close agreement with the data.  相似文献   
130.
A variety of behavioral procedures have been employed in recent years to modify disruptive classroom behavior. Such methods have been developed with the belief that curtailing disruptive behavior would strengthen positive classroom performance. In this study, two procedures, the good behavior game and the teacher-attention method, were compared to determine short-run effectiveness. Four teachers (two fourth-grade and two fifth-grade) implemented both methods in their classrooms over a five-week period. Presentation of methods was alternated in a counterbalanced design to control for order effects. Each of the four classrooms consisted of 25 students. A time-sampling procedure was used to record the presence or absence of disruptive behavior within 15-second intervals. Disruptive behavior was defined as any talking-out or out-of-seat behavior without permission. The results indicated that both procedures were effective in modifying disruptive classroom behavior, but that the good behavior game reduced disruptive behavior significantly better than the teacher-attention method. In addition, all teachers preferred the game to the teacher-attention procedure. This reaction seemed related to the effort involved in initiating the two activities. The good behavior game required less effort on the teacher's part. However, use of the game alone raises certain ethical considerations. One such issue involves abuse of peer pressure. Also, there is a possibility that negative rules may tend to promote resentment. Positively stated rules would ameliorate that problem. Another relates to the possibility that some teachers might be carried away by the ease of the game's implementation to the extent that behavior control becomes the primary objective in the classroom. As a result, one might consider use of the game to maximize short-term change, but then phase out this procedure in favor of another method (e.g., teacher attention) for long-run effects.  相似文献   
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