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121.
Counselors of unruly, runaway, truant, or delinquent children and their families run the risk of emotional overexposure– “burnout” as a result of intense client needs and problems. Survival on the job requires taking steps to avoid internalizing caseload pressures. These steps include: helping-not replacing-parents, keeping meetings brief, responding to emergencies selectively, taking simple steps first, using humor, taking care of oneself, expecting complications, avoiding panic, and knowing when to withdraw.  相似文献   
122.
Three experiments studied the influence on hiring decisions of the nonverbal communication of female job applicants. The first experiment found ratings of the applicants' subtle cues to be significant predictors of the hiring decisions made by college-student judges. Professional employment interviewers served as judges in the second study to cross-validate the first experiment. The third study measured the relative contributions of work histories and nonverbal behavior to hiring decisions. Regardless of the work history preceding the applicant, nonverbal style had a statistically significant effect on hiring decisions.  相似文献   
123.
Head movement can have a significant effect on the ability to locate the direction of a sound source. A system has been designed to track the head movement in response to sound originating at different azimuth locations with respect to the head. A videotape record is made of a light approximating a point source carried on a lightweight “beanie” mounted on the listener’s head. Movement of the light is monitored by the video camera and recorded on tape, along with the sound stimulus and information concerning loudspeaker location and time. The horizontal and vertical coordinates of the light-spot image are determined in relation to the video synch pulses defining the field borders. Synch signals are available from a video monitor either in real-time or from tape replay to define each TV frame and horizontal scan line. The circuitry interfaces to a computer programmed to take the information, apply a calibration, and process the data into records of time-varying head position and velocity. Examples of both digital and graphic printouts of head movement are given. The system is capable of expansion to three-axis operation.  相似文献   
124.
125.
How is semantic information from different modalities integrated and stored? If related ideas are encountered in French and English, or in pictures and sentences, is the result a single representation in memory, or two modality-dependent ones? Subjects were presented with items in different modalities, then were asked whether or not subsequently presented items were identical with the former ones. Subjects frequently accepted translations and items semantically consistent with those presented earlier as identical, although not as often as they accepted items actually seen previously. The same pattern of results was found when the items were French and English sentences, and when they were pictures and sentences. The results can be explained by the hypothesis that subjects integrate information across modalities into a single underlying semantic representation. A computer model, embodying this hypothesis, made predictions in close agreement with the data.  相似文献   
126.
A variety of behavioral procedures have been employed in recent years to modify disruptive classroom behavior. Such methods have been developed with the belief that curtailing disruptive behavior would strengthen positive classroom performance. In this study, two procedures, the good behavior game and the teacher-attention method, were compared to determine short-run effectiveness. Four teachers (two fourth-grade and two fifth-grade) implemented both methods in their classrooms over a five-week period. Presentation of methods was alternated in a counterbalanced design to control for order effects. Each of the four classrooms consisted of 25 students. A time-sampling procedure was used to record the presence or absence of disruptive behavior within 15-second intervals. Disruptive behavior was defined as any talking-out or out-of-seat behavior without permission. The results indicated that both procedures were effective in modifying disruptive classroom behavior, but that the good behavior game reduced disruptive behavior significantly better than the teacher-attention method. In addition, all teachers preferred the game to the teacher-attention procedure. This reaction seemed related to the effort involved in initiating the two activities. The good behavior game required less effort on the teacher's part. However, use of the game alone raises certain ethical considerations. One such issue involves abuse of peer pressure. Also, there is a possibility that negative rules may tend to promote resentment. Positively stated rules would ameliorate that problem. Another relates to the possibility that some teachers might be carried away by the ease of the game's implementation to the extent that behavior control becomes the primary objective in the classroom. As a result, one might consider use of the game to maximize short-term change, but then phase out this procedure in favor of another method (e.g., teacher attention) for long-run effects.  相似文献   
127.
Discrimination of the extent of a motion path may present a special problem since the discrimination calls on memory for changing position and involves pursuit movements of the eye. To determine how these factors affect judgment, discrimination of extents represented by motion paths, successively appearing endpoints, and simultaneously present endpoints was compared under a variety of eye-movement conditions: fixation, pursuit, and saccadic. Discrimination was assessed by the method of adjustment and also by the method of magnitude estimation. Discrimination of motion path extent was found to be as accurate as discrimination of an interspace demarcated by simultaneously presented points or by successively presented points. This was true for brief single presentations of the extents as well as for repeated exposures to the extents. The findings were applied to the analysis of the perception of velocity and the perception of extent.  相似文献   
128.
The nature of processing demands during a letter-match task was investigated in an extension of the Posner and Boies (1971) paradigm. In Experiment I, a visual probe was employed in addition to an auditory probe in two different experimental conditions. The shape of the auditory probe reaction time (RT) function was similar to that found by Posner and Boies. However, in contrast to their findings, RT was greatly increased shortly after presentation of the first letter for the visual probe function. It was concluded that perceptual as well as postperceptual limitations on processing capacity exist. A second experiment provided further support for this hypothesis.  相似文献   
129.
This study was designed to test the effects of both interaction distance and the quality of the interaction upon attraction. It was found that close interaction distances amplified the quality of the interaction so that for a positive interaction there was more liking for a close rather than a far partner, while for a negative interaction a close partner was liked less. The implications of this finding for research concerning crowding is discussed, as are possible explanatory mechanisms.  相似文献   
130.
The sensitivity of the scalp-recorded, auditory evoked potential to selective attention was examined while subjects monitored one of two dichotically presented speech passages for content. Evoked potentials were elicited to irrelevant probe stimuli (vowel sounds) embedded in both the right- and the leftear’s message. The amplitude of the evoked potential was larger to probe stimuli embedded in the attended message than to probe stimuli in the unattended message. Recall performance was unaffected by the presence of the probes. The results are interpreted as supporting the hypothesis that this evoked potential sensitivity reflects an initial “input selection” stage of attention.  相似文献   
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