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151.
Counterfactual information processing refers to the consideration of events that did not occur in comparison to those actually experienced, in order to determine optimal actions, and can be formulated as computational learning signals, referred to as fictive prediction errors. Decision making and the neural circuitry for counterfactual processing are altered in healthy elderly adults. This experiment investigated age differences in neural systems for decision making with knowledge of counterfactual outcomes. Two groups of healthy adult participants, young (N = 30; ages 19–30 years) and elderly (N = 19; ages 65–80 years), were scanned with fMRI during 240 trials of a strategic sequential investment task in which a particular strategy of differentially weighting counterfactual gains and losses during valuation is associated with more optimal performance. Elderly participants earned significantly less than young adults, differently weighted counterfactual consequences and exploited task knowledge, and exhibited altered activity in a fronto-striatal circuit while making choices, compared to young adults. The degree to which task knowledge was exploited was positively correlated with modulation of neural activity by expected value in the vmPFC for young adults, but not in the elderly. These findings demonstrate that elderly participants’ poor task performance may be related to different counterfactual processing.  相似文献   
152.
An organism's survival depends on the ability to rapidly orient attention to unanticipated events in the world. Yet, the conditions needed to elicit such involuntary capture remain in doubt. Especially puzzling are spatial cueing experiments, which have consistently shown that involuntary shifts of attention to highly salient distractors are not determined by stimulus properties, but instead are contingent on attentional control settings induced by task demands. Do we always need to be set for an event to be captured by it, or is there a class of events that draw attention involuntarily even when unconnected to task goals? Recent results suggest that a task-irrelevant event will capture attention on first presentation, suggesting that salient stimuli that violate contextual expectations might automatically capture attention. Here, we investigated the role of contextual expectation by examining whether an irrelevant motion cue that was presented only rarely (~3–6% of trials) would capture attention when observers had an active set for a specific target colour. The motion cue had no effect when presented frequently, but when rare produced a pattern of interference consistent with attentional capture. The critical dependence on the frequency with which the irrelevant motion singleton was presented is consistent with early theories of involuntary orienting to novel stimuli. We suggest that attention will be captured by salient stimuli that violate expectations, whereas top-down goals appear to modulate capture by stimuli that broadly conform to contextual expectations.  相似文献   
153.
Men's rape myth acceptance (RMA; prejudiced beliefs that serve to exonerate the rapist and blame the victim) has been shown to correlate positively with self-reported rape proclivity (RP). To explore the causal pathway underlying this correlation, two experiments were conducted in which the relative cognitive accessibility of RMA and RP was varied. Male students were asked to report their RP in the context of a scale assessing attraction toward sexual aggression (Experiment 1) or in response to five realistic date-rape scenarios (Experiment 2), either before or after they filled out a 20-item RMA scale. In both studies, the correlation of RMA and RP was significantly greater in the after than in the before condition, suggesting that the belief in rape myths has a causal influence on men's proclivity to rape. © 1998 John Wiley & Sons, Ltd.  相似文献   
154.
Moolaade     
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To examine memory for sexual expenences, the authors asked 37 sexually active, nonmonogamous, heterosexual college students to complete an e-mail diary every day for 1 month. The diary contained questions about their sexual behaviors. Six to 12 months later, they returned for a surprise memory test, which contained questions about their sexual experiences from the diary phase. They were asked about their sexual partners, the types of sexual experiences they had, and condom use. Participants underreported the number of partners they had, but they overreported both sexual experiences and condom use. The results have implications for both sexual health educators and for people who engage in high-risk sexual behaviors.  相似文献   
158.
When analysts evaluate performance assessments, they often use modern measurement theory models to identify raters who frequently give ratings that are different from what would be expected, given the quality of the performance. To detect problematic scoring patterns, two rater fit statistics, the infit and outfit mean square error (MSE) statistics are routinely used. However, the interpretation of these statistics is not straightforward. A common practice is that researchers employ established rule-of-thumb critical values to interpret infit and outfit MSE statistics. Unfortunately, prior studies have shown that these rule-of-thumb values may not be appropriate in many empirical situations. Parametric bootstrapped critical values for infit and outfit MSE statistics provide a promising alternative approach to identifying item and person misfit in item response theory (IRT) analyses. However, researchers have not examined the performance of this approach for detecting rater misfit. In this study, we illustrate a bootstrap procedure that researchers can use to identify critical values for infit and outfit MSE statistics, and we used a simulation study to assess the false-positive and true-positive rates of these two statistics. We observed that the false-positive rates were highly inflated, and the true-positive rates were relatively low. Thus, we proposed an iterative parametric bootstrap procedure to overcome these limitations. The results indicated that using the iterative procedure to establish 95% critical values of infit and outfit MSE statistics had better-controlled false-positive rates and higher true-positive rates compared to using traditional parametric bootstrap procedure and rule-of-thumb critical values.  相似文献   
159.
On the contingent capture account, top-down attentional control settings restrict involuntary attentional capture to items that match the features of the search target. Attention capture is involuntary, but contingent on goals and intentions. The observation that only target-similar items can capture attention has usually been taken to show that the content of the attentional control settings consists of specific feature values. In contrast, the present study demonstrates that the top-down target template can include information about the relationship between the target and nontarget features (e.g., redder, darker, larger). Several spatial cuing experiments show that a singleton cue that is less similar to the target but that shares the same relational property that distinguishes targets from nontargets can capture attention to the same extent as cues that are similar to the target. Moreover, less similar cues can even capture attention more than cues that are identical to the target when they are relationally better than identical cues. The implications for current theories of attentional capture and attentional guidance are discussed.  相似文献   
160.
Routines help individuals save decision effort and protect them from overreacting to volatile environments. Yet routines become dysfunctional if the environment changes fundamentally. Whether the environment has truly changed is often not easy to tell. We experimentally study adaptation to a change in a previously stable environment. Participants have to choose between one of the four decks of cards. Each deck represents a lottery, with a distribution of gains and losses initially unknown to participants. In the learning phase of the experiment, participants acquire the routine to choose the most attractive deck. Unbeknownst to participants, after an interruption, the lotteries represented by the competing decks are changed. We study how participants react to this change. We manipulate whether participants have access to choices by a confederate who most of the time makes the normative choice. In baseline condition, they never do. In the treatments, access is provided either during the learning phase, during the test phase, or during both phases. Participants are most likely to realize that the world has changed if they had access to the confederate's choices in both phases. Copyright © 2014 John Wiley & Sons, Ltd.  相似文献   
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