全文获取类型
收费全文 | 425篇 |
免费 | 67篇 |
国内免费 | 38篇 |
专业分类
530篇 |
出版年
2024年 | 6篇 |
2023年 | 11篇 |
2022年 | 12篇 |
2021年 | 11篇 |
2020年 | 20篇 |
2019年 | 14篇 |
2018年 | 24篇 |
2017年 | 16篇 |
2016年 | 17篇 |
2015年 | 17篇 |
2014年 | 18篇 |
2013年 | 37篇 |
2012年 | 26篇 |
2011年 | 40篇 |
2010年 | 25篇 |
2009年 | 27篇 |
2008年 | 34篇 |
2007年 | 24篇 |
2006年 | 29篇 |
2005年 | 27篇 |
2004年 | 19篇 |
2003年 | 14篇 |
2002年 | 8篇 |
2001年 | 7篇 |
2000年 | 6篇 |
1999年 | 6篇 |
1998年 | 1篇 |
1996年 | 2篇 |
1995年 | 3篇 |
1994年 | 4篇 |
1993年 | 2篇 |
1992年 | 3篇 |
1989年 | 2篇 |
1988年 | 1篇 |
1987年 | 2篇 |
1986年 | 2篇 |
1985年 | 2篇 |
1983年 | 1篇 |
1982年 | 3篇 |
1981年 | 2篇 |
1980年 | 2篇 |
1979年 | 2篇 |
1976年 | 1篇 |
排序方式: 共有530条查询结果,搜索用时 15 毫秒
81.
犯罪行为决策的理论与研究方法 总被引:4,自引:0,他引:4
犯罪行为是犯罪人决策的结果。犯罪行为决策研究旨在通过运用认知心理学的有关原理,说明犯罪行为实施之前的行为决策过程及影响因素,其成果能为国家制定刑事政策与犯罪预防政策等提供理论依据。犯罪行为决策的理论模型主要可分为犯罪理性模型、犯罪期望效用模型和犯罪前景理论模型。犯罪行为决策的研究方法主要采用心理物理法、过程追踪法、访谈法、投射测验法和犯罪统计法等。展望未来,应进一步探讨犯罪行为决策的理性与非理性问题,并加强对犯罪行为决策的验证性研究。 相似文献
82.
助推爱心:利用默认选项促进捐赠行为 总被引:10,自引:1,他引:9
本研究采用实验室和现场实验的方法检验了默认选项的助推策略是否能够促进慈善捐赠行为。结果发现:(1)相较于把被试费的“保留选项”设置为默认,把“捐献选项”设置为默认时,被试捐献的概率和金额更高;(2)在多个捐款选项情景中,默认选项的设置总体上提高了默认选项被选择的概率;将最大金额选项设置为默认选项有助于提高被试平均捐赠额。这些发现表明,应用默认选项的助推策略能够有效促进人们的捐赠行为。本研究结果对减少募捐成本、提高募捐效率有所启示。 相似文献
83.
84.
85.
The Youn Scale was used to assess aging Koreans' perceived conflicts in relationships with their adult offspring. The sample consisted of 623 elderly Koreans between the ages of 55 and 84 years. Results indicated that aging Koreans experienced significantly more conflicts in their relationships as they grew older. There were also differences in the perceptions of problems in relationships with their offspring between those who lived together with their adult children and the those who did not, and also between those who were married and those who were single. The findings imply that aging Koreans want to have qualitatively better (i.e., warmer and closer) relationships with their offspring, regardless of their bereavement status and cohabitation status. 相似文献
86.
Morningness–Eveningness refers to individual differences in circadian phase position of spontaneous sleep–wake rhythms and to subject alertness. There is some evidence indicating that performance on cognitive tasks may be influenced by Morningness–Eveningness and time-of-day. Given the potential importance of such a finding for the assessment of cognitive ability we conducted a study assessing the relationship between Morningness–Eveningness, time-of-day, and performance on the Multidimensional Aptitude Battery IQ (MAB-IQ) and Inspection Time (IT) task. Twenty male and 50 female participants classified according to their scores on the Morningness–Eveningness dimension (Horne & Östberg, 1976) were administered the MAB and IT tasks in the morning (0900 h) and in the late afternoon (1500 h). No significant effect of time of testing, and Morningness–Eveningness was observed except for the Spatial subtest of the MAB. Morning Type-participants performed significantly worse in the morning session in Spatial subtest and better in the late afternoon session and Evening Type-participants performed significantly better in the morning than in the late afternoon session. These results do not support the hypothesis that there is a reliable relationship between Morningness–Eveningness, time-of-day and cognitive ability. 相似文献
87.
88.
Abstract We present a five-part model of players' rule behaviors in a multiplayer online game (utilization, emergence, usefulness, usefulness-balance, and balance-usefulness). The model was identified through a pilot study involving nine expert players. The model fitness was then verified in a main experiment involving eighteen regular players. Our results showed that the utilization (4 players) and emergence (4 players) models were most frequently used, followed by the balance-usefulness (3 players), usefulness (3 players), and usefulness-balance (2 players) models. The coding scheme for this research was built from video observations and a literature review. We suggest this model is applicable for the implementation of a human-like virtual character's artificial intelligence algorithm in the game editors and the server loader for quality assurance. 相似文献
89.
The present study explores the links between personality traits and motivations to play online games. We identified the underlying dimensions of motivations to play online games, examined how personality traits predict motivation, and investigated how personality traits predict online gaming behavior (i.e., playing time and preference for game genres). Factor analyses identified five motivational factors: relationships, adventure, escapism, relaxation, and achievement. The regression analyses indicated that two personality traits, extraversion and agreeableness, predicted various motivations; however, personality traits did not affect the playing time and game genre preference. 相似文献
90.
毛泽东的"革命",既是一场驱动着古老中国由传统走向现代的卓绝的努力,同时又强烈地体现出对于"现代性"弊端进行反拨的价值维度:针对现代性过程极易产生的官僚主义政治体制的弊端,他试图通过一场全方位的文化大革命实现权力重组,以巩固其人民民主的政治体制;针对现代性过程中所带来的片面的发展主义的经济模式,他试图通过"抓革命、促生产"来寻找一个"发展"和"公正"的结合点;针对现代性过程中出现的文化精英主义倾向,他试图通过对知识分子再教育来破解精英与大众的对立这一历史性难题。在带领中国走向现代化的过程中致力于超越西方现代性的弊端,进而创造出一种新的社会现代化方案,成为毛泽东"革命"的一个重要主题。 相似文献