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81.
82.
Body image disturbances occur in women with borderline personality disorder (BPD). Systematic research on these characteristics in well-defined BPD groups is lacking. It is unknown, if the disturbances are related to eating disorders and childhood sexual abuse (CSA), which frequently co-occur in patients with BPD. In the present study, cognitive-affective and behavioral components of body image for 89 female patients with BPD (49 with lifetime eating disorders) and 41 healthy participants were assessed via Body Image Avoidance Questionnaire (BIAQ) and Multidimensional Body-Self Relations Questionnaire (MBSRQ). Within the BPD group, 43 patients reported a history of CSA. Compared to healthy controls, BPD patients reported significantly more negative scores in the BIAQ and the MBSRQ. Both a history of CSA and a comorbid eating disorder were independently associated with an even more negative body image. Results suggest a disturbance of cognitive-affective and behavioral components of body image in female BPD patients.  相似文献   
83.
Models of attentional allocation in associative learning are typically structured according to one of two guiding principles: the predictiveness principle, which posits that attention is paid to cues that have reliably predicted an outcome in the past, or the uncertainty principle, which states that attention is paid to cues about which little is known. Both principles are well supported by studies of animals. However, in studies of human learning, there is very little direct empirical support for the uncertainty principle. In the study reported here, we addressed this gap by investigating negative transfer, a phenomenon that may provide unique support for the uncertainty principle. In two human learning experiments using an allergist task, we replicated the primary findings of previous research on animal learning. We believe that these data provide the first direct evidence for the uncertainty principle in human associative learning.  相似文献   
84.
The temporal coupling of behavior serves as a foundation for effective social exchange with synchronized actions moderating core components of social‐cognitive functioning. Questions remain, however, regarding the precise conditions under which this form of behavioral coordination emerges. In particular, do social factors moderate the extent to which people synchronize their movements with others? Given that synchrony serves as an important non‐verbal route through which interpersonal connections can be forged, the current investigation considered whether contextual influences moderate the emergence of behavioral coupling. To explore this issue, movements were recorded while participants performed a repetitive activity (i.e., stepping) with an interaction partner who either turned up for the experiment on time or was 15 minutes late. Results revealed that coordination (i.e., in‐phase synchrony) was substantially reduced when participants interacted with a tardy partner, a finding that highlights the impact that social factors exert on the spontaneous emergence of behavioral synchrony. Copyright © 2009 John Wiley & Sons, Ltd.  相似文献   
85.
Accounts of subjective randomness suggest that people consider a stimulus random when they cannot detect any regularities characterizing the structure of that stimulus. We explored the possibility that the regularities people detect are shaped by the statistics of their natural environment. We did this by testing the hypothesis that people’s perception of randomness in two-dimensional binary arrays (images with two levels of intensity) is inversely related to the probability with which the array’s pattern would be encountered in nature. We estimated natural scene probabilities for small binary arrays by tabulating the frequencies with which each pattern of cell values appears. We then conducted an experiment in which we collected human randomness judgments. The results show an inverse relationship between people’s perceived randomness of an array pattern and the probability of the pattern appearing in nature.  相似文献   
86.
A growing number of studies have reported a link between gambling and aggressive behaviour. The aim of this study was to contextualize objective findings of a previous observational study regarding slot machine gambling and aggressive behaviour (Parke & Griffiths, Psychological Reports, 95, 109–114, 2004). Interpretative Phenomenological Analysis was applied using the Idiographic Case Study method. The data revealed three superordinate themes regarding slot machine gambling‐induced aggression (i.e. Competitive Advantage Reduction, Self‐esteem Reduction, and Cognitive Regret). Within these superordinate themes, subordinate themes emerged identifying how environmental factors and structural characteristics of slot machine gambling, along with the consequences of losing, produced aggressive behaviour. It is concluded that gambling‐induced aggression is a manifestation of the underlying conflict of engaging in dysfunctional behaviour while consciously acknowledging its detrimental effects. Copyright © 2005 John Wiley & Sons, Ltd.  相似文献   
87.
Clinicians working in the field of addictive behaviors cannot afford to ignore the Internet. Psychological advice, help, and treatment for addicts are no exceptions, with both counseling and psychotherapy entering the computer age. This paper reviews the main issues in the area and approaches the discussion acknowledging that online therapy has to be incorporated within the overall framework of the need for clinical assistance. The paper also provides brief overviews of some websites as illustrative examples of what types of online therapy are available.  相似文献   
88.
We introduce a Bayesian framework for modeling individual differences, in which subjects are assumed to belong to one of a potentially infinite number of groups. In this model, the groups observed in any particular data set are not viewed as a fixed set that fully explains the variation between individuals, but rather as representatives of a latent, arbitrarily rich structure. As more people are seen, and more details about the individual differences are revealed, the number of inferred groups is allowed to grow. We use the Dirichlet process—a distribution widely used in nonparametric Bayesian statistics—to define a prior for the model, allowing us to learn flexible parameter distributions without overfitting the data, or requiring the complex computations typically required for determining the dimensionality of a model. As an initial demonstration of the approach, we present three applications that analyze the individual differences in category learning, choice of publication outlets, and web-browsing behavior.  相似文献   
89.
Science and Engineering Ethics - Ethical thought experiments such as the trolley dilemma have been investigated extensively in the past, showing that humans act in utilitarian ways, trying to cause...  相似文献   
90.
The paper outlines the advantages and disadvantages of using the Internet to collect data concerning both online and offline gamers. Drawing from experience of a number of studies carried out online by the authors and by reviewing the available literature, the authors discuss the main issues concerning data collected from video game players. The paper examines a number of areas, including recruiting and utilizing participants, validity, suitable methods of data collection (i.e., questionnaire studies, online tests, participant observation, online interviews), and ethical issues. It is concluded that online research methods can be a useful way of examining the psychosocial aspects of video game playing.  相似文献   
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