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121.
This short-term longitudinal study was designed to examine the pattern of change in everyday cognitive competence as assessed by an objective measure (i.e. the Test of Everyday Problem Solving for Cognitively Challenged Elderly; EPCCE; Willis, 1993) and by self- and caregiver reports (i.e. Instrumental Activities of Daily Living; IADL; Lawton & Brody, 1969). Patient and caregiver characteristics and clinical assessments were explored as predictors. Participants included 100 Alzheimer’s disease (AD) patients and their caregivers who were part of the Stanford Longitudinal Study. Four waves of data were examined via hierarchical linear modeling. Major findings revealed that the EPCCE and the patient IADL formed a linear pattern of decline while the caregiver IADL demonstrated a curvilinear form. Second, different sets of predictors explained the variance in the competence measures at initial status. Finally, the predictors did not account for a significant amount of variance in the instantaneous rate of change on any of the measures; however, a portion of the variance in the acceleration in the caregiver IADL was explained.  相似文献   
122.
The current study implements the drive theory of social facilitation to explain the influence of audience presence in video game play. This integration is an important one for research aiming to understand the experience of video game play, as the social aspect of video game play is a relevant dimension of the technology often ignored in research on gaming experiences. The study finds a significant positive association between non-gaming cognitive abilities (such as hand–eye coordination and mental rotation ability) and performance at a first-person shooter. Data also support the social facilitation hypothesis: Game play in the presence of a physical audience significantly predicts increased game performance. Social facilitation effects are only found for low-challenge games where the drive-inducing capacity of task challenge is minimized. Resultant influences on game enjoyment are less clear.  相似文献   
123.

Adult literacy programs offer individuals, particularly women, opportunities to improve their educational levels and economic circumstances; however, persistence in these programs is an issue for many. Two hundred forty five participants in a statewide adult literacy program took the Adult Education Persistence Scale, a measure of self-efficacy, resilience, attitudes toward school, and attributions, a measure we developed in an effort to identify dispositional variables that predict persistence. Results indicated that dispositional variables modestly predicted persistence, identifying high and low attendees with 69% accuracy. We recommend screening for dispositional variables to identify those at risk for dropout and to provide relevant support.  相似文献   
124.
Most youth cessation treatment research consists of efficacy studies in which treatments are evaluated under optimal conditions of delivery. Less is known about the effectiveness of youth cessation treatments delivered in real-world, community based settings. A national sample of 41 community-based youth cessation programs participated in a longitudinal evaluation to identify site, program, and participant characteristics associated with successful cessation. Validated quit rates were comparable to those in randomized controlled trials; 7-day abstinence at the end of program averaged 14% and 30-day abstinence at 12 months averaged 12%. Multivariate GEE models explored predictors of smoking cessation at the end of the programs and at 12 months. Results showed correlates of both short- and long-term cessation. Findings point to the importance of both individual and community-level variables, including motivation, opportunities for and encouragement to engage in activities outside of academics, having youth participate in treatment before they become highly dependent smokers, and community norms and ordinances that discourage youth purchase, use and possession of tobacco. Providing evidence-based treatment to youth in community-based settings results in successful cessation.  相似文献   
125.
126.
The multidisciplinary symposium convened by the Society for Women's Health Research 'Sex Begins in the Womb' was held at the Crowne Plaza Cabana, Palo Alto, CA, USA, on 1 March 2002.  相似文献   
127.
Perfectionistic concerns (i.e., negative reactions to failures, exaggerated concerns over others’ criticism and expectations, and nagging self-doubts) are linked to social disconnection and depressive symptoms. According to the perfectionism social disconnection model, perfectionistic concerns contribute to social disconnection (i.e., feeling rejected, excluded, and unwanted by others) which, subsequently, contributes to depressive symptoms. The social world is replete with chances for interpretations. In interpreting their social worlds, people high in perfectionistic concerns tend to perceive interpersonal discrepancies, a distressing form of social disconnection that involves perceptions of others as dissatisfied with them and as disapproving of them. These interpretations are also conceptualized as having depressing consequences for people high in perfectionistic concerns. This study tested whether perceived interpersonal discrepancies mediate the relation between perfectionistic concerns and depressive symptoms; 240 participants were recruited and this mediational model was tested with a four-wave, 4-week longitudinal design. Structural equation modeling with bootstrapped tests of mediation indicated the perfectionistic concerns-depressive symptoms relationship was mediated by interpersonal discrepancies (even after controlling for perfectionistic strivings). People high in perfectionistic concerns perceive others as dissatisfied with them and as disapproving of them. Feeling rejected, excluded, and unwanted by others, people high in perfectionistic concerns are vulnerable to depression.  相似文献   
128.
I argue that works of art and literature can be primary expressions of religious ideas, i.e., ones not dependent on other modes of communication like preaching or theology. This does not mean, however, that such works are independent of criticism, for an artist or writer can show something that is untrue, immoral, crude, and so on. I maintain that art and literature may criticize theology, or vice versa; or, thirdly, the relationship between them may be reciprocal, and I illustrate these three possibilities via Ibsen’s Brand, Goethe’s Faust, and the film Dead Man Walking.  相似文献   
129.
Violent content video games such as Mortal Kombat and Doom have become very popular among children and adolescents, causing great concern for parents, teachers, and policy makers. This study cumulates findings across existing empirical research on the effects of violent video games to estimate overall effect size and discern important trends and moderating variables. Results suggest there is a smaller effect of violent video games on aggression than has been found with television violence on aggression. This effect is positively associated with type of game violence and negatively related to time spent playing the games. Directions for future programmatic research on video games are outlined.  相似文献   
130.
Pathological gamblers who drink when gambling (n=158; 77% men; mean age=36.0 years) completed the Inventory of Gambling Situations (IGS) and gambling and drinking criterion measures. Principal components analysis on the IGS subscales revealed negative (e.g., Unpleasant Emotions) and positive (e.g., Pleasant Emotions) gambling situation factors. Subjecting IGS factor scores to cluster analysis revealed three clusters: (a) enhancement gamblers, with low negative and high positive factor scores; (b) coping gamblers, with very high negative and high positive factor scores; and (c) low emotion regulation gamblers, with low negative and positive factor scores (59%, 23%, and 18% of the sample, respectively). Clusters were validated with a direct measure of gambling motives. Additional validity analyses showed that coping gamblers scored higher than the other groups on a variety of different gambling activities, gambling problems, drinking frequency, drinking problems, and coping drinking motives, whereas low emotion regulation gamblers scored lower than the other groups on gambling frequency, gambling problems, drinking quantity, and enhancement drinking motives. The findings validate this empirical approach to subtyping gamblers and suggest consistency of motives across addictive behaviors.  相似文献   
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